| Commit message (Collapse) | Author | Age | Files | Lines |
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bug:5698410
Change-Id: Idff9cb52cabd4cc87427f975fee4968e779139bf
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axis." into jb-dev
* commit '56230b690633d279998dfc559f5358ebce801de1':
Fix the clipping issue when webview has offset on X axis.
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Add more comments to clarify the coordinate system.
bug:6338952
Change-Id: Ia257c287040e638c3fa644a83ca1e97847bca70a
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* commit 'f2e2233332c5b4a4b584c0a10b8bac10b6122acf':
Use different mechanism for enabling slider.
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Bug 6413206
The HTML5 video scrubbing requires the old mechanism
for getting touch events.
Nearly a full revert of change I1d1ae457c50fe5b9627df7edb4f11d8245b5bdbf
Change-Id: Ia3d07c1fddf5f5ed0f51a518c85f04bed415502e
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* commit '940c47782e72ed37ba9f1193af1265a56a3df7e1':
Changes from code comments.
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Bug 6257532
Change-Id: Ic1c27ecdcbc6e4e6cf69dd73eb9b7b9a6d8b2c70
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bug:5367327
bug:5826464
Change-Id: Ic15b3c28d610ba688f8c41e0782b3d0896b61fe2
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See http://trac.webkit.org/changeset/92025
Bug: 6328932
Change-Id: I2ed97a9f3d7d953f5a9bfe24b252124f896d31b4
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See http://trac.webkit.org/changeset/90130
Bug: 6328929
Change-Id: Iee0df9f81e1b73de0e1922b3b24e224389db8fa3
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See http://trac.webkit.org/changeset/88472
Bug: 6293530
Change-Id: I10bf2dfc6354d4e074a131e937aad04e0e6ca353
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Bug 6257532
Change-Id: I1d1ae457c50fe5b9627df7edb4f11d8245b5bdbf
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In this way, we can cover any internal rect area of the tiles.
bug:6338952
Change-Id: If236a7f6ad82a3f9126a692ca5b08240a3631f88
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into jb-dev
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Our visibleRect didn't respect the webview animation scaling before.
Get rid of the old code about scaling for ortho projection, we don't need it
any more since we moved onto the clip info.
Rename the viewport to visibleRect which is used more often.
bug:5684832
Change-Id: I8f49cbfd776a95073414ecc31e2fb40642e1ae0d
cherry-pick the master change:
https://android-git.corp.google.com/g/#/c/183080/
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This is a cherry-pick from master. See
https://android-git.corp.google.com/g/184252
If a method called on a Java object through the Java Bridge throws an uncaught
exception, handle it native-side by clearing the exception to prevent a crash,
and throwing a JavaScript exception.
See tests in https://android-git.corp.google.com/g/184260
Bug: 6386557
Change-Id: I2d123672892887340798d2c0494941fc269ce99c
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Don't enable composited layers for fixed elements with a width or height
of 1 or less. This duplicates the check used for deciding if layers
following fixed layers are composited or not.
This fixes the scenario where updateBacking() switches composited mode
on (by calling enableCompositingMode()) because a layer is fixed, while
computeCompositingRequirements() will disable it, and results in a
segfault in updateCompositingLayers()
Bug: 6324603
Change-Id: I034f2bd2f1a84fc24de6ab359c07f4895e2c7121
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bug:1352305
Change-Id: Id9caaae9b9442729110b52c75004f634d8284db4
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Given the visible area info, we can just tune the shader and matrix to draw
partial tile at the edge of TileGrids. This could save a lot of GPU time.
Change-Id: I1a45aa9a3a76ab5894096828bfff83057b1c9272
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So it turns out the fence sync is not the cause of ANR.
bug:6325463
This reverts commit 389739d3808edb3bc97ad75d2ea5e37e281ca411.
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Change-Id: Ia503e508a13c40c29f18db924dce4ac711b03c68
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bug:6365056
Change-Id: Icd0c6b4741159f5413bd697be30b244c8c701ec6
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Unless framework provide a better message, we can't avoid this EGL context issue
totally if mis-match happen again.
Clean up some obsolete code.
Change-Id: Ica03daecd58f9757c8cad41e0f40d5d51b041748
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Change-Id: Iaa4b1abeca17df54a4ddd169a3828695b8dcc776
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bug:6346848
also renamed TileGrid* variables for clarity
Change-Id: Ie0e56a6e1e85db426c4944b03125248cd6a647c0
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Change-Id: I532ad6b038d3b141bd212c8c408533fec0e9616e
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Change-Id: Id97ce1efab5918802cff5b90c0122b4cc2d7e73d
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This was causing HTML5 video to crash.
bug:6342146
This reverts commit d60e027437c746fb2412aef1c1cad6b1347c1b5e.
Change-Id: I15893f6c49bba2f0f738590d29c8b0c9024a98e6
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Was causing ANRs
bug:6325463
This reverts commit 79620b0826fdbb2f0d125042f1414391b51fc5fa
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Now we don't need to compute the same thing for each tile any more.
bug:6338456
Change-Id: I68e744ab7af2bb55a67047bc16aeb8659b26daf2
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In this new way, we don't need to worry about the animation offset, b/c it is
in the clip rect.
Also add the matrix support for video layer.
bug:5684832
Change-Id: I08e22ca042e425f8f7af935b60e04f2a4dbc52df
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Bug: 6300357
Switch to GradientSkia (fixes the crash)
Fix GraphicsContextAndroid to delay setting the fill & stroke
shaders until immediately before they are needed, as they can be
updated between when they are set and when they are used, which
SkShader doesn't support.
Change-Id: I85c81ad5764495f45547d2cef08bcf7ed7a885c1
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Change-Id: I743a0bf1989572a7c48ebf9f0691c9cec9bef098
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