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Change-Id: I2a53b157d40c630e7ca1361f8e0c8aca1d6e8a4e
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bug:6653638
Change-Id: I839917feb1803bc1f4ace5aa2367067024a18706
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This reverts commit c63158835c5027aa7245f331dc23f77cda96e192
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* commit '101ff140ede0e7b633699bdb98bddd25b17b6eb2':
Call the right updatePositions*
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Bug: 6634077
Software was accidentally calling the inner updatePositions instead
of the outer updatePositions which the hardware path calls. Move
the inner updatePositions to be protected instead of public to
guard against this in the future as well.
Change-Id: Ib509f151ce64bf390383eaa0c32a2bae89428e89
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* commit 'd09512ae937be11ff906a1e2482c9b7166b45f73':
Workaround double blit failure
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An issue occurs on Stingray where calling glTexSubImage2d in order to blit an
update to a texture fails silently if the texture has already been updated this
frame.
With this change, we now draw the tile off-screen to work around the issue just
before the second blit is required. This way, the second blit succeeds.
bug:6630040
Change-Id: I07213954669b0f3d3f5b87a748a591e532b097b4
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* commit '45476c6e0ef00a22165e498b3a8d673d46b6d1c6':
Crash fix by checking null pointer
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bug:6579681
Regression from https://android-git.corp.google.com/g/#/c/197452/
Change-Id: If185faec6bb2d014c304afbb8ff752ebfc6e4b51
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This reverts commit 40369ea6114f406fef50d4241335dd8613372748
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Bug 6590742
Change-Id: Idd1ad305989ab8137597f86b4a6463e052c08a9e
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Bug 6623128
Change-Id: Ia7a9f4bdf9478c8e1e8acb0e9f6e08d779185d11
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macros" into jb-dev
* commit 'f8b2a5a3e2f83bee801a2d19fc1073f37e95fb1f':
Remove forgotten CHROME_NETWORK_STACK macros
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Bug: 6637033
It seems that somehow these macros were forgotten to be removed
while dropping http stack, it is likely a merge/rebase issue.
Change-Id: I37b14488dbfd786e3e0deab9775f42f21d2205e7
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scrolling a render layer" into jb-dev
* commit 'a2cd302804f6956995bcdf0d1c3cc738e695f353':
Disable dispatchFakeMouseMoveEvent when scrolling a render layer
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into jb-dev
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Bug: 6635039
This makes sense if you are scrolling the layer with an actual mouse,
but all it does for us is result in some weird CSS :hover style changes
and unnecessary painting - disable it.
Change-Id: I08907c5f536c94a00d72fecf72411a1765a4a067
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WebBackForwardList and WebHistory item are now separated in the Java
code. This change is for the correpsonding JNI code.
Change-Id: I7358932be6cd82d8558575e953246d9d065da9c2
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prepare work" into jb-dev
* commit 'fa20fc4fef9665f0f079850c1e2cd8a2f149b72a':
Make sure we gather the textures before any prepare work
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The available tile textures pool is not updated while we try to prepare image.
This can lead to getting obsolete tile textures.
bug:6613009
Change-Id: I0170f0cfba197c7a7ed48866028b30075417af30
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in ptr" into jb-dev
* commit '334b406839a240e271a59a1157839bfe25c3470e':
Switch stopGL and destroy to use a passed in ptr
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Bug: 6569073
This is part a cleanup of destroy to eliminate the gap
between finalize() and destroy() by allowing both
nativeDestroy and nativeStopGL to be called statically
Change-Id: I6418cfe64ca03c58d2a395a239739e1577c54dea
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image." into jb-dev
* commit 'dda8bbad2e0483e97c8b8640503800c495cdfbdb':
Add fast drawing path for repeat background image.
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In the slow draw path, we are drawing the small background image one by one.
Now in the fast path, we can use the GL shader to repeat the iamges.
bug:6579681
Change-Id: I8ab413bdd073cb867002b77b36d4a1361290ecb2
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* commit '39a00d5f9095f6e8ef9480ae9fa40857f0868117':
Fix IFrame max scroll
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Bug: 6628376
m_scrollLimits has the correct max scroll range, even for iframes
Change-Id: Id6f23e23652e38fe6df8d6540977dc0ab7e8d332
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Bug: 6508448
Cherry pick from master, sha:
6c9f55f6f57bd4da36053c76a1cfce8a15a00a97
This is to make sure webkit usage of scoped refptrs are compatible
with chromium changes, see bug for more details.
Change-Id: Ib8aa3e29409bfe6fd94ef56376bd2ff2297ec868
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thru Skia changes. Includes patch which fixes merge issue"""
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Skia changes. Includes patch which fixes merge issue""
This reverts commit 510522906e1167a59e862557d6ad04159e6ad8bd
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* commit '110b238cc7d53427764b65c9351c820743ae83a3':
Remove unnecessary Android code from hitTestForLayer
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Bug: 6613097
The bug here is that the clipping rects it is calculating are
wrong, which results in the hit test failing. However, as we
now actually scroll our overflow layers (which we didn't at the
time this was added), this code is no longer necessary anyway.
WebKit knows how to do hit tests correctly, just let it.
This is a partial revert of I0da2d8db
Change-Id: I7b42f36dd199d431508da934878fc0f56e76559c
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changes. Includes patch which fixes merge issue""
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changes. Includes patch which fixes merge issue"
This reverts commit 74af3f4571f2501ed4fdd9da928db0644acc3f6c
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changes. Includes patch which fixes merge issue"
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Includes patch which fixes merge issue
Bug: 6609231
Change-Id: Ib802981fd077fb733a224addfd5aad3046b96cca
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changes. Bug: 6609231""
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