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Started using ALOGW/E for indicating warnings/errors
Also delete the unused TilesTracker.h
Change-Id: I1986a3057efd4c8e260dbc020e21c02d4d646cf3
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Change-Id: I5c3e6fe524ae5742420c5a6e092d92840e2754f0
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* commit '1969832edc74f5a34c300f386e6739d5faff6bed':
Update WebKit with necessary changes for the Skia merge.
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This CL address the modifications needed for r3312 of Skia
Change-Id: I0574657e7a84e53c6b92cefbe07668e9467880db
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Bug 5993316
Framework Change: If00d42c0cb4f2c207f0d502e297741e1d6a68bf4
Change-Id: I9d09a924a579d2d4551bff0489670de71d04757e
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Layers can now use a LayerContent object to draw their content.
We currently have two subclasses, one using an SkPicture (currently
used for composited layers), the other using a PictureSet (that we
use for the base layer). First step toward unification...
Change-Id: I5e7fd06a653f02f8721613fd3a39d36fb64a8614
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Bug: 5338388
Change-Id: I2ae12dde6ef2f30e015c052da67c2bafbd59ecd3
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Displays surface collection count on tiles when visual indicator is on.
Change-Id: Ibe90792279849baff6f5bf0d71b80d9081471dc4
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Change-Id: Icc275ded644cc5e3b4e09098d52715ec4e7a0c1b
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Bug: 5470588
I'll file a bug for the scrolling issue that this unmasks.
Change-Id: If6ea7ffd163260c70ada61960ac3d70465e93918
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With the latest refactoring we lost the possibility of having a layer
other than LayerAndroid be fixed positioned. This CL remove the
FixedLayerAndroid class (rename it into FixedPositioning) of the
hierarchy, and use delegation to apply fixed position.
Change-Id: Ib291fcaefe6a4431849ccfe2cf458fac6cac58aa
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Change-Id: Ia3810e83a2d919ff5fa37b8fcd92e6cbbb63d569
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Bug: 6124914
Change-Id: I2a802ac7f83117acdac7d44cb872b9e3c227025f
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Bug: 6109044
This is primarily for tab navigation, arrow keys are handled differently
Change-Id: I72968014535afe21bbcb43913bd11cbb676daaf9
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Change-Id: Ic94e67678e7f5783bf6690308d0a13ce2202d1f2
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Bug: 6119014
If the RenderLayer of the node isn't composited, traverse up the tree
until we find a composited parent.
Change-Id: I9448273fb5cc86ae56a47e229e9556a15569ed69
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Change-Id: I5ed8bb10141907656347e7c667be19b88f407bf0
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Bug 6109122
Change-Id: I1ecc5a599256dfb4701eb1f57f950b8950acf006
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Bug: 6105672
Bug was caused by an attempt to get WebViewCore in a frame destructor.
Fixed by adding some shortcuts that do not rely on a valid tree if the
ScrollView given has a platformWidget
Change-Id: I14b4506f621c7234fb1a841d5c9ed14028d0d816
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Changes native method bindings from API classes WebView and WebSettings, to
the corresponding implementation classes WebViewClassic and WebSettingsClassic
Interdepends on https://android-git.corp.google.com/g/165608
Change-Id: Ie47e5c8453fabef2afae399f411ffbe047cbfaab
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Change-Id: I588aa5709e7a3c2ced9479c3cf9c1827bf6f7733
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This log will appear very rarely and it is very useful for debugging.
bug:6079959
Change-Id: I52283d7d11f0d200e4ce9d05259b809ddf05d9e5
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Remove unused variable from add()
Switch mArea from SkRegion to SkIRect (we only ever used the region's bounds)
Restrict draw's inval checking to within content rect - prevents an issue where
after scaling/transforms the canvas clip can end up slightly negative, which results
in drawing all the pictures in the list even if we only need to draw a partial inval
Change-Id: Ie6e06437af2e326ee7d9286db65858d8886ec15d
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Refactor the code such that the shared resources are in the VideoLayerManager
now.
Get rid of the solid color texture and use pure color shader.
bug:6079959
Change-Id: I0d1ce50157fb2ed083b9cc80464a1e61fa8e159f
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Bug: 6066283
This change also contains code to prevent find-on-page from scrolling in
unnecessary circumstances, for example when a match is already being displayed.
Change-Id: I555c84f8851a82e854d12cb34b8805c9d3f22f5e
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Bug 6083776
Sends the maximum length from WebKit to WebViewInputConnection
so that it can limit the number of characters entered and remain
in sync with WebKit.
Framework Change: I135871db7809e8dc28a3ad8d3aa852976a274555
Change-Id: Ie02f82a3f5b3527c378938d93bac2dece802af26
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* added 'LayerGroup' class
separate the painting/tiled features of a layer (eventually multiple layers)
tiled drawing/preparing/counting details are abstracted out of LayerAndroid
* added 'SurfaceCollection' class
incorporates both the BaseLayerAndroid/LayerAndroid tree, as well as the
vector of tiled LayerGroup
* renamed 'TreeManager' to 'SurfaceManager'
* Removes PaintedSurface
was mostly a thin wrapper around DualTiledTexture
* Combines TilePainter/SurfacePainter
* Simplified ref counting
Change-Id: I92c5c75f48d92e0e28812c56de00102399fc02ee
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bug:6079959
Change-Id: I55c96bb6abc90503c178607d0798c82e2c5ecaf1
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Change-Id: I07ab8c6e7ea1c15181eaaa936968b60f6cdd69a4
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Change-Id: Id0ac69f708b15ea03022c8ce9ca3d3c12f1ed307
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