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path: root/Source/WebCore/platform/graphics/android/rendering/TileTexture.cpp
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* Support partial draw in terms of a rect.Teng-Hui Zhu2012-04-261-1/+1
| | | | | | | | In this way, we can cover any internal rect area of the tiles. bug:6338952 Change-Id: If236a7f6ad82a3f9126a692ca5b08240a3631f88
* Don't overdraw TileGridsChris Craik2012-04-241-2/+3
| | | | | | | Given the visible area info, we can just tune the shader and matrix to draw partial tile at the edge of TileGrids. This could save a lot of GPU time. Change-Id: I1a45aa9a3a76ab5894096828bfff83057b1c9272
* Enable point sample when the texel and pixel is 1:1 mapping.Teng-Hui Zhu2012-04-171-4/+5
| | | | Change-Id: I532ad6b038d3b141bd212c8c408533fec0e9616e
* remove several unneeded variables/parametersChris Craik2012-04-131-3/+3
| | | | Change-Id: I862487e8700a408e9e2f7f4dc7d034674ac454d0
* Reorganize platform/graphics/androidNicolas Roard2012-04-061-0/+147
Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46