| Commit message (Collapse) | Author | Age | Files | Lines |
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step 2: move libutils headers to their new home in androidfw.
Change-Id: I5e97cfccf6828bc37207b92fbfe301b1ca31df4c
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First step. Move libui headers to their new home.
Change-Id: I2e770e6b53c2f34432b0df2937c4cc33af6dc52b
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Filters can no longer block, which removes the need for transfer queue
interruption. The filter no longer touches the currently painting tile.
Tiles are now all ref-counted to accomodate the container being deleted while
one of its tiles is still painting.
Change-Id: Iaa4848665efdf90846defb0a53bf1ea013b8421b
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bug:5460425
Was intermittently causing top row of pixels in a layer to be incorrectly
clipped.
Additionally, cleaned up shader draw setup.
Change-Id: Ib089354a1953e9a574e58a459d5f3623cc68dd21
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The bottleneck for crespo is normally on painting side, prefetch can add
unnecessary overhead to it.
This only hurts zooming in, but scroll/fling or zoom out is looking fine,
and overall performance is better.
bug:6008123
Change-Id: I591b29eb5f296cd959f1aea845dfb9711123fa54
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Also removes such code from downstream edits to non-Android-specific code.
Bug: 5495373
Change-Id: I478824af2e6ff0eff9a43a9534c2a5ee0e99e9f8
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V8 has been the default JS engine since Froyo and has shipped on all devices in
Gingerbread onwards. However, we continued to support JSC for a number of
reasons. See bug for details.
Now that we can use V8 in all cases, we should drop support for JSC to
eliminate the maintenance overhead.
Adds a clean step as this changes a Makefile.
Note that this was previously landed as
https://android-git.corp.google.com/g/#/c/162144/, but broke the full_x86-eng
build, so was reverted.
Bug: 5495373
Change-Id: I3d41362f93b9f3d034f17150aaa402379e75d367
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Bug: 6019693
Change-Id: I7b4f6d83e8913e647e8ac7340afd01d609c4343b
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bug:6016661
Change-Id: I09b729203b77f8138f8b32182d70e1fc6c5ea9f7
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This change can save 1.25MB per process if the app is using webview.
Change-Id: I32b691f15fa7d395e546963fa64e2fd269a89be9
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bug: 4439195
Change-Id: Id1792d60ceec8ecf56b99bcbd898e2f36812b87d
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Change-Id: I104f02e5e6ec50c002a2bdc960b428ece13528dd
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* commit '2857538e8cd8c752b06ee75dd039791a186455b3':
Skia API changes as a result of an update to the Skia library.
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These changes are required to work with r3022 of Skia
Change-Id: I4d4a13bad9acc54934bbb46bdfc08ee424c7a33a
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Change-Id: I93c76ccd401b1fe611cc9c1ea361251667422c7b
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Currently the mute button is showing up as a pause button wrongly.
We can safely disable it for now.
bug:5964086
Change-Id: Ifb26bd4d1a2e9d3ae9a758488627b345df7a44dd
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Change-Id: I300373ed92230f61a82ed96f2216e5093ed35c9f
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Javascript can simulate a click on video element, we don't want sites to WAR
autoplay in this way.
Change-Id: I7c5074605cce5f867dd675a110282e5a99dca941
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Bug: 5947031
Change-Id: I2bad8ffc9bd53aa3a2405a9b5e21c05486489dd4
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Change-Id: I95dca67205811d9e18ed07d42b765d4f3bd6f7cc
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Change-Id: Iba601e384549c11cf659a47e06c586048f624148
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Change-Id: I8e2e400940c7c84055aeb2624958aaf47804900b
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Basically, once a guesture trigger a video to load, play or pause, then no need
for future gesture to interact with the video.
Change-Id: I0631ea0d5efc1f6fff89e1eaaebee0e601403b27
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This will avoid ANR when texture generation thread is stuck b/c transfer queue
is running out of slots, at the same time, EGL context get destroyed and no
more draw call coming to free up more slots.
Abandon the surface texture will also help to be more memory friendly.
Move the highEndGfx check to TilesManager.
bug:5639899
Change-Id: I98f0289ae5ca18361f71dec853327223506e3073
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Change-Id: I1c76b6177a7d182d68ad050ff4e2951b59104c79
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Removed the 9-patch code
Change-Id: Ic55a617df6058f69c74dff13bf09a455f0091f92
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bug:5660814
Change-Id: I2205ba44c33cb7424fcd7f18648bd20d8ced07e8
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Bug: 5822424
Fixed by removing all padding adjustments and rendering buttons
natively as draw commands
Change-Id: I6adcdfbd75b3c586414b5e6e60aeca01f5d05b9d
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Change-Id: I0033b8794ae33dade050069d6c209653f0d21fd1
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GLWebViewState::setupDrawing is checking whether or not the shader has been
initialized and initialize it if necessary now, with that, we don't need to
initialized the GL resource in the constuctor of ShaderProgram any more.
TODO: create/destroy all GL resources as request.
bug:5093097
Change-Id: I8b280a9060a8f8fc2f03b8427feb597928ea6d9f
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Change-Id: I7395a5f17b0ccfe8dafcc97fa3ab8897676608e9
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Previously the aspect ratio is using the element attributes, now we honor the
aspect ratio reported by the video.
bug:5880615
Change-Id: I1ed29e9e8df3f9ec3d67c027838ce3edfa3aefd4
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Need to revist software drawing in general, but this gets it working for now
Change-Id: I1745de7a67c75400c31a070f1e17a0602b0df190
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