| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: Ie03798396ed7df6fea6cb2ae7e1f7ae327409139
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Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46
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Change-Id: I41feadb23dce25af321331c459eb159c6141831b
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This change switches the TransferQueue to use the BufferQueue::setBufferCount
method rather than the SurfaceTexture method. The SurfaceTexture method has
been removed as part of the SurfaceTexture refactoring.
Change-Id: I906b710b426d91181d73be18fc0aeefd514d3c91
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Simplify the draw interface, organize the data for draw in a better way.
Add a forceBlending from Tile to make sure translucent background can force
blending too.
Change-Id: I3baa16cbdd8fda6fb4ab4087b74a1e0c9aa1e81b
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Change-Id: Ib873df1bb3e7a76a5a34acc89e4deff217e698e0
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Change-Id: I420b9fc5793c0df923229443dd2863e2d36612b6
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BaseTile,BaseTileTexture -> Tile,TileTexture
Used in layers other than the base
LayerGroup -> Surface
Renamed to convey that it is a member of the SurfaceCollection, and that the
layers grouped inside are painted together (if at all)
DualTiledTexture -> SurfaceBacking
Better conveys that this is the raster backing for a surface that can
paint. It may be implemented with two tiled textures for now, but that isn't
as important as its relationship to the surface.
TiledTexture -> TileGrid
Renamed to make it more clear that it was a container of tiles, and to be
less similar to TileTexture
Change-Id: I843f8603a2080cfe5a7313ba1c2eff10620f8aa2
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Depends on frameworks/base change https://android-git.corp.google.com/g/#/c/177934/
Change-Id: I9154017ef2990b3bebd038cabcaf3d93c9df14d8
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We need to respect the background color set for webview and combine that with
the CSS background.
Since we are tiled based and need to avoid double drawing, we need to determine
the areas not covered by available tiles and draw the background. This involves
a bit computation overhead. Therefore, we only compute those areas when alpha
is between 1 to 254.
When alpha is 255, we just need a glClear. When alpha is 0, nothing need to be
drawn.
Due to the fact that the tile can be partially drawn, texture generator need to
know the background color to clear the tiles for the base layer.
bug:5684832
Change-Id: I51f9d219f2722cc088eeea603623f9660f7a136a
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Change-Id: Ib6a38d8dd8223bdca9cb652771f0b19dbec892dc
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Bug: 6081283 - Line spacing for Japanese (vertical writing) isn't aligned well.
1. The initial value for line-spacing should be ascent + decent + line gap.
2. If the line-gap is zero, we use the avgCharWidth for line gap to avoid the
no spaces between vertical lines.
Change-Id: I3d21d6d9a222e73d972f8c0ffb77eb420ac175e8
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Bug: 5218987
Change-Id: Ie88a117e52d1835114415ee6721108d8a882594a
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Bug: 6236131
Change-Id: I9fc4e166413ff70692f4414912c2613834387e33
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Bug: 6150903
Also, fix the visual indicator box coordinates to display right and
bottom edges.
Change-Id: I269f4dd3ae55eed77d9cbe67950c28ce1c789a51
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Bug: 6231946
Optimize the use of a non-changing canvas
Tighten up error handling
Enforce minimum size to use SurfaceTexture
Change-Id: I8ad553ff5727d68e56bc1343213b4a41472390f1
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Change-Id: Id548766ccd56781228e5795588ac783f3313f960
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1. Require a layer for every SurfaceCollection
Now we don't need the null check any more.
2. drawBackground only in SurfaceCollectionManager.
Change-Id: I3bbebac86e41a2367a05f71cffdc6cd72fda7506
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Push the bulk of the work to PlatformGraphicsContext
PlatformGraphicsContext does not depend on having a GraphicsContext
Get ImageAndroid::drawPattern off of mCanvas
Get BitmapImage::draw off of mCanvas
Get WebFrameView off of mCanvas
Cleanup GradientAndroid and remove mCanvas usage
Change-Id: I3c8ad10c030cbc384436463e197ca1c0a69d34eb
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Bug: 6220093
Change-Id: Ie617a29ea8f0b28d69dfc29d1435f1fedade1ef9
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Change-Id: Iec9f7f7ee481f105fd15d521393faf26f76b9adc
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Change-Id: Ibbb8d6fa7565cf7d2205b28c8a9e870eb338ea14
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Breaks low res tiling, and expanded rendering bounds.
Change-Id: Iec3ba2adceb6bd95399594d29fd8c0b18c1122ce
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Bug: 6209508
Change-Id: I99be936cde28047d516ecdfcc20cd099241569ca
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Bug: 6207830
HTMLCanvasElement will not create an imageBuffer if the size is
empty or if the size is too large. Before attempting to use the
copiedImage, make sure we have a buffer.
Change-Id: I962c6f8d05e366631ceec911792ffb33f8cd7ca4
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Change-Id: Id15574e4b1988d73eaefed32718cd4698222d8f1
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Change-Id: I2652ca8d6d3008bb97c2d9ad795240880fd83006
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Depends on https://android-git.corp.google.com/g/171224
Changes the plugin code to provide the WebView (not WebViewClassic) jobject
instance into the plugin, as this provides the full public API expected.
As a knock-on, I had to plumb WebViewCore jobject through to MediaTexture
so it can retain the sendPluginDrawMsg() call. This isn't pretty, but in
terms of layering it's no worse than before.
Change-Id: Iaaa6e0c6b65963fedaff078a20477d8595c82a5d
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Change-Id: Ibb0ae6b1c1ca429da122faa5e32a980399a41c13
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Change-Id: Ifd27772aba0435ea55008400e4b42181bf45b944
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Change-Id: I841b3e021298738c91701068992798a55290a520
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Update the dimensions of a frame before expanding it to fit the content
width and height.
Also, force a relayout of the frame as necessary to sync the correct
dimensions (i.e. when navigation occurs inside the frame)
Bug: 5978268
Change-Id: Ia282d6e5753fd38b32854e01ca58fa41b3814b21
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