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Merge "Fix off-by-border RTL initial scrolling."
George Mount
2012-01-05
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Fix off-by-border RTL initial scrolling.
George Mount
2011-12-20
1
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Merge "Rename (IF_)LOGI(_IF) to (IF_)ALOGI(_IF) DO NOT MERGE"
Steve Block
2012-01-05
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Rename (IF_)LOGI(_IF) to (IF_)ALOGI(_IF) DO NOT MERGE
Steve Block
2012-01-04
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am e5b68556: am 41aebb2b: Return the tile generation thread to default priority.
Chris Craik
2012-01-04
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Return the tile generation thread to default priority.
Chris Craik
2012-01-03
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Merge "Allow 0 pt fonts in SkPaint."
Derek Sollenberger
2012-01-04
1
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Allow 0 pt fonts in SkPaint.
Derek Sollenberger
2012-01-04
1
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Remove unnecessary gl texture wrap setting
Teng-Hui Zhu
2012-01-04
1
-2
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+0
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Merge "Employ the transfer queue to the pure color tiles"
Teng-Hui Zhu
2012-01-04
9
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+132
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Employ the transfer queue to the pure color tiles
Teng-Hui Zhu
2012-01-03
9
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+132
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Merge "Change VerticalTextMap.cpp for VerticalWritingMode after fallback font...
claireho
2012-01-03
1
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+22
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Change VerticalTextMap.cpp for VerticalWritingMode after fallback font update.
claireho
2011-12-19
1
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+22
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Merge "Clean up the internal interface for draw call"
Teng-Hui Zhu
2011-12-29
3
-264
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+233
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Clean up the internal interface for draw call
Teng-Hui Zhu
2011-12-29
3
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+233
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Merge "Use the shader to draw a tile with single color."
Teng-Hui Zhu
2011-12-22
7
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+251
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Use the shader to draw a tile with single color.
Teng-Hui Zhu
2011-12-22
7
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+251
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Remove a stray white space left from prior submit.
Selim Gurun
2011-12-22
1
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+1
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Fix invalid reads in transfer queue cleanup.
Selim Gurun
2011-12-22
4
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+5
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Fix crash with composited layers
Nicolas Roard
2011-12-16
2
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+33
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Merge "Strip zwj and zwnj from harfbuzz output"
Russell Brenner
2011-12-16
1
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+16
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Strip zwj and zwnj from harfbuzz output
Russell Brenner
2011-12-13
1
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+16
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fix layer scrolling
Michael Kolb
2011-12-16
6
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+39
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Merge "Start RTL overflow scroll scrolled rightmost."
George Mount
2011-12-16
1
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Start RTL overflow scroll scrolled rightmost.
George Mount
2011-12-15
1
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Merge "Clean up all the old code paths before TransferQueue"
Teng-Hui Zhu
2011-12-15
17
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+57
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Clean up all the old code paths before TransferQueue
Teng-Hui Zhu
2011-12-15
17
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+57
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Don't pass pictures with no content to UI thread
Chris Craik
2011-12-15
5
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+265
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When loading new content, reset zoom state
Chris Craik
2011-12-13
1
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+1
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Merge "When in singlesurfacemode, resist switching out"
Chris Craik
2011-12-13
1
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When in singlesurfacemode, resist switching out
Chris Craik
2011-12-13
1
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+7
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Merge "Don't draw clipped textures"
Chris Craik
2011-12-13
5
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+35
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Don't draw clipped textures
Chris Craik
2011-12-13
5
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+35
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Merge "Tap to play/pause for html5 video with UI"
Teng-Hui Zhu
2011-12-13
4
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+141
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Tap to play/pause for html5 video with UI
Teng-Hui Zhu
2011-12-13
4
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+141
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Merge "update callback mechanism, adds nativeDiscardAllTextures for TileBench...
Chris Craik
2011-12-13
4
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+27
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update callback mechanism, adds nativeDiscardAllTextures for TileBenchmark tool
Chris Craik
2011-12-13
4
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+27
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am 5f0a489e: am c52e5656: Merge "Fix ANR when hitting very large layers" into...
Nicolas Roard
2011-12-12
1
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+8
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Merge "Fix ANR when hitting very large layers" into ics-mr1
Nicolas Roard
2011-12-08
1
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Fix ANR when hitting very large layers
Nicolas Roard
2011-12-08
1
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+8
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am 397afc9c: am 2ee79460: Merge "Reset framework inval when done zooming" int...
Chris Craik
2011-12-12
1
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+1
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Reset framework inval when done zooming
Chris Craik
2011-12-08
1
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+1
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Merge "Fix the repaint inval mechanism for layers - DO NOT MERGE" into ics-mr1
Nicolas Roard
2011-12-07
2
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Fix the repaint inval mechanism for layers - DO NOT MERGE
Nicolas Roard
2011-12-07
2
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Merge "Swap tiles when viewport changes slightly, and properly cap prepare bo...
Chris Craik
2011-12-09
3
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Swap tiles when viewport changes slightly, and properly cap prepare bounds
Chris Craik
2011-12-09
3
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Fix the repaint inval mechanism for layers - cherry-pick from MR1
Nicolas Roard
2011-12-09
2
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+9
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am 84117244: Merge "fix viewport lagging a drawGL call behind" into ics-mr1
Chris Craik
2011-12-07
1
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Merge "fix viewport lagging a drawGL call behind" into ics-mr1
Chris Craik
2011-12-07
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fix viewport lagging a drawGL call behind
Chris Craik
2011-12-07
1
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+1
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