| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I2a53b157d40c630e7ca1361f8e0c8aca1d6e8a4e
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bug:6653638
Change-Id: I839917feb1803bc1f4ace5aa2367067024a18706
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* commit '101ff140ede0e7b633699bdb98bddd25b17b6eb2':
Call the right updatePositions*
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Bug: 6634077
Software was accidentally calling the inner updatePositions instead
of the outer updatePositions which the hardware path calls. Move
the inner updatePositions to be protected instead of public to
guard against this in the future as well.
Change-Id: Ib509f151ce64bf390383eaa0c32a2bae89428e89
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* commit 'd09512ae937be11ff906a1e2482c9b7166b45f73':
Workaround double blit failure
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An issue occurs on Stingray where calling glTexSubImage2d in order to blit an
update to a texture fails silently if the texture has already been updated this
frame.
With this change, we now draw the tile off-screen to work around the issue just
before the second blit is required. This way, the second blit succeeds.
bug:6630040
Change-Id: I07213954669b0f3d3f5b87a748a591e532b097b4
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* commit '45476c6e0ef00a22165e498b3a8d673d46b6d1c6':
Crash fix by checking null pointer
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bug:6579681
Regression from https://android-git.corp.google.com/g/#/c/197452/
Change-Id: If185faec6bb2d014c304afbb8ff752ebfc6e4b51
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prepare work" into jb-dev
* commit 'fa20fc4fef9665f0f079850c1e2cd8a2f149b72a':
Make sure we gather the textures before any prepare work
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The available tile textures pool is not updated while we try to prepare image.
This can lead to getting obsolete tile textures.
bug:6613009
Change-Id: I0170f0cfba197c7a7ed48866028b30075417af30
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image." into jb-dev
* commit 'dda8bbad2e0483e97c8b8640503800c495cdfbdb':
Add fast drawing path for repeat background image.
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In the slow draw path, we are drawing the small background image one by one.
Now in the fast path, we can use the GL shader to repeat the iamges.
bug:6579681
Change-Id: I8ab413bdd073cb867002b77b36d4a1361290ecb2
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* commit '39a00d5f9095f6e8ef9480ae9fa40857f0868117':
Fix IFrame max scroll
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Bug: 6628376
m_scrollLimits has the correct max scroll range, even for iframes
Change-Id: Id6f23e23652e38fe6df8d6540977dc0ab7e8d332
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Skia changes. Includes patch which fixes merge issue""
This reverts commit 510522906e1167a59e862557d6ad04159e6ad8bd
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changes. Includes patch which fixes merge issue"
This reverts commit 74af3f4571f2501ed4fdd9da928db0644acc3f6c
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Includes patch which fixes merge issue
Bug: 6609231
Change-Id: Ib802981fd077fb733a224addfd5aad3046b96cca
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changes. Bug: 6609231""
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changes. Bug: 6609231"
This reverts commit ca140956b75684db0cb9609af79b8e8956ae770a
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changes. Bug: 6609231"
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Bug: 6609231
Change-Id: I3ecaf2bc8c560588f38f4c3a49ede7fadd1ee81c
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* commit '3b9c97dddec1d7be0c22d97cf2bcd224e2c4f23e':
Fix fake bold for fallback fonts.
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With no knowledge of the actual SkTypeface used to render text before
render-time, the best we can do is turn fake bold on for all text and
simply ignore it at render-time if the SkTypeface's style is bold.
Also the complex FontPlatformData hashing mechanism needed to account
for fake styles, as the versions of FontPlatformData with fake styles
enabled are otherwise indistinguishable from the normal style version
Bug: 6522642
Change-Id: Ic0e9f1bbd8cae9fdd3a6d1d015bb9224c8be545c
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rounding issues
* commit '16a85ada902e896fca5d91e258d0ab0f2f4c0250':
Reduce base layer false clip size to avoid rounding issues
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bug:6605853
Change-Id: I65583e61197452ac70c5adf5f967182f0fd7578a
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larger of the new/old dimensions
* commit 'a70a7851d9c5daeef242cb9e6641dfcc449324c3':
Size change on the base surface invalidates the larger of the new/old dimensions
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Fixes an issue where tiles outside the new bounds weren't invalidated, as the
layer shrank in one dimension.
bug:6609350
Change-Id: I1f6715670654c9e6211dbec71875aa2ea11cd8f8
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jb-dev
* commit 'c29733197c3c7e09fb276016a8b492412ca9e64f':
Disable clipping on the base surface
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Base surface can expand dynamically (see BaseLayerAndroid::updatePosition) to
fill the viewport, so disable clipping on it.
bug:6593707
Change-Id: I3afafb28fbe95d3162c76f8e835932577ded65ce
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* commit '9af7514f84d41c3aa4add011ef0ffe5af04e7143':
Don't allow merging within an animated layer
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Also isolates layer translation fudging so as to not affect child transforms.
bug:6585341
Change-Id: If416c6fad90ee37fbe3438e01706b34e683165b7
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* commit 'b10052827bf3e6263912013b2daaf928a63508e8':
Fix animation in single surface mode
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bug:5683630
Change-Id: I4d617962a8412de884903f150799f733ea996e1c
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single surface mode" into jb-dev
* commit '5ce4bd8decc0c23f3727397652e4b9d9193f6d3e':
Minimize tearing for fixed element in single surface mode
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bug:5683630
Change-Id: I43f738f2649a79b4ad7865ed27375c07195fa9b9
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into jb-dev
* commit '08241ef71160ccc36c2e104ad8c1092dc293a9d3':
Draw entire layer tree in capturePicture()
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Also fixes matrix initialization in BaseLayerAndroid::getLocalTransform()
bug:6389297
Change-Id: I6a3df3de129aa263986c5082614d8d76bc7408f7
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into jb-dev
* commit '1d51221cb2f00354a8d78776caaaa04347e9b61b':
Don't use setupPaintFill for drawBitmap
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Bug: 6505013
When drawing a bitmap, don't use setupPaintFill(). The reason is that
setupPaintFill will use the fillColor to influence the alpha set on the
SkPaint. However, that fillColor does not apply to the bitmap, and can
have the result of applying the wrong alpha (as the alpha set is fillColor
alpha * graphicsContext's alpha). Instead, set the alpha on the
paint directly and use setupPaintCommon
Change-Id: Ib8d7ef494593a2896e6e3ed03c00d8d4d4b7232a
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* commit '07e81ac8f155f768bd769b95efd758c6acb9d6a6':
Fix for wrong positioning
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bug:6560078
Change-Id: I1ef7b3e6398f1cb9a80027a6917d9a557deb8c6f
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