| Commit message (Collapse) | Author | Age | Files | Lines |
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Everything goes through either PlatformGraphicsContext or recordingCanvas()
Change-Id: I375a4294d2e8d4b467b70c6b8a7f0b96f402f252
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Bug 6666415
Change-Id: Ie19e6bc3eedcbb5c9eb5791ac4b1f55149dcdb72
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Change-Id: I2a53b157d40c630e7ca1361f8e0c8aca1d6e8a4e
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This reverts commit c63158835c5027aa7245f331dc23f77cda96e192
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* commit '101ff140ede0e7b633699bdb98bddd25b17b6eb2':
Call the right updatePositions*
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Bug: 6634077
Software was accidentally calling the inner updatePositions instead
of the outer updatePositions which the hardware path calls. Move
the inner updatePositions to be protected instead of public to
guard against this in the future as well.
Change-Id: Ib509f151ce64bf390383eaa0c32a2bae89428e89
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This reverts commit 40369ea6114f406fef50d4241335dd8613372748
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Bug 6590742
Change-Id: Idd1ad305989ab8137597f86b4a6463e052c08a9e
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in ptr" into jb-dev
* commit '334b406839a240e271a59a1157839bfe25c3470e':
Switch stopGL and destroy to use a passed in ptr
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Bug: 6569073
This is part a cleanup of destroy to eliminate the gap
between finalize() and destroy() by allowing both
nativeDestroy and nativeStopGL to be called statically
Change-Id: I6418cfe64ca03c58d2a395a239739e1577c54dea
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Bug 6622975
Change-Id: I375cdb22623317372236de9d05e886f4e422b256
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Bug 6557816
This is a step in preparation to fix text area selection.
It moves selection from left/right to base/extent. left/right
can cause problems when dragging cursors -- it is sometimes
difficult to tell which cursor should be dragged, the left or
right, but we can always keep the base/extent constant.
Framework Change: I2f9b963e93bb1ab86a9b26518fca52449b56d5d9
Change-Id: I5609d07ea2ee67fc08d15cfcad31f49302f33297
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Also fixes matrix initialization in BaseLayerAndroid::getLocalTransform()
bug:6389297
Change-Id: I6a3df3de129aa263986c5082614d8d76bc7408f7
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Bug: 6557664
For now simply disable copyScrollPosition for iframes. They
may jitter slightly if webkit does a tree sync while scrolling,
but the copying isn't trivial due to the nature of iframe scrolling
Change-Id: I816fe96b452794b3289c3a522a11447c057e9c5e
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Bug: 6557664
Change-Id: I32aa77b6fd408dc4f1097513cbb1211184a93885
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Bug 6147580
Framework Change: Idaa538824e611acd64eb5a4ccb7866d3c978a077
Change-Id: I810891decf0bad682e90f29f0f65c6b765b7d6d6
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Bug: 6525224
Change-Id: Id47ebe8a99388765340f7628b6398644dd7d852c
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bug:6519982
Change-Id: I1ef0eda2b94090cc894441c1620ae85e7fd86d22
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Remove old bounds calculation method.
Depends on frameworks/base change: https://android-git.corp.google.com/g/#/c/190474/
bug:6486310
Change-Id: Ieeb09778f810598c38127c66ae12b2b29abcf8e4
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Bug 5859620
Use the LTR/RTL content of the text selection to determine
which handle is left and which is right. This simplifies
text selection logic slightly and helps make RTL text
selection handles work properly.
Framework Change: Ib88ed2327182ba5b47b3e41584cbe944d05c8ada
Change-Id: I3362c5034ce08ce1517a86882c13b78aff35fe3f
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This reverts commit 8391ddb06a5b36834e8bafb36763d792c1602ace.
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In full screen mode, framework still need to call drawGL for now.
But we can early return in this case.
bug:6477718
Change-Id: I02194f5739d6ae055b1cf14fbf9479b7bb8ebe52
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bug:6431194
Change-Id: I444b1efb7ab12a18994c8b0553fa80f2ce09d386
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Bug: 6448418
Change-Id: I624d78a2b674cbd91ebe70008c70967101fbb12a
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depends on frameworks/base change: https://android-git.corp.google.com/g/#/c/188470/
bug:6429897
Change-Id: I374534b0302b5029d69b058c670083e6ad33ea95
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framework change:
https://android-git.corp.google.com/g/#/c/188149/
bug:6447729
Change-Id: Id115fd1d4ad62e958fec1ff27f7dc7d55a59b6cc
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Bug 6436989
The layer transform was not being updated quickly enough after
a draw, causing the thumb selection handle to become misplaced.
Change-Id: I6cd33baaaba258c9d0977f06e7793ade2816b95d
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The rects are referring to the same rect under different coordinates,
so we just prefix the coordinates' name to differentiate the rects.
This is pure refactor, no functional change.
bug:6338456
Change-Id: Ic072a4f5aa56a25751e0151a697c0e31bca94ef5
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Bug 6434432
Change-Id: I42181f232332e4c015ed403d53248b9e0b787043
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This changes how partial invals are done by adding a hybrid mode.
What we used to do is generate a SkPicture for the new area. This
SkPicture would possibly be larger than the actual inval, depending
on various merge rules (more SkPictures == slower to draw a tile)
The new code rewrites PictureSet entirely, preserving many of the old rules
but cleans up the code and adds the concept of a "PrerenderedInval". This is
a partial inval that WebKit has rasterized. By having WebKit produce both
a SkPicture and a SkBitmap, we avoid needing to play back the picture and
avoid overdrawing. We take this SkBitmap, and simply update the front
textures with it. This gives us full partial invals through the entire
system without hitting any driver bugs, and with minimal copies. And while
the SkPicture may be larger than the inval, the SkBitmap that is rasterized
is not - it matches the area webkit has said is dirty.
Change-Id: Ieb7ecc9db0d4f679102fda004a43399f9b319ebc
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bug:6405861
Change-Id: Ife0dcc6416b18bbd50b4d244e6464f423f651de6
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When content is empty, just minus an empty rect.
bug:6404975
Change-Id: Ia12a64f93345bde7d3b92a99746b29e2e71bb652
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bug:6336994
Depends on frameworks/base change: https://android-git.corp.google.com/g/#/c/186187/
Change-Id: Id9a179728a504a32b52bede9d30deb0dbeb39423
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bug:6323847
depends on frameworks/base change: https://android-git.corp.google.com/g/#/c/184313/
Change-Id: I8f21317af746d501c92e338ce678434a2479576c
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bug:1352305
Change-Id: Id9caaae9b9442729110b52c75004f634d8284db4
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Change-Id: Ia503e508a13c40c29f18db924dce4ac711b03c68
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Unless framework provide a better message, we can't avoid this EGL context issue
totally if mis-match happen again.
Clean up some obsolete code.
Change-Id: Ica03daecd58f9757c8cad41e0f40d5d51b041748
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bug:6325463
Change-Id: I303e2cf08feec110bd75c95f1de8ebc2e79f3c4c
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Change-Id: Id97ce1efab5918802cff5b90c0122b4cc2d7e73d
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