| Commit message (Collapse) | Author | Age | Files | Lines |
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The bitmap shader used for dashed lines needs to be filtered and
anti-aliased to be visually consistent at different zoom levels.
bug: 5869305
Change-Id: Iefca8fae776a353976bd77fd3f53bea7acc7d952
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* commit '2c3ac3ef31c36dba2fd46d8f94658e6d00283f9f':
Cherrypick WebKit r94508.
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http://trac.webkit.org/changeset/94508
This, in conjunction with WebKit r95959, addresses our issue involving
referencing deleted fonts.
Bug: 6105670
Change-Id: Ica4c89046ed47e2c75d13640a27ac92f2aad6709
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updateLayerPosition." into jb-dev
* commit '5331af464fa0f4a08cbfe84f1de2ebab0038f2c1':
Ensure updateGLPositionsAndScale is called from updateLayerPosition.
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into jb-dev
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Bug 6436989
The layer transform was not being updated quickly enough after
a draw, causing the thumb selection handle to become misplaced.
Change-Id: I6cd33baaaba258c9d0977f06e7793ade2816b95d
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* commit 'e712b54e831d077c789984b8206f64d81dbceaa2':
Broaden fast inval path
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Bug: 6445600
Clip fast partial invals to the screen instead of an arbitrary size
limit
Change-Id: Iafcbcb427566db87420b8bfc54eb9148530913ce
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support for color background." into jb-dev
* commit 'c4ea1619cb3bb0af9e7b69d6a72da772d71f5e9c':
Simplify hierarchy with fixed background Preliminary support for color background.
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color background." into jb-dev
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Preliminary support for color background.
bug:1352305
Change-Id: Ibd82017c18fd939b253d22a455aae484ea308544
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* commit '38c837307303e521ec0d1c9f7c0df7bd78dd53a5':
Unify the naming of rectangles used for draw.
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The rects are referring to the same rect under different coordinates,
so we just prefix the coordinates' name to differentiate the rects.
This is pure refactor, no functional change.
bug:6338456
Change-Id: Ic072a4f5aa56a25751e0151a697c0e31bca94ef5
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performance." into jb-dev
* commit '67cb7db03e4f08f46b76d8526aaa62e3725fe79a':
Bump WebView font cache size to 1.5MB for better performance.
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jb-dev
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bug: 6226962
Change-Id: I3c705e50b7204df6be732422a8fcacacaf5ce7e9
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* commit '897f9bc8d6e51ba1d0209f219e4c98c8565927e9':
Fix the matrix
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Bug: 6442353
SkNWayCanvas needs to be translated as well or it screws up our clipping
Change-Id: Ic8bb64aaa796f5cff58b0fab15062e6c8f5f0d23
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elements" into jb-dev
* commit 'c896f84c19de80a82235a1ee89abe8076a91296c':
Fixed single-surface rendering with fixed-background elements
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jb-dev
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In single-surface rendering, we did not paint the surface collection
correctly if there was more than one child on the base surface
(which is the case with fixed-background elements).
Change-Id: I6e8d34630060414159b5f13cd302c1dc2165a048
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* commit 'c5342b1cfa0d6bf775c53aacd13f90362da78c37':
Respect clipping for CanvasLayer
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Bug: 6422177
Change-Id: I04bb713bd217f1c8776b2aa46f329ef413b7d36b
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* commit '2f108e0434f1ded75cabc768d8087c568e971557':
Fix null pointer crash
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Bug: 6436745
Change-Id: I7225fbb3c05d9c8ea79180740bbf1b5f3faf6ead
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jb-dev
* commit '93b1f920c29dd2af08dc086ba0646cf124e81e1a':
Fix mapLayerRect to modify the mapped rectangle.
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Bug 6434432
Change-Id: I42181f232332e4c015ed403d53248b9e0b787043
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Bug: 6388728 - Improper line break of Japanese text
The FIXME item in shouldBreakAfter() is a temporary workaround for webkit bug #17411
due to Unicode5.0 does not define IdeographicComma(U+3001) and ideographicFullStop(U+3002)
as line breaks. However, shouldBreakAfter() hard coded these 2 codepoints should have a line
break regardless any other punctuation right after these 2 characters.
Now, Android is using ICU4.8.1 that is against on Unicode6.0. IdeographicComma and
ideographicFullStop are included in the external/icu4c/data/unidata/LineBreak.txt.
It is safe to remove this temporary workaround.
Change-Id: Ie419e5e785bd15eeebf4380237e1418f6a2474ea
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* commit 'e859a34171f2a36877d95197d118d962078f8aa0':
Rewrite PictureSet with TURBO!
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This changes how partial invals are done by adding a hybrid mode.
What we used to do is generate a SkPicture for the new area. This
SkPicture would possibly be larger than the actual inval, depending
on various merge rules (more SkPictures == slower to draw a tile)
The new code rewrites PictureSet entirely, preserving many of the old rules
but cleans up the code and adds the concept of a "PrerenderedInval". This is
a partial inval that WebKit has rasterized. By having WebKit produce both
a SkPicture and a SkBitmap, we avoid needing to play back the picture and
avoid overdrawing. We take this SkBitmap, and simply update the front
textures with it. This gives us full partial invals through the entire
system without hitting any driver bugs, and with minimal copies. And while
the SkPicture may be larger than the inval, the SkBitmap that is rasterized
is not - it matches the area webkit has said is dirty.
Change-Id: Ieb7ecc9db0d4f679102fda004a43399f9b319ebc
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* commit '8a3e157baecb453158df1f7bc81bfb4704448b2e':
Don't create a new functor if old one exists
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bug:6405861
Change-Id: Ife0dcc6416b18bbd50b4d244e6464f423f651de6
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* commit 'fa3976234409edb5477e8950204c597cf2a6dda9':
Workaround a crash
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When content is empty, just minus an empty rect.
bug:6404975
Change-Id: Ia12a64f93345bde7d3b92a99746b29e2e71bb652
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* commit 'e0b5cd3a7762688630b380296675a47aa013992d':
Fix max texture setup
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bug:5698410
Change-Id: Idff9cb52cabd4cc87427f975fee4968e779139bf
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* commit '3c1b0d2c8aafda4e7dc136c27f28cf2e95dc9125':
fix monkey scrolling crash
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bug:6336994
Depends on frameworks/base change: https://android-git.corp.google.com/g/#/c/186187/
Change-Id: Id9a179728a504a32b52bede9d30deb0dbeb39423
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