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bug:5505364
This avoids the problem of waiting infinitely during initialization (when a
layer doesn't have content) for the layer to be ready.
Change-Id: I364eff66616ea304a68976d5ad06ce5fdb1a6d4b
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Bug: 5507239
Also remove all the old, unused layer setExtras stuff
Change-Id: I6b319192fac4c8ce0995bc7883f64fc482beff05
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* commit 'd436d4c3e6b088f1fcae26dc4835e28065f017a8':
Remove unnecessary log
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CL https://android-git.corp.google.com/g/#/c/144158/ introduced a debug
log that we don't need, spamming logcat
Change-Id: Iea8a1784153dd9f6f53e67f7cb62504440344c7c
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bug:5264240
Was causing crashes, and layer ordering problems.
Change-Id: I1f76516d4e313101ea9c90759ee63d4cef2d6ced
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* commit '5dee9ed228c914254062b62ae459884e3060a2ae':
Cherry pick 97075
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Bug: 5491444
Change-Id: If97d58a3d590e8e972bceec61e3ae16860a30088
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* commit '5236e6a2f70997cf9dec9e93261867dd79b21738':
Cherry pick 94857
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Bug: 5491573
Change-Id: I32666ca6abdc2e224e6b9727f65e62fd3bd10859
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If the cache directory is an empty string, create an in-memory
cache instead.
Also cleared up the storage directory logic. It should only
be called once for each app now, so removed the caching and
merged the two functions.
Change-Id: Id9f179b5722425d1808f7d784d1071dee7aec6bc
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correctly." into ics-mr0
* commit '6032fa428d725097ea29fc85fc1b2c965094772b':
Implement dual textures for layers to handle zooming correctly.
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ics-mr0
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We add a new class, DualTiledTexture, that encapsulate two TiledTextures
and manage them according to the current scale factor.
bug:5492874
Change-Id: I4ba3ff539f9242ae5102189e9623e1535e9cc28f
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* commit '458b4b11924c3bcc70dcdd3d69f64a855870e72d':
Mark tiles dirty, even if repainting
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bug:5484131
The current repainting tile could avoid being painted with the newest picture if
it was repainting, since markAsDirty wouldn't change its state
Change-Id: I4f3de909984d1ceb872bf294a1da211ad87c9bcc
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from the cache on back navigation"
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cache on back navigation
See http://trac.webkit.org/changeset/89982
Bug: 5480361
Change-Id: Ibaee251115eaa5c65e378d7ee9fe595fbf891c37
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ics-mr0
* commit '94cabcbdc194d4a28d31cfb82be98a287b8cf1c9':
Force a navcache update before requesting keyboard
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Bug: 5453541
Change-Id: I209d96d6cd567f7d548549e3e9e5004df045226b
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into ics-mr0
* commit '81fab713750af480b451fbd9926b7d76b7017551':
Mark tiles dirty when discarded from transfer queue
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bug:5409902
Tiles weren't always marked dirty, and could get out of the transfer queue
without being marked dirty.
Change-Id: Ia0fe71f00f61d7aede8ca7bc4a389ac417906d36
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* commit '1fa411c75dc305a99ec524101550a7f297402362':
fix layer updates dropping invals
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bug:5473272
Layer inval regions were being dropped, since calling setBaseLayer multiple
times in between drawGL() calls wouldn't call swapLayersTextures() on a layer
tree, and the invals in it were lost.
Change-Id: I36ebd419151613161a9a4fee858b9e97e83e61fd
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* commit '8cc0fa17a42ae1dec75fe8ab00d5baa75e46499e':
Re-enable animations on the UI thread
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Using webkit to compute animations is still slow in some cases.
When animating large elements, we seems to sometimes bogs the GPU,
which then makes the UI takes longer to render a frame. This in turn
slow the rate at which we can call into webkit (to update the position
of the animated layers), which results in perceived stuttering.
We previously had an implementation of CSS animations that could run
fully on the UI thread, without having to call back into webkit.
We turned it off because there was still some glitches, and calling
into webkit seemed to work well enough -- but as we can see, even
if that's the case in general, edge cases still benefit from running
the animations outside of webkit.
The CL fixes the remaining glitches we had (mostly, it was the
non support of fillMode) and re-enable our CSS animations implementation.
bug:5297559
Change-Id: I1f00bc060a76c9dfd55bd6d8ae85d5d6da68ddb5
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Bug 5094208 : VerticalWring mode support for Books Japan.
Changed VerticalTextMap class to meet webkit coding style for
https://android-git.corp.google.com/g/#/c/141357/.
Change-Id: Ifce9968702b7ebe6d7a7da563645ec7d5e639438
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* commit 'a6d06cef38891b6e39dcbc455f7692f000309ba5':
Be less aggressive with clippings layers tiles
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This also improves performances a bit when animating small layers.
bug:5472082 bug:5297559
Change-Id: I0b9fa0a9abf98ab53928f97f53c3134056b15889
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The code is old, so must be some a compiler change that makes
them show up now. Initializing the rect is good anyway, and it
removes the warning.
Change-Id: If076df1250e0c9b9980db0387cd7f99ecb00dc0c
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* commit 'd76089f28a901fd7694a3574f0c8036febdb1103':
Prevent race condition in tile texture discard
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bug:5461107
Tiles were being destroyed, and subsequently dereferenced in TransferQueue
Change-Id: I4fea289e5fda03a69f07554f57120c4c5bf7b016
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* commit 'e87984118d573b7e6eea5547eaa43ea98bbf5447':
Don't paint/allocate off screen tiles
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bug:5320471
Also, reduce prefetch distance
Change-Id: I9e677c16b5d0cdc16b87bd820591088ab10ab44b
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Bug 5094208 - Browser does not handle Japanese text in vertical writing mode.
This changeset syncs up with Chrome's implementation for vertical text rendering. It
1. Adds fontOrientation and textOrientation to FontPlatformData.
2. Rotates the text in drawGlyphs for vertical writing mode.
Here are the changesets for Chrome's vertical writinig mode support:
1. http://trac.webkit.org/changeset/74232
2. http://trac.webkit.org/changeset/80610
3. http://trac.webkit.org/changeset/80654
This CL re-applies reverted CL136684(https://android-git.corp.google.com/g/#/c/136684/).
CL136684 was rollbacked because 2 constructors in FontPlatformDataAndroid.cpp
did not have the init for fontOrientation and textOrientation. That caused the
inconsistent comparison while FontCache.cpp tries to get the cached font and
falls into an infinite loop in HashTable.h:656
Change-Id: I45700dcc8c9266e1b5ae8e588205f24825ca4317
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In the case that we do not have sufficient free
memory to create a copy of a bitmap, we must return
an Image wrapping an empty bitmap, rather than
null itself.
This handling is particular (but not exclusive) to
Android, where we cannot pass a null NativeImagePtr
like some other platforms do (as we need it to be
valid in the BitmapImage constructor).
Bug:5409973
Change-Id: I888cf1db73a9176db2a3ea2721ca0e258d9c7773
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* commit '5dbcb79ed2d4e7a3b7ebdf43b7e0048205d5da1a':
Fix clipping
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