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* commit 'c43f9396708d95ecbce1f4ef65530999fab96c0d':
Don't draw prefetch page if not necessary
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bug:5494086
Also only try to draw visible tiles.
Change-Id: Ic850afab94309d9d4d031600a40dc889298fef24
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bug:5509149
Scale wasn't being taken into account when estimating layer tile consumption, so
zooming in on layer content could attempt to fetch and draw hundreds of layers
per tile, causing lots of missing content.
Change-Id: Ib26e203827ad93be12d29561b9d8094cb712f014
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bug:5507262
This restores behavior, and allows a single setBaseLayer to set content (such as
is used in browser saved pages).
Change-Id: Ifeda068ce5c22275553d0e1ec99ee74647806a6c
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bug:5505364
This avoids the problem of waiting infinitely during initialization (when a
layer doesn't have content) for the layer to be ready.
Change-Id: I364eff66616ea304a68976d5ad06ce5fdb1a6d4b
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CL https://android-git.corp.google.com/g/#/c/144158/ introduced a debug
log that we don't need, spamming logcat
Change-Id: Iea8a1784153dd9f6f53e67f7cb62504440344c7c
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bug:5264240
Was causing crashes, and layer ordering problems.
Cherry-pick of b8c237486bcf299d8a04bdae8d8e35fd37866172
Change-Id: I1f76516d4e313101ea9c90759ee63d4cef2d6ced
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See https://android-git.corp.google.com/g/#/c/143865
Bug: 5449033
Change-Id: I821098330652380686aca9e83222936bd5678970
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When network loads are blocked, we should fail those
loads rather than leaving them dangling. In particular,
this fixes an issue where WebCore will wait to do the
first layout while CSS loads are pending. If network
loads are blocked, we need to tell WebCore they are never
going to complete.
To implement this, we make use of the Chromium stack's
load flags and move the code to a more suitable location.
Bug: 5416543
Change-Id: I0bd41e430c7ab3cefa302ed0e0576c7e74e7274a
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Bug: 5507800
Change-Id: Ifed5cae83a66170dcf1a20789642ffc3d9654050
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entire layer" into ics-mr0
* commit '0d4258e78caa860491a4c9e6965e574dabc3ec63':
Take scale into account when greedily prefetching an entire layer
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into ics-mr0
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bug:5509149
Scale wasn't being taken into account when estimating layer tile consumption, so
zooming in on layer content could attempt to fetch and draw hundreds of layers
per tile, causing lots of missing content.
Change-Id: Ib26e203827ad93be12d29561b9d8094cb712f014
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* commit 'bee2599ec82af8aaf47491b6aea4ee07a377c81a':
SwapLayersTextures on all layer changes
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bug:5507262
This restores behavior, and allows a single setBaseLayer to set content (such as
is used in browser saved pages).
Change-Id: Ifeda068ce5c22275553d0e1ec99ee74647806a6c
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* commit 'a4adfec4837fe35c27bbee2963cbc105dbce38ff':
Mark layers as ready to swap if invisible
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bug:5505364
This avoids the problem of waiting infinitely during initialization (when a
layer doesn't have content) for the layer to be ready.
Change-Id: I364eff66616ea304a68976d5ad06ce5fdb1a6d4b
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Bug: 5507239
Also remove all the old, unused layer setExtras stuff
Change-Id: I6b319192fac4c8ce0995bc7883f64fc482beff05
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* commit 'd436d4c3e6b088f1fcae26dc4835e28065f017a8':
Remove unnecessary log
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CL https://android-git.corp.google.com/g/#/c/144158/ introduced a debug
log that we don't need, spamming logcat
Change-Id: Iea8a1784153dd9f6f53e67f7cb62504440344c7c
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bug:5264240
Was causing crashes, and layer ordering problems.
Change-Id: I1f76516d4e313101ea9c90759ee63d4cef2d6ced
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* commit '5dee9ed228c914254062b62ae459884e3060a2ae':
Cherry pick 97075
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Bug: 5491444
Change-Id: If97d58a3d590e8e972bceec61e3ae16860a30088
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* commit '5236e6a2f70997cf9dec9e93261867dd79b21738':
Cherry pick 94857
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Bug: 5491573
Change-Id: I32666ca6abdc2e224e6b9727f65e62fd3bd10859
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If the cache directory is an empty string, create an in-memory
cache instead.
Also cleared up the storage directory logic. It should only
be called once for each app now, so removed the caching and
merged the two functions.
Change-Id: Id9f179b5722425d1808f7d784d1071dee7aec6bc
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correctly." into ics-mr0
* commit '6032fa428d725097ea29fc85fc1b2c965094772b':
Implement dual textures for layers to handle zooming correctly.
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ics-mr0
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We add a new class, DualTiledTexture, that encapsulate two TiledTextures
and manage them according to the current scale factor.
bug:5492874
Change-Id: I4ba3ff539f9242ae5102189e9623e1535e9cc28f
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* commit '458b4b11924c3bcc70dcdd3d69f64a855870e72d':
Mark tiles dirty, even if repainting
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bug:5484131
The current repainting tile could avoid being painted with the newest picture if
it was repainting, since markAsDirty wouldn't change its state
Change-Id: I4f3de909984d1ceb872bf294a1da211ad87c9bcc
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from the cache on back navigation"
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cache on back navigation
See http://trac.webkit.org/changeset/89982
Bug: 5480361
Change-Id: Ibaee251115eaa5c65e378d7ee9fe595fbf891c37
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ics-mr0
* commit '94cabcbdc194d4a28d31cfb82be98a287b8cf1c9':
Force a navcache update before requesting keyboard
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Bug: 5453541
Change-Id: I209d96d6cd567f7d548549e3e9e5004df045226b
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into ics-mr0
* commit '81fab713750af480b451fbd9926b7d76b7017551':
Mark tiles dirty when discarded from transfer queue
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bug:5409902
Tiles weren't always marked dirty, and could get out of the transfer queue
without being marked dirty.
Change-Id: Ia0fe71f00f61d7aede8ca7bc4a389ac417906d36
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* commit '1fa411c75dc305a99ec524101550a7f297402362':
fix layer updates dropping invals
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