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Given driver bug b/6222131 is fixed, we can turn on this sync to protect us
from potential corruption and help the emulation.
Change-Id: Icc6c2d8fc3d123cde972507c3261729cd912676d
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Bug 6264769
Framework Change: I9ee89f8b1d4e6954092b8c4d677fb75b79354b36
Change-Id: Ie937a8c55da0f8aef66cfcee11beb961669b7168
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This reverts commit 960271d799b3ee4b8de483109435a9092d99c468
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Bug: 6212665
Change-Id: I7d9b0d26f26c9f9bdaa7febd8739358d300f3476
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Extracted TilesManager instance locally, and standardized the extraction naming.
Change-Id: Ia6ba1013bc6502f7c3a49d5dbf5d74739d997d2e
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Previously drawing would cease if no painting collection existed, regardless of
whether the drawing collection was ready. This change forces drawing to occur
once the functor enters kModeProcess, since it should only arrive there by
content missing.
Change-Id: I6c14ad4180499dda0461c6c45d46f22c5690f61b
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also make prefetch bounds only additionally expand in the Y direction
bug:6273774
bug:6299994
Change-Id: I65d981a9e01adb605deff403c338deebcbf5e8ec
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Bug: 6052412
Change-Id: I76b27408223212090558fa3e7a2c878a97549c2c
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Change-Id: Ie03798396ed7df6fea6cb2ae7e1f7ae327409139
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Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46
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Change-Id: I41feadb23dce25af321331c459eb159c6141831b
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This change switches the TransferQueue to use the BufferQueue::setBufferCount
method rather than the SurfaceTexture method. The SurfaceTexture method has
been removed as part of the SurfaceTexture refactoring.
Change-Id: I906b710b426d91181d73be18fc0aeefd514d3c91
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Simplify the draw interface, organize the data for draw in a better way.
Add a forceBlending from Tile to make sure translucent background can force
blending too.
Change-Id: I3baa16cbdd8fda6fb4ab4087b74a1e0c9aa1e81b
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Change-Id: Ib873df1bb3e7a76a5a34acc89e4deff217e698e0
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Make sure we release the local ref returned by NewByteArray() once we've taken a
global ref to the array.
Also fix up the rest of the file to use ScopedLocalRef to avoid this kind of
problem in future.
Bug: 5498704
Change-Id: I33754a0188a3c08a5c34d0e161cd7073f83070c6
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Change-Id: I420b9fc5793c0df923229443dd2863e2d36612b6
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BaseTile,BaseTileTexture -> Tile,TileTexture
Used in layers other than the base
LayerGroup -> Surface
Renamed to convey that it is a member of the SurfaceCollection, and that the
layers grouped inside are painted together (if at all)
DualTiledTexture -> SurfaceBacking
Better conveys that this is the raster backing for a surface that can
paint. It may be implemented with two tiled textures for now, but that isn't
as important as its relationship to the surface.
TiledTexture -> TileGrid
Renamed to make it more clear that it was a container of tiles, and to be
less similar to TileTexture
Change-Id: I843f8603a2080cfe5a7313ba1c2eff10620f8aa2
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Change-Id: I948679e429018550e8b7fb867a8c24edc61b443f
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Bug: 6087201
Change-Id: I2ff23f7b6f8ba13f8e5593d81d2576ef60c5930d
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problems"
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Change-Id: I61f2cc831b962913b0cf8ac9ace8fdfe6f3d05c0
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Depends on frameworks/base change https://android-git.corp.google.com/g/#/c/177934/
Change-Id: I9154017ef2990b3bebd038cabcaf3d93c9df14d8
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We need to respect the background color set for webview and combine that with
the CSS background.
Since we are tiled based and need to avoid double drawing, we need to determine
the areas not covered by available tiles and draw the background. This involves
a bit computation overhead. Therefore, we only compute those areas when alpha
is between 1 to 254.
When alpha is 255, we just need a glClear. When alpha is 0, nothing need to be
drawn.
Due to the fact that the tile can be partially drawn, texture generator need to
know the background color to clear the tiles for the base layer.
bug:5684832
Change-Id: I51f9d219f2722cc088eeea603623f9660f7a136a
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Bug 6270400
Framework Change: I2aa65b405b3a394b55821a4d688afeb22244c2c7
Change-Id: I1f06b7220e22665f5932928855c81eca6534bf2f
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Bug 6111763
Framework Change: I56a862a6c0f0d7799f4e935bb7f5103bb2edbb9b
Change-Id: I015e1a57e81e897c124af5d96ba76b4d07a381fc
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Change-Id: Ib6a38d8dd8223bdca9cb652771f0b19dbec892dc
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Bug: 6081283 - Line spacing for Japanese (vertical writing) isn't aligned well.
1. The initial value for line-spacing should be ascent + decent + line gap.
2. If the line-gap is zero, we use the avgCharWidth for line gap to avoid the
no spaces between vertical lines.
Change-Id: I3d21d6d9a222e73d972f8c0ffb77eb420ac175e8
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Bug: 5218987
Change-Id: Ie88a117e52d1835114415ee6721108d8a882594a
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Bug: 6236131
Change-Id: I9fc4e166413ff70692f4414912c2613834387e33
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Bug: 6150903
Also, fix the visual indicator box coordinates to display right and
bottom edges.
Change-Id: I269f4dd3ae55eed77d9cbe67950c28ce1c789a51
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