| Commit message (Collapse) | Author | Age | Files | Lines |
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Bug: 6317798
Change-Id: Idea47af14e282b42c902c8158f08f6742ba576da
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Add null checks for m_baseLayer. Refactor common code to a separate
getLayerTransform() function that returns a draw tranform ptr.
Bug: 6239165
Change-Id: I7c2079e58b49c10a780b099fea9e3d7959b7fe00
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Multiple paths were redundant, as they both synchronized the layers, and drew
the base if needed.
depends on frameworks/base change: https://android-git.corp.google.com/g/#/c/179964/
largely reverts 3adbe453816c9282bfe1d212e813661ce2590955
Change-Id: Ic60f79521dc62e7c2281302bc51a3dfde16d396f
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bug:6275189
Change-Id: Ib9cabadb77777244c6ef707c32ce53db3ebf3181
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Was ignoring transform calculation
bug:6317028
Change-Id: I9d5d491ef9eb853535e18a8ad10ab387d77e2d80
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bug:5636249
Change-Id: Ic99ab5a386009fcfb52ceaffc4881fe2f1d8d627
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This reverts commit eb4152454774fa6e38c8be1a2810bc893d494de3
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Additionally, paint area outside the content bounds with content bg color in
software rendering path.
bug:6304213
Change-Id: I6fe5246e82d30fe000e570c8dccb605d46fc428d
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This reverts commit 76a09fb547aa97b2f0e9cbb1e4a800d61b30a477
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Given driver bug b/6222131 is fixed, we can turn on this sync to protect us
from potential corruption and help the emulation.
Change-Id: Icc6c2d8fc3d123cde972507c3261729cd912676d
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Bug 6264769
Framework Change: I9ee89f8b1d4e6954092b8c4d677fb75b79354b36
Change-Id: Ie937a8c55da0f8aef66cfcee11beb961669b7168
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This reverts commit 960271d799b3ee4b8de483109435a9092d99c468
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Bug: 6212665
Change-Id: I7d9b0d26f26c9f9bdaa7febd8739358d300f3476
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Extracted TilesManager instance locally, and standardized the extraction naming.
Change-Id: Ia6ba1013bc6502f7c3a49d5dbf5d74739d997d2e
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Previously drawing would cease if no painting collection existed, regardless of
whether the drawing collection was ready. This change forces drawing to occur
once the functor enters kModeProcess, since it should only arrive there by
content missing.
Change-Id: I6c14ad4180499dda0461c6c45d46f22c5690f61b
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also make prefetch bounds only additionally expand in the Y direction
bug:6273774
bug:6299994
Change-Id: I65d981a9e01adb605deff403c338deebcbf5e8ec
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Bug: 6052412
Change-Id: I76b27408223212090558fa3e7a2c878a97549c2c
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Change-Id: Ie03798396ed7df6fea6cb2ae7e1f7ae327409139
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Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46
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Change-Id: I41feadb23dce25af321331c459eb159c6141831b
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This change switches the TransferQueue to use the BufferQueue::setBufferCount
method rather than the SurfaceTexture method. The SurfaceTexture method has
been removed as part of the SurfaceTexture refactoring.
Change-Id: I906b710b426d91181d73be18fc0aeefd514d3c91
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Simplify the draw interface, organize the data for draw in a better way.
Add a forceBlending from Tile to make sure translucent background can force
blending too.
Change-Id: I3baa16cbdd8fda6fb4ab4087b74a1e0c9aa1e81b
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Change-Id: Ib873df1bb3e7a76a5a34acc89e4deff217e698e0
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Make sure we release the local ref returned by NewByteArray() once we've taken a
global ref to the array.
Also fix up the rest of the file to use ScopedLocalRef to avoid this kind of
problem in future.
Bug: 5498704
Change-Id: I33754a0188a3c08a5c34d0e161cd7073f83070c6
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Change-Id: I420b9fc5793c0df923229443dd2863e2d36612b6
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BaseTile,BaseTileTexture -> Tile,TileTexture
Used in layers other than the base
LayerGroup -> Surface
Renamed to convey that it is a member of the SurfaceCollection, and that the
layers grouped inside are painted together (if at all)
DualTiledTexture -> SurfaceBacking
Better conveys that this is the raster backing for a surface that can
paint. It may be implemented with two tiled textures for now, but that isn't
as important as its relationship to the surface.
TiledTexture -> TileGrid
Renamed to make it more clear that it was a container of tiles, and to be
less similar to TileTexture
Change-Id: I843f8603a2080cfe5a7313ba1c2eff10620f8aa2
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Change-Id: I948679e429018550e8b7fb867a8c24edc61b443f
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Bug: 6087201
Change-Id: I2ff23f7b6f8ba13f8e5593d81d2576ef60c5930d
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