| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: Ib5d671eb67d48ea29a0a16a99101eba904a8951c
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Change-Id: I88b6ebfb4c967e954a2420592a58af3ed188226d
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All future releases will use the Chromium HTTP stack and maintaining two HTTP
stacks adds maintenance overhead. The Chromium HTTP stack requires V8, but we
now use V8 in all build targets (b/5495373), so we can safely drop the Android
HTTP stack.
See corresponding framework change
https://android-git.corp.google.com/g/166325.
Bug: 5495616
Change-Id: I41117b6750fbc1c84cbd4a5951b0d1a457354f93
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Framework Change: I669653ca6890fe1136fdd42e24f4c3a34c00d1e4
Change-Id: I3cb0499c5fa3a7de241025d9be04ff44f54f2a74
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Bug 5987568
Get the input type and other necessary information for setting
up the IME.
Framework Change: Ic8c14687a70727148dfc8115c46f09530ca0c0f6
Change-Id: I7eceafdbede8b7b463590a2e875a237241479ad1
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Bug: 6044659
Change-Id: I7e6e59b365aec0b01c41cb80e4c342f39142b867
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WebFrame::SetCacheDisabled() has been unused since
https://mondrian.corp.google.com/changelist/33679-p9, so the WebCore cache is
always enabled.
WebFrame::CacheDisabled() has been unused since
https://mondrian.corp.google.com/changelist/32803-p9 (see change to WebView).
See framework change https://android-git.corp.google.com/g/167297.
Change-Id: I4040aa24a1b269d506623ffbc5c0cf3d8353be0c
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* changes:
Remove benchmark tool
Fix comments for willLoadFromCache()
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This relies on use of the Android HTTP stack, which hasn't been used since
before HC, so is of little value.
Bug: 5458617
Change-Id: I6312736cb139cd7a4e295e1cb6390d2a797fd37b
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Change-Id: I2b11c0b0011104c5a3515ed138a9077dfe8b4ce1
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Bug: 6008243
Change-Id: I32df636933d77dc9d7174f7a025a1ee70bb945fa
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Change-Id: I5804c865f4bce6452213dc89337ff6a5e6100c9e
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step 2: move libutils headers to their new home in androidfw.
Change-Id: I5e97cfccf6828bc37207b92fbfe301b1ca31df4c
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First step. Move libui headers to their new home.
Change-Id: I2e770e6b53c2f34432b0df2937c4cc33af6dc52b
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Bug: 6009802
Cherry pick d61e19d1adc4e5fd664a3a5e5c0fd1141e697345.
When credential storage is updated, reset any states in network layer
that caches information.
Change-Id: Iba4ea75723bbfab24c4ed3107fbaf5f7557c663b
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Also removes such code from downstream edits to non-Android-specific code.
Bug: 5495373
Change-Id: I478824af2e6ff0eff9a43a9534c2a5ee0e99e9f8
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This reverts commit d61e19d1adc4e5fd664a3a5e5c0fd1141e697345
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Bug: 6019693
Change-Id: I7b4f6d83e8913e647e8ac7340afd01d609c4343b
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Bug: 6009802
When credential storage is updated, reset any states in network layer
that caches information.
Change-Id: I551cd84645e40991234b18801216907ae7ab6579
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bug:6008955
framework change:
https://android-git.corp.google.com/g/#/c/165735/
Change-Id: I4228af004ac2060fa53cf49d34cde68b15fedc80
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Walk up the tree from innerNode, and add up to 5 distinct bounding
boxes. These can be used for better double-tap zooming and centering of
text and/or images.
Bug: 5175030
Bug: 5768421
Change-Id: Id8767507127d0394474b7500f9e39a6d59f8eeac
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Change-Id: I104f02e5e6ec50c002a2bdc960b428ece13528dd
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* commit '2857538e8cd8c752b06ee75dd039791a186455b3':
Skia API changes as a result of an update to the Skia library.
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These changes are required to work with r3022 of Skia
Change-Id: I4d4a13bad9acc54934bbb46bdfc08ee424c7a33a
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Change-Id: I93c76ccd401b1fe611cc9c1ea361251667422c7b
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Bug 5946645
Framework change: I0b1c52a6c78f2a2bc16a69fa97f21655af3209d3
Change-Id: I915b49c6161fc0604e584699ec96cc86ba96ac79
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Change-Id: I95ed7c1f33628a1b2f707e458be6fca57b57a3b0
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Instead of using WebKit's cursor location use the start and end
of the text highlight region since we only highlight text and not
other content like images
Change-Id: I1b84b8a0be34c56e87169d215c581fdada745362
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Bug 5947031
Change-Id: I9eb52ffa745b010d5ba0bff94704d1579a5257f2
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Bug: 5947031
Change-Id: I2bad8ffc9bd53aa3a2405a9b5e21c05486489dd4
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Change-Id: Ie1943ef0ba2d353fac20ff67f78a1647921daec4
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Change-Id: I2d3f2c88a18c6c6ae63ec6aae376497437f513c7
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Change-Id: Iba601e384549c11cf659a47e06c586048f624148
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Framework CL: 161649
Change-Id: I16e889da0199c16270ed0576511eb21d63434ff0
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Change-Id: I8e2e400940c7c84055aeb2624958aaf47804900b
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This will avoid ANR when texture generation thread is stuck b/c transfer queue
is running out of slots, at the same time, EGL context get destroyed and no
more draw call coming to free up more slots.
Abandon the surface texture will also help to be more memory friendly.
Move the highEndGfx check to TilesManager.
bug:5639899
Change-Id: I98f0289ae5ca18361f71dec853327223506e3073
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