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path: root/Source/WebCore/platform/graphics/android/rendering/TexturesGenerator.cpp
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* Pin renderers to threads instead of tilesChris Craik2012-06-191-6/+11
| | | | | | | Move thread local bitmaps to renderers, so the renderers own them, and can perform optimizations. Change-Id: I60d604759f4ce2ec9981990d1613eaf23cd1e625
* Fix GPL buildChris Craik2012-06-191-0/+1
| | | | Change-Id: Ie9d941bd59584b8a77b90e1f41b2c49a0e02e572
* Enable multiple tile painting threadsChris Craik2012-06-191-2/+11
| | | | | | | Use one thread by default. Further experiments should be done with determining the correct number of threads, and better scheduling. Change-Id: I2a87dac7d0b652b5ab627744650d12b0b8842003
* Defer low res tile rendering to once/secondChris Craik2012-05-141-15/+40
| | | | | bug:6434846 Change-Id: I5ba981e6a3e154a1e99873d8fd5317b8ce7bb73b
* Fix stale tile problemChris Craik2012-05-141-34/+17
| | | | | | | | | | bug:6483791 Update tile painter of outstanding operations Always schedule a paint operation if we can't update an outstanding one Remove old interruption code, as it's no longer used Change-Id: Ibcdb142d3d9b4ee7a52c78b5c121056089913211
* Reorganize platform/graphics/androidNicolas Roard2012-04-061-0/+182
Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46