| Commit message (Collapse) | Author | Age | Files | Lines |
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Bug 6083915
cherry pick of webkit 93656
http://trac.webkit.org/changeset/93656
Change-Id: I1f979a3b2b9916736f3785ab2d5998b958b55cd2
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Bug: 6075831
Add some sanity checks to AndroidHitTestResult
Update DOMTextContentWalker to latest which had some extra checks
Change-Id: If6d129e78712c8cfc5ec84e48487e32cc585680f
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Will clean up the JNI in a later CL
Change-Id: I448fe5592026c325c3b2fa1c90f174674bf358b1
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EGLContext can be re-created when memory pressure is very high, that will delete
all the GL resources automatically.
After this, we should re-create the GL resources for webView.
bug:6075574
Change-Id: I3035554d124cee38df3ba2dfae1eda0568b45d0f
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Change-Id: I7b2b3a7312c89bc505d7f629380df0d3f24eee5f
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Bug: 6074032
Change-Id: I74f80da22bebbfac556728bba25bcddc2333629a
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Change-Id: I81b97a376cc40f6c1d8eebe99fdb107506462f0c
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Fixed address_detector to pass CTS
Change-Id: I6e3c4146d4c03881d036be9b8d8708a8200efef8
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Bug: 6065371
take the layer offset out of the transformation matrix used for the
children.
Change-Id: I464eda636df50c98e2042687c80f4a2c4a9bddc3
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Change-Id: Ifeeed93859f3b9122cf6e2aa3ae66d6cfa603dce
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Seems to be a problem with the refcounting.
bug:6050242
bug:6058365
This reverts commit 92a7e4bc6b67b150cbb30f78374173ecfeb43607
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Change-Id: Iacbeba1fb4e3c63f8f40c61c8b641c0b6c704cad
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Change-Id: I88b6ebfb4c967e954a2420592a58af3ed188226d
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In auto-fit mode, text is wrapped based on screen width. However, if
overflow isn't visible for the content box, and it includes block
elements, they may get clipped. Disable overflow clipping in this
scenario.
Bug: 6034321
Change-Id: I1e274df3b5698fb4142e2f0ae4c68578e26d2af4
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All future releases will use the Chromium HTTP stack and maintaining two HTTP
stacks adds maintenance overhead. The Chromium HTTP stack requires V8, but we
now use V8 in all build targets (b/5495373), so we can safely drop the Android
HTTP stack.
See corresponding framework change
https://android-git.corp.google.com/g/166325.
Bug: 5495616
Change-Id: I41117b6750fbc1c84cbd4a5951b0d1a457354f93
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bug:6009351
Change-Id: I2619a4adc965014a749d575292137cf23c59b8c3
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* changes:
Remove benchmark tool
Fix comments for willLoadFromCache()
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This method is used by both the Android and Chromium HTTP stacks, so does not
always call through to Java.
Change-Id: I55a2ecd2db8ee29815048d217a9b0a2f4824750e
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Change-Id: I0103e263ec1b19e9dffc0aa63ac8affcbe578dec
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This drastically improves performances, as invalidating a canvas
will only touch that one layer instead of (possibly) invalidating the
entire PictureSet.
bug:5247823
Change-Id: Iec4de74d25e58e63f0198bbd7558c461d9a11cfd
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Change-Id: I2b11c0b0011104c5a3515ed138a9077dfe8b4ce1
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Bug: 6008243
Change-Id: I32df636933d77dc9d7174f7a025a1ee70bb945fa
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Change-Id: I5804c865f4bce6452213dc89337ff6a5e6100c9e
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step 2: move libutils headers to their new home in androidfw.
Change-Id: I5e97cfccf6828bc37207b92fbfe301b1ca31df4c
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First step. Move libui headers to their new home.
Change-Id: I2e770e6b53c2f34432b0df2937c4cc33af6dc52b
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Filters can no longer block, which removes the need for transfer queue
interruption. The filter no longer touches the currently painting tile.
Tiles are now all ref-counted to accomodate the container being deleted while
one of its tiles is still painting.
Change-Id: Iaa4848665efdf90846defb0a53bf1ea013b8421b
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bug:5460425
Was intermittently causing top row of pixels in a layer to be incorrectly
clipped.
Additionally, cleaned up shader draw setup.
Change-Id: Ib089354a1953e9a574e58a459d5f3623cc68dd21
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The bottleneck for crespo is normally on painting side, prefetch can add
unnecessary overhead to it.
This only hurts zooming in, but scroll/fling or zoom out is looking fine,
and overall performance is better.
bug:6008123
Change-Id: I591b29eb5f296cd959f1aea845dfb9711123fa54
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Also removes such code from downstream edits to non-Android-specific code.
Bug: 5495373
Change-Id: I478824af2e6ff0eff9a43a9534c2a5ee0e99e9f8
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