| Commit message (Collapse) | Author | Age | Files | Lines |
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In this way, we can cover any internal rect area of the tiles.
bug:6338952
Change-Id: If236a7f6ad82a3f9126a692ca5b08240a3631f88
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Given the visible area info, we can just tune the shader and matrix to draw
partial tile at the edge of TileGrids. This could save a lot of GPU time.
Change-Id: I1a45aa9a3a76ab5894096828bfff83057b1c9272
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Change-Id: I532ad6b038d3b141bd212c8c408533fec0e9616e
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Change-Id: I862487e8700a408e9e2f7f4dc7d034674ac454d0
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Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46
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