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path: root/Source/WebCore/platform/graphics/android/rendering/DrawQuadData.h
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* Add fast drawing path for repeat background image.Teng-Hui Zhu2012-06-071-3/+10
| | | | | | | | | In the slow draw path, we are drawing the small background image one by one. Now in the fast path, we can use the GL shader to repeat the iamges. bug:6579681 Change-Id: I8ab413bdd073cb867002b77b36d4a1361290ecb2
* Support partial draw in terms of a rect.Teng-Hui Zhu2012-04-261-6/+8
| | | | | | | | In this way, we can cover any internal rect area of the tiles. bug:6338952 Change-Id: If236a7f6ad82a3f9126a692ca5b08240a3631f88
* Don't overdraw TileGridsChris Craik2012-04-241-1/+7
| | | | | | | Given the visible area info, we can just tune the shader and matrix to draw partial tile at the edge of TileGrids. This could save a lot of GPU time. Change-Id: I1a45aa9a3a76ab5894096828bfff83057b1c9272
* Reorganize platform/graphics/androidNicolas Roard2012-04-061-0/+172
Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46