| Commit message (Collapse) | Author | Age | Files | Lines |
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Basically, move unnecessary function calls out from the loop.
And move the clear related code into DEBUG only.
This is saving us some CPU overhead.
bug:5347539
Change-Id: I237162fd6a502e93ea32c9856f907c5a9ddb2e78
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bug:5369978
Manage invalidations, painting, transferring, and swapping with a
state machine.
notes:
* readyFor shouldn't be needed if all of the events that would cause a readyfor
fail mark the tile dirty (such as stealing, scale change)
* changing the scale of a page should discard all textures
* m_dirty should be more gracefully worked into the state machine
* a tile may drop dirtiness notifications if it's already painting, since upon
completion m_dirty will be cleared - (issues for layers only)
Change-Id: I5909fb5d208da2fb276e223c56bf143741a9a24c
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Fix coherency issue in ClassTracker (it's accessed from two different
threads and we were not locking the datastructure)
bug:5366807
Change-Id: I7dbd4417a49f4b3af3e09d614cec6b4568b09f7a
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(we had a cycle between LayerAndroid and PaintedSurface)
bug:5366807
Change-Id: I1b7341984b3cc6fd998b9ab54205bb963eb9223d
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Instead of using a static number, now the upper limit of the layer tiles is
also dependent on the viewport size.
At the same time, get rid of the old code only useful without tiled layer.
bug:5347539
Change-Id: Ie720449ea15043d42a56f4c8af57820fa7f6e93c
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This will break the Gpu upload code path on phones which is turned off by
default, but it will work on the tablet.
bug:5347539
Change-Id: Idc9889a8681035addd85843191322039a69110e5
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mode"
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bug:5347539
Change-Id: I12b8b45792d5aa684295b897be308181a7d44631
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bug:5242595 bug:5218173
Change-Id: I37d395e85441671312aac3e236cc8276019aa990
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* commit 'fab9df838471ec0516f4ce0360c6bc2f7248f53f':
Rename Lohit_Hindi to Lohit-Devanagari
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Bug: 5364436
Change-Id: I0ce921e330ab892d8334b3b8bf4539e6a175a78c
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Currently disable the wait b/c b/5332112.
For now it should be the same functionality as the original workaround by
using glDraw.
cherry pick from master c/135811/
bug:5270526
Change-Id: I1973188d8f86ea28e684d14bca794b2a61dac34c
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bug:5288530
Fix issue where stealing a back texture from a tile (while the tile was ready to
swap) wouldn't mark tile as dirty. Now, mark tile dirty whenever texture is
stolen from it, and avoid trying to steal busy textures.
Cherry-pick of CL: 6aa089bded6a1abbf8d61264588e1e3a32be31b3
Change-Id: Iacbda17ba4b4c6382ceb1c84a6e5f02e609a76a5
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bug:5362098
For tracking down very rare, very wrong scale values
Change-Id: I00a5dd8d75c47c4c13c903e587b3983ea23496d7
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The default for WebView should be still be GPU upload.
That means Gmail will be default to using GPU upload.
bug:5347539
The browser change is in
https://android-git.corp.google.com/g/#/c/137606/
Change-Id: Ic7d42331511b24cf8a58f2f5fb64aaffc18cae5f
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bug:5362098
Note: we shouldn't be getting bad scales, now that the scale corruption issue
has been reverted. Added logging for these to wrap transfer queue as well to
detect fp corruption regression.
Change-Id: I5e6d2afc1d483452140fab5390395c9581db86ca
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bug:5365139
This problem is occurring because we convert webkit invals to framework ones,
but webkit invals don't account for stolen/discarded tiles/textures.
This is just a temporary fix, see also bug:5321078 which describes the root of
the problem.
Change-Id: I6d823315dba8d669171c9c7c9ed3ca20fbed07ae
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bug:5365139
Change-Id: Iad181cd1a6f1c9b30f3ac64527c84036bd57ac2c
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bug:5361337
Fixes issue with garbage being drawn in unpainted tiles, and also allocates
tiles very lazily.
Change-Id: I9799b63670a80748a4809b61506da96a739d3a65
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This requires the addition of the following methods ...
- Layer::contentIsScrollable()
- Layer::localToParent()
- ScrollableLayerAndroid::scrollRectIntoView()
Bug: 5262656
Change-Id: I2f1cf3342f73890f98a172f1b4e3f440c02dd9f4
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bug:5347539
Change-Id: Iac3888afe1130043e7800e623dd6e061ecf6f40d
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Port the change made to PlatformContextSkia in
http://trac.webkit.org/changeset/74089
to GraphicsContext Android.
This fixes the rendering of inset box shadows.
Bug: 5351383
Change-Id: I7b68c965aec87e610d853a8220468fd8113351e6
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This is preparation for https://android-git.corp.google.com/g/#/c/134488/4
Refactoring only, no functional change.
Bug: 5262656
Change-Id: I44e362cf35fc5080f7d9fba34183188d3a2a6331
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bug:5262519
Use the tiled page not used by content rendering to render much fewer tiles
for the same content, at an inflated scale.
These prefetched tiles are prioritized for painting above all others, so that
content is (almost) always visible on the base layer.
Change-Id: I598b7925cb68beef632f828df3ae522a0b21e2b4
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Bug: 5348386
Change-Id: I6fd9c1d856be257a1a757649aa85e55d4a14a8d1
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bug:5347539
Change-Id: Ic70f9a3d3d780ddf8c60bf51ee94e0b36f56c22e
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This can save the draw call perf up to about 20-40% for each quad.
We should make more draw calls using NEAREST mode when it is 1 to 1 mapping.
bug:5347539
Change-Id: I1ae206716f2b1352775e0079e25e54f46bc18578
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Clean up the unnecessary Surface Texture operation in CPU upload code path.
bug:5347539
Change-Id: Id8cf1d3e472dce2470bc62a844b95e8d5d2a6371
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bug:5335634
Fix issue where stealing a back texture from a tile (while the tile was ready to
swap) wouldn't mark tile as dirty. Now, mark tile dirty whenever texture is
stolen from it, and avoid trying to steal busy textures.
Change-Id: Iacbda17ba4b4c6382ceb1c84a6e5f02e609a76a5
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* changes:
Simplify logic in ScrollableLayerAndroid::scrollTo()
Fixes style and adds some comments to layers code
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No functional change
Bug: 5262656
Change-Id: Ifb6cc64e7578625acc1d5e91b8296b9e4cf1d449
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Also removes FrameCachePermission::AllowNewest. This should have been removed
as part of https://android-git.corp.google.com/g/#/c/2712.
Bug: 5262656
Change-Id: I4d819cc5087653e4a1180d04ca0b5b20db7e2305
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