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Use one thread by default. Further experiments should be done with determining
the correct number of threads, and better scheduling.
Change-Id: I2a87dac7d0b652b5ab627744650d12b0b8842003
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Because no new work is enqueued after a SurfaceCollectionManager::swap(), there
can be significant TexturesGenerator idle period before the next prepare of the
new painting tree. This change removes that delay by preparing the new tree
immediately.
Change-Id: I061983abe7210f75d5e4f44d5dca79a0a47d329f
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Change-Id: I68292b54638502d0769e6e8dbeea5d77eef901d0
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Change-Id: I2a53b157d40c630e7ca1361f8e0c8aca1d6e8a4e
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bug:6653638
Change-Id: I839917feb1803bc1f4ace5aa2367067024a18706
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* commit '101ff140ede0e7b633699bdb98bddd25b17b6eb2':
Call the right updatePositions*
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Bug: 6634077
Software was accidentally calling the inner updatePositions instead
of the outer updatePositions which the hardware path calls. Move
the inner updatePositions to be protected instead of public to
guard against this in the future as well.
Change-Id: Ib509f151ce64bf390383eaa0c32a2bae89428e89
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* commit 'd09512ae937be11ff906a1e2482c9b7166b45f73':
Workaround double blit failure
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An issue occurs on Stingray where calling glTexSubImage2d in order to blit an
update to a texture fails silently if the texture has already been updated this
frame.
With this change, we now draw the tile off-screen to work around the issue just
before the second blit is required. This way, the second blit succeeds.
bug:6630040
Change-Id: I07213954669b0f3d3f5b87a748a591e532b097b4
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* commit '45476c6e0ef00a22165e498b3a8d673d46b6d1c6':
Crash fix by checking null pointer
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bug:6579681
Regression from https://android-git.corp.google.com/g/#/c/197452/
Change-Id: If185faec6bb2d014c304afbb8ff752ebfc6e4b51
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scrolling a render layer" into jb-dev
* commit 'a2cd302804f6956995bcdf0d1c3cc738e695f353':
Disable dispatchFakeMouseMoveEvent when scrolling a render layer
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into jb-dev
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Bug: 6635039
This makes sense if you are scrolling the layer with an actual mouse,
but all it does for us is result in some weird CSS :hover style changes
and unnecessary painting - disable it.
Change-Id: I08907c5f536c94a00d72fecf72411a1765a4a067
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prepare work" into jb-dev
* commit 'fa20fc4fef9665f0f079850c1e2cd8a2f149b72a':
Make sure we gather the textures before any prepare work
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The available tile textures pool is not updated while we try to prepare image.
This can lead to getting obsolete tile textures.
bug:6613009
Change-Id: I0170f0cfba197c7a7ed48866028b30075417af30
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image." into jb-dev
* commit 'dda8bbad2e0483e97c8b8640503800c495cdfbdb':
Add fast drawing path for repeat background image.
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In the slow draw path, we are drawing the small background image one by one.
Now in the fast path, we can use the GL shader to repeat the iamges.
bug:6579681
Change-Id: I8ab413bdd073cb867002b77b36d4a1361290ecb2
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* commit '39a00d5f9095f6e8ef9480ae9fa40857f0868117':
Fix IFrame max scroll
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Bug: 6628376
m_scrollLimits has the correct max scroll range, even for iframes
Change-Id: Id6f23e23652e38fe6df8d6540977dc0ab7e8d332
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thru Skia changes. Includes patch which fixes merge issue"""
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Skia changes. Includes patch which fixes merge issue""
This reverts commit 510522906e1167a59e862557d6ad04159e6ad8bd
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* commit '110b238cc7d53427764b65c9351c820743ae83a3':
Remove unnecessary Android code from hitTestForLayer
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Bug: 6613097
The bug here is that the clipping rects it is calculating are
wrong, which results in the hit test failing. However, as we
now actually scroll our overflow layers (which we didn't at the
time this was added), this code is no longer necessary anyway.
WebKit knows how to do hit tests correctly, just let it.
This is a partial revert of I0da2d8db
Change-Id: I7b42f36dd199d431508da934878fc0f56e76559c
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changes. Includes patch which fixes merge issue"
This reverts commit 74af3f4571f2501ed4fdd9da928db0644acc3f6c
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Includes patch which fixes merge issue
Bug: 6609231
Change-Id: Ib802981fd077fb733a224addfd5aad3046b96cca
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changes. Bug: 6609231""
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changes. Bug: 6609231"
This reverts commit ca140956b75684db0cb9609af79b8e8956ae770a
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changes. Bug: 6609231"
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Bug: 6609231
Change-Id: I3ecaf2bc8c560588f38f4c3a49ede7fadd1ee81c
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* commit '3b9c97dddec1d7be0c22d97cf2bcd224e2c4f23e':
Fix fake bold for fallback fonts.
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With no knowledge of the actual SkTypeface used to render text before
render-time, the best we can do is turn fake bold on for all text and
simply ignore it at render-time if the SkTypeface's style is bold.
Also the complex FontPlatformData hashing mechanism needed to account
for fake styles, as the versions of FontPlatformData with fake styles
enabled are otherwise indistinguishable from the normal style version
Bug: 6522642
Change-Id: Ic0e9f1bbd8cae9fdd3a6d1d015bb9224c8be545c
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rounding issues
* commit '16a85ada902e896fca5d91e258d0ab0f2f4c0250':
Reduce base layer false clip size to avoid rounding issues
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bug:6605853
Change-Id: I65583e61197452ac70c5adf5f967182f0fd7578a
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larger of the new/old dimensions
* commit 'a70a7851d9c5daeef242cb9e6641dfcc449324c3':
Size change on the base surface invalidates the larger of the new/old dimensions
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Fixes an issue where tiles outside the new bounds weren't invalidated, as the
layer shrank in one dimension.
bug:6609350
Change-Id: I1f6715670654c9e6211dbec71875aa2ea11cd8f8
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jb-dev
* commit 'c29733197c3c7e09fb276016a8b492412ca9e64f':
Disable clipping on the base surface
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Base surface can expand dynamically (see BaseLayerAndroid::updatePosition) to
fill the viewport, so disable clipping on it.
bug:6593707
Change-Id: I3afafb28fbe95d3162c76f8e835932577ded65ce
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* commit 'c69907062387aaedf35962337b254c01893d398b':
Fix document.createTouchList crash.
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Cherry pick of WebKit r119158.
Note the layout test is tweaked slighly from upstream to make it
happy in our older webkit snapshot.
See: http://trac.webkit.org/changeset/119158
Bug: 6578213
Change-Id: Id6cc23938b5139cf0416e3d4c6e7ba227b1b6a0c
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* commit '9af7514f84d41c3aa4add011ef0ffe5af04e7143':
Don't allow merging within an animated layer
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