| Commit message (Collapse) | Author | Age | Files | Lines |
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Bug: 5470588
I'll file a bug for the scrolling issue that this unmasks.
Change-Id: If6ea7ffd163260c70ada61960ac3d70465e93918
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Change-Id: Ic17235008ba96056cef353285e46eec86ee52597
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With the latest refactoring we lost the possibility of having a layer
other than LayerAndroid be fixed positioned. This CL remove the
FixedLayerAndroid class (rename it into FixedPositioning) of the
hierarchy, and use delegation to apply fixed position.
Change-Id: Ib291fcaefe6a4431849ccfe2cf458fac6cac58aa
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Change-Id: Ia3810e83a2d919ff5fa37b8fcd92e6cbbb63d569
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Merge multiple painted layers into a LayerGroup to share a dualTiledTexture
see LayerAndroid::canJoinGroup() for merging rules
Change-Id: I5f5b156894c3743825f570b47d34e905d74de10a
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Bug: 6124914
Change-Id: I2a802ac7f83117acdac7d44cb872b9e3c227025f
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Bug: 6109044
This is primarily for tab navigation, arrow keys are handled differently
Change-Id: I72968014535afe21bbcb43913bd11cbb676daaf9
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Change-Id: Ic94e67678e7f5783bf6690308d0a13ce2202d1f2
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Change-Id: I0074d10bc969f139e66c9c8014811309a1e85f5b
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Bug: 6119014
If the RenderLayer of the node isn't composited, traverse up the tree
until we find a composited parent.
Change-Id: I9448273fb5cc86ae56a47e229e9556a15569ed69
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Bug: 6118912
Change-Id: I1345370b975e8a47b5969224f77e506bb87d973d
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Now that find text is done through webkit, we don't need those.
Change-Id: I70a7bbdcc0e6842ab2ce181871c2893ce84012c7
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Change-Id: I5ed8bb10141907656347e7c667be19b88f407bf0
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bug:5684832
Change-Id: I57fd4cddd480f6d8d5e3bebdf9a63bcab59e02c5
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Change-Id: I63bda1a03b3e634b8ee92a0379ab46af8a7af6b5
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bug:6105013
Since BaseTile's painter pointer may be stale, pass transform through draw
rename transparency->opacity where needed
added const for drawing path rects
Change-Id: Ie08cef63c656e95887a3230af18b5b6a4513c10d
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Bug 6109122
Change-Id: I1ecc5a599256dfb4701eb1f57f950b8950acf006
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Bug: 6105672
Bug was caused by an attempt to get WebViewCore in a frame destructor.
Fixed by adding some shortcuts that do not rely on a valid tree if the
ScrollView given has a platformWidget
Change-Id: I14b4506f621c7234fb1a841d5c9ed14028d0d816
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Changes native method bindings from API classes WebView and WebSettings, to
the corresponding implementation classes WebViewClassic and WebSettingsClassic
Interdepends on https://android-git.corp.google.com/g/165608
Change-Id: Ie47e5c8453fabef2afae399f411ffbe047cbfaab
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Change-Id: I588aa5709e7a3c2ced9479c3cf9c1827bf6f7733
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This log will appear very rarely and it is very useful for debugging.
bug:6079959
Change-Id: I52283d7d11f0d200e4ce9d05259b809ddf05d9e5
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Remove unused variable from add()
Switch mArea from SkRegion to SkIRect (we only ever used the region's bounds)
Restrict draw's inval checking to within content rect - prevents an issue where
after scaling/transforms the canvas clip can end up slightly negative, which results
in drawing all the pictures in the list even if we only need to draw a partial inval
Change-Id: Ie6e06437af2e326ee7d9286db65858d8886ec15d
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Bug: 5771391
Change-Id: I3072fd1e9ad7b0ab9d3f6beac84c125d1930024f
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Refactor the code such that the shared resources are in the VideoLayerManager
now.
Get rid of the solid color texture and use pure color shader.
bug:6079959
Change-Id: I0d1ce50157fb2ed083b9cc80464a1e61fa8e159f
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Bug: 6066283
This change also contains code to prevent find-on-page from scrolling in
unnecessary circumstances, for example when a match is already being displayed.
Change-Id: I555c84f8851a82e854d12cb34b8805c9d3f22f5e
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Disable layer readiness check when in single surface mode
Disregard painter change in TransferQueue::checkObsolete
bug:6091207
Change-Id: I556fca3faf2482beffd81ecbcf7a03a43d297cb9
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Bug 6083776
Sends the maximum length from WebKit to WebViewInputConnection
so that it can limit the number of characters entered and remain
in sync with WebKit.
Framework Change: I135871db7809e8dc28a3ad8d3aa852976a274555
Change-Id: Ie02f82a3f5b3527c378938d93bac2dece802af26
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* added 'LayerGroup' class
separate the painting/tiled features of a layer (eventually multiple layers)
tiled drawing/preparing/counting details are abstracted out of LayerAndroid
* added 'SurfaceCollection' class
incorporates both the BaseLayerAndroid/LayerAndroid tree, as well as the
vector of tiled LayerGroup
* renamed 'TreeManager' to 'SurfaceManager'
* Removes PaintedSurface
was mostly a thin wrapper around DualTiledTexture
* Combines TilePainter/SurfacePainter
* Simplified ref counting
Change-Id: I92c5c75f48d92e0e28812c56de00102399fc02ee
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