| Commit message (Collapse) | Author | Age | Files | Lines |
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Also fixes matrix initialization in BaseLayerAndroid::getLocalTransform()
bug:6389297
Change-Id: I6a3df3de129aa263986c5082614d8d76bc7408f7
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Bug: 6557664
For now simply disable copyScrollPosition for iframes. They
may jitter slightly if webkit does a tree sync while scrolling,
but the copying isn't trivial due to the nature of iframe scrolling
Change-Id: I816fe96b452794b3289c3a522a11447c057e9c5e
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Bug: 6557664
Change-Id: I32aa77b6fd408dc4f1097513cbb1211184a93885
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Bug 6147580
Framework Change: Idaa538824e611acd64eb5a4ccb7866d3c978a077
Change-Id: I810891decf0bad682e90f29f0f65c6b765b7d6d6
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Bug: 6525224
Change-Id: Id47ebe8a99388765340f7628b6398644dd7d852c
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bug:6519982
Change-Id: I1ef0eda2b94090cc894441c1620ae85e7fd86d22
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Remove old bounds calculation method.
Depends on frameworks/base change: https://android-git.corp.google.com/g/#/c/190474/
bug:6486310
Change-Id: Ieeb09778f810598c38127c66ae12b2b29abcf8e4
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Bug 5859620
Use the LTR/RTL content of the text selection to determine
which handle is left and which is right. This simplifies
text selection logic slightly and helps make RTL text
selection handles work properly.
Framework Change: Ib88ed2327182ba5b47b3e41584cbe944d05c8ada
Change-Id: I3362c5034ce08ce1517a86882c13b78aff35fe3f
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This reverts commit 8391ddb06a5b36834e8bafb36763d792c1602ace.
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In full screen mode, framework still need to call drawGL for now.
But we can early return in this case.
bug:6477718
Change-Id: I02194f5739d6ae055b1cf14fbf9479b7bb8ebe52
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bug:6431194
Change-Id: I444b1efb7ab12a18994c8b0553fa80f2ce09d386
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Bug: 6448418
Change-Id: I624d78a2b674cbd91ebe70008c70967101fbb12a
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depends on frameworks/base change: https://android-git.corp.google.com/g/#/c/188470/
bug:6429897
Change-Id: I374534b0302b5029d69b058c670083e6ad33ea95
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framework change:
https://android-git.corp.google.com/g/#/c/188149/
bug:6447729
Change-Id: Id115fd1d4ad62e958fec1ff27f7dc7d55a59b6cc
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Bug 6436989
The layer transform was not being updated quickly enough after
a draw, causing the thumb selection handle to become misplaced.
Change-Id: I6cd33baaaba258c9d0977f06e7793ade2816b95d
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The rects are referring to the same rect under different coordinates,
so we just prefix the coordinates' name to differentiate the rects.
This is pure refactor, no functional change.
bug:6338456
Change-Id: Ic072a4f5aa56a25751e0151a697c0e31bca94ef5
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Bug 6434432
Change-Id: I42181f232332e4c015ed403d53248b9e0b787043
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This changes how partial invals are done by adding a hybrid mode.
What we used to do is generate a SkPicture for the new area. This
SkPicture would possibly be larger than the actual inval, depending
on various merge rules (more SkPictures == slower to draw a tile)
The new code rewrites PictureSet entirely, preserving many of the old rules
but cleans up the code and adds the concept of a "PrerenderedInval". This is
a partial inval that WebKit has rasterized. By having WebKit produce both
a SkPicture and a SkBitmap, we avoid needing to play back the picture and
avoid overdrawing. We take this SkBitmap, and simply update the front
textures with it. This gives us full partial invals through the entire
system without hitting any driver bugs, and with minimal copies. And while
the SkPicture may be larger than the inval, the SkBitmap that is rasterized
is not - it matches the area webkit has said is dirty.
Change-Id: Ieb7ecc9db0d4f679102fda004a43399f9b319ebc
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bug:6405861
Change-Id: Ife0dcc6416b18bbd50b4d244e6464f423f651de6
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When content is empty, just minus an empty rect.
bug:6404975
Change-Id: Ia12a64f93345bde7d3b92a99746b29e2e71bb652
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bug:6336994
Depends on frameworks/base change: https://android-git.corp.google.com/g/#/c/186187/
Change-Id: Id9a179728a504a32b52bede9d30deb0dbeb39423
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bug:6323847
depends on frameworks/base change: https://android-git.corp.google.com/g/#/c/184313/
Change-Id: I8f21317af746d501c92e338ce678434a2479576c
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bug:1352305
Change-Id: Id9caaae9b9442729110b52c75004f634d8284db4
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Change-Id: Ia503e508a13c40c29f18db924dce4ac711b03c68
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Unless framework provide a better message, we can't avoid this EGL context issue
totally if mis-match happen again.
Clean up some obsolete code.
Change-Id: Ica03daecd58f9757c8cad41e0f40d5d51b041748
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bug:6325463
Change-Id: I303e2cf08feec110bd75c95f1de8ebc2e79f3c4c
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Change-Id: Id97ce1efab5918802cff5b90c0122b4cc2d7e73d
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In this new way, we don't need to worry about the animation offset, b/c it is
in the clip rect.
Also add the matrix support for video layer.
bug:5684832
Change-Id: I08e22ca042e425f8f7af935b60e04f2a4dbc52df
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bug:6283539
Change-Id: I0d5fb92a9ad7e8b6781900bbc08e5afd48c53614
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Add null checks for m_baseLayer. Refactor common code to a separate
getLayerTransform() function that returns a draw tranform ptr.
Bug: 6239165
Change-Id: I7c2079e58b49c10a780b099fea9e3d7959b7fe00
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This reverts commit eb4152454774fa6e38c8be1a2810bc893d494de3
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This reverts commit 76a09fb547aa97b2f0e9cbb1e4a800d61b30a477
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Bug 6264769
Framework Change: I9ee89f8b1d4e6954092b8c4d677fb75b79354b36
Change-Id: Ie937a8c55da0f8aef66cfcee11beb961669b7168
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Additionally, paint area outside the content bounds with content bg color in
software rendering path.
bug:6304213
Change-Id: I6fe5246e82d30fe000e570c8dccb605d46fc428d
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BaseTile,BaseTileTexture -> Tile,TileTexture
Used in layers other than the base
LayerGroup -> Surface
Renamed to convey that it is a member of the SurfaceCollection, and that the
layers grouped inside are painted together (if at all)
DualTiledTexture -> SurfaceBacking
Better conveys that this is the raster backing for a surface that can
paint. It may be implemented with two tiled textures for now, but that isn't
as important as its relationship to the surface.
TiledTexture -> TileGrid
Renamed to make it more clear that it was a container of tiles, and to be
less similar to TileTexture
Change-Id: I843f8603a2080cfe5a7313ba1c2eff10620f8aa2
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Depends on frameworks/base change https://android-git.corp.google.com/g/#/c/177934/
Change-Id: I9154017ef2990b3bebd038cabcaf3d93c9df14d8
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Bug 6198286
Framework Change: I3c51ed5f6988d58440badfbe8b076fd83d48ae2a
Change-Id: I55604f3ec28586beaec5fd98a27c9f4b8a59a8a5
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Breaks low res tiling, and expanded rendering bounds.
Change-Id: Iec3ba2adceb6bd95399594d29fd8c0b18c1122ce
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Bug 6206177
The left/bottom of the caret is always the point at which the
selection should point. The top/right is at the "top" of the text.
Change-Id: Ie13f6ad5bfea3614892c0f986e019393f77ab3cf
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Change-Id: Ifd27772aba0435ea55008400e4b42181bf45b944
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