| Commit message (Collapse) | Author | Age | Files | Lines |
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into jb-dev
* commit '08241ef71160ccc36c2e104ad8c1092dc293a9d3':
Draw entire layer tree in capturePicture()
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Also fixes matrix initialization in BaseLayerAndroid::getLocalTransform()
bug:6389297
Change-Id: I6a3df3de129aa263986c5082614d8d76bc7408f7
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into jb-dev
* commit '1d51221cb2f00354a8d78776caaaa04347e9b61b':
Don't use setupPaintFill for drawBitmap
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Bug: 6505013
When drawing a bitmap, don't use setupPaintFill(). The reason is that
setupPaintFill will use the fillColor to influence the alpha set on the
SkPaint. However, that fillColor does not apply to the bitmap, and can
have the result of applying the wrong alpha (as the alpha set is fillColor
alpha * graphicsContext's alpha). Instead, set the alpha on the
paint directly and use setupPaintCommon
Change-Id: Ib8d7ef494593a2896e6e3ed03c00d8d4d4b7232a
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* commit '07e81ac8f155f768bd769b95efd758c6acb9d6a6':
Fix for wrong positioning
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bug:6560078
Change-Id: I1ef7b3e6398f1cb9a80027a6917d9a557deb8c6f
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* commit '9f9272088f0222ce4535b8b638036e5ec3340e74':
Reduce UI-thread computation
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If the current clip covers the entire view, we don't have to calculate framework
invals from swapping layers - we already draw them immediately.
bug:6530473
Change-Id: I4b639e06781371e37c246f3220b79f28e7d95649
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* commit 'eeb490ff95e8b9fd90f186ab2ec170d02af896dd':
Compute scroll limits correctly
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Bug: 6563848
Change-Id: I167487fab64c97b6c4ec7f1b14639415ce15e26f
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when counting texture usage" into jb-dev
* commit '70752fcef6c92ef66935d98373441aed985fafe2':
Use newest available SurfaceBacking scale when counting texture usage
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usage" into jb-dev
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Using m_scale would mean that while zooming out, the clipped area would get
larger, but the scale would stay the same.
bug:6561401
Change-Id: I0806ecb8f565c4d227a2be2b7a27a0af6aff7b46
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jb-dev
* commit 'e8a7affb3657241b523eb7006333216a62b97d28':
Better support for HTML5 audio loop
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bug:5461143
frameworks change:
https://android-git.corp.google.com/g/#/c/193751/
Change-Id: I691a8aa7eb2a7fc196358a3ab2929075bd4a8a8b
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new/dynamically transformed layers" into jb-dev
* commit '45484edf04e18c45ba8bc11f5d00c9f455417a34':
Compute draw transforms only for new/dynamically transformed layers
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into jb-dev
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Previously, hundreds of layers could take 4+ ms to update transforms. Now, only
those that are fixed, have animations, or are scrollable calculate transforms.
bug:6530473
Change-Id: Ic9b14b76190c5bd0e5a405914a624d92b7ca7980
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handlers
* commit '8959907b97e269d7183d4817f295234718b41365':
Support skipping a touch stream due to lack of handlers
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Bug: 6317798
Change-Id: I8c4cd3bf4c538aff202ed0e3f84982fb112936a1
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* commit 'fa4bf4e284c5baec48b2f8721efd43dc4ac4d646':
Fix memory leak
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bug:6535726
Change-Id: Id944448a9dbafa951fd3c7eab0f248380d0a5314
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* commit 'fe5bfa1befcb0e865d69d497280db9b16b361da8':
Move scrollOffset into Layer class
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Layer can now use the offset to paint, resulting in correct translates for
overflow:scroll layers in the Layer::draw() path.
bug:6548000
Change-Id: I1dfb88b15491e72e6c3841ce2953e114124e40fd
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into jb-dev
* commit 'cd6a3bff0abccf9f1c3c3351c6984be2c3124239':
Don't set up background images if 1x1
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We do this check in other places. We still need a better
solution for the general case.
bug:6540356
Change-Id: I3f75c62141d7b6993928927117d972d0ec224b55
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into jb-dev
* commit '3b6f13bd760fd553d10f7d31a7840d9c2da11c43':
Use Surface areas to compute tile usage
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Previously we used the surface's first layer's area, which is often incorrect in
the case of significant layer merging.
bug:6545187
Change-Id: Ied3e5e3cd894b145ed905f8ba83649b3c4f3b1dd
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costly functions" into jb-dev
* commit 'f942c7b1e00c598672ed1298d08f543eb17b702e':
Add tracing to interesting/potentially costly functions
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bug:6530473 bug:6344165
Change-Id: I40b190036af8c021134d5ac450e3217098ba2296
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more detailed GL log" into jb-dev
* commit '5557efbdd0cc4e7c6c4a849ae590699a68c1e2d7':
Clean up the transferQueue code and add more detailed GL log
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Remove one unnecessary parameter in blitTileFromQueue.
Remove syncKHR related code in TransferQueue since that is supported by
SurfaceTexture.
bug:6516534
Change-Id: Iaf1f46a0f459ad8973c7465a9b8550f760115384
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recreation." into jb-dev
* commit '1d1eaec558a4a4aa8a054c5bb36c9a0e5f715598':
Correctly handle the EGL context recreation.
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bug:6516534
Change-Id: Iaf62359803d65d3a9acb88aa224a1a5c42f8aa4c
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* commit '344434ac35a7b6406e794e619f8a8a1f6a6805fb':
Fix crash
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bug:6537803
Change-Id: Ie0bb6e64644fd82c0ed6cf92c592c434f67fdc0d
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scratchContext()" into jb-dev
* commit '311b8af66f874fb9dfa1680c6910b9653ff41ea1':
Don't use an ImageBuffer for scratchContext()
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Bug: 6509450
Change-Id: I6d952b92062e96772663824839b0229062c3a524
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