From 4da5f26c019971a319dda77e4bfe6480c269bdf1 Mon Sep 17 00:00:00 2001 From: Zhenyao Mo Date: Thu, 30 Jun 2011 23:24:26 +0000 Subject: Improve WebGL object lifetime management in WebGLRenderingContext 2011-06-30 Zhenyao Mo Reviewed by Kenneth Russell. Improve WebGL object lifetime management in WebGLRenderingContext https://bugs.webkit.org/show_bug.cgi?id=63635 * fast/canvas/webgl/gl-object-get-calls-expected.txt: * fast/canvas/webgl/gl-object-get-calls.html: Fix a bug so getFramebufferAtatchmentParameter generates an error if nothing is attached and something other than TYPE is queried. * fast/canvas/webgl/object-deletion-behaviour-expected.txt: * fast/canvas/webgl/object-deletion-behaviour.html: Ditto. * fast/canvas/webgl/program-test.html: Fix the test so the order of shaders returned by getAttachedShaders doesn't matter. 2011-06-30 Zhenyao Mo Reviewed by Kenneth Russell. Improve WebGL object lifetime management in WebGLRenderingContext https://bugs.webkit.org/show_bug.cgi?id=63635 * html/canvas/WebGLRenderingContext.cpp: (WebCore::WebGLRenderingContext::getAttachedShaders): Use cached objects instead of querying the underlying GL. (WebCore::WebGLRenderingContext::getFramebufferAttachmentParameter): Ditto. (WebCore::WebGLRenderingContext::detachAndRemoveAllObjects): Multiple loop because objects might be removed from the table within an iteration. * html/canvas/WebGLRenderingContext.h: git-svn-id: http://svn.webkit.org/repository/webkit/trunk@90180 268f45cc-cd09-0410-ab3c-d52691b4dbfc CRs-fixed: 407009 (cherry-picked from commit 2dbba5d5facb2c0c57a37eb0cf3958bae0f697fa) Change-Id: I2cb88cc5790452c18f6e58420cc7b063c9ffce26 --- .../canvas/webgl/gl-object-get-calls-expected.txt | 92 ++++++ .../fast/canvas/webgl/gl-object-get-calls.html | 252 +++++++++++++++++ .../canvas/webgl/object-deletion-behaviour.html | 290 +------------------ LayoutTests/fast/canvas/webgl/program-test.html | 311 +++++++++++++++++++++ .../v8/custom/V8WebGLRenderingContextCustom.cpp | 2 +- Source/WebCore/html/canvas/WebGLObject.cpp | 10 + Source/WebCore/html/canvas/WebGLObject.h | 7 +- .../WebCore/html/canvas/WebGLRenderingContext.cpp | 89 +----- Source/WebCore/html/canvas/WebGLRenderingContext.h | 6 +- 9 files changed, 682 insertions(+), 377 deletions(-) create mode 100644 LayoutTests/fast/canvas/webgl/gl-object-get-calls-expected.txt create mode 100644 LayoutTests/fast/canvas/webgl/gl-object-get-calls.html create mode 100644 LayoutTests/fast/canvas/webgl/program-test.html diff --git a/LayoutTests/fast/canvas/webgl/gl-object-get-calls-expected.txt b/LayoutTests/fast/canvas/webgl/gl-object-get-calls-expected.txt new file mode 100644 index 0000000..c899480 --- /dev/null +++ b/LayoutTests/fast/canvas/webgl/gl-object-get-calls-expected.txt @@ -0,0 +1,92 @@ +Test of get calls against GL objects like getBufferParameter, etc. + +On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". + +PASS shaders.length is 2 +PASS shaders[0] == standardVert && shaders[1] == standardFrag || shaders[1] == standardVert && shaders[0] == standardFrag is true +PASS getError was expected value: NO_ERROR : +PASS gl.getAttachedShaders(null) is null +PASS getError was expected value: INVALID_VALUE : +PASS gl.getAttachedShaders(standardVert) threw exception TypeError: Type error. +PASS getError was expected value: NO_ERROR : +PASS gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE) is 16 +PASS gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE) is gl.DYNAMIC_DRAW +PASS getError was expected value: NO_ERROR : +PASS getError was expected value: NO_ERROR : +PASS getError was expected value: NO_ERROR : +PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE +PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) is gl.TEXTURE +PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) is texture +PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL) is 0 +PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE) is 0 +PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) is gl.RENDERBUFFER +PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) is renderbuffer +PASS gl.getProgramParameter(standardProgram, gl.DELETE_STATUS) is false +PASS gl.getProgramParameter(standardProgram, gl.LINK_STATUS) is true +PASS typeof gl.getProgramParameter(standardProgram, gl.VALIDATE_STATUS) is "boolean" +PASS gl.getProgramParameter(standardProgram, gl.ATTACHED_SHADERS) is 2 +PASS gl.getProgramParameter(standardProgram, gl.ACTIVE_ATTRIBUTES) is 2 +PASS gl.getProgramParameter(standardProgram, gl.ACTIVE_UNIFORMS) is 1 +PASS gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH) is 2 +PASS gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_HEIGHT) is 2 +PASS gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_INTERNAL_FORMAT) is non-zero. +PASS gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_DEPTH_SIZE) is non-zero. +PASS getError was expected value: NO_ERROR : +PASS getError was expected value: NO_ERROR : +PASS gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_RED_SIZE) is non-zero. +PASS gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_GREEN_SIZE) is non-zero. +PASS gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_BLUE_SIZE) is non-zero. +PASS gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_ALPHA_SIZE) is non-zero. +PASS gl.getShaderParameter(standardVert, gl.SHADER_TYPE) is gl.VERTEX_SHADER +PASS gl.getShaderParameter(standardVert, gl.DELETE_STATUS) is false +PASS gl.getShaderParameter(standardVert, gl.COMPILE_STATUS) is true +PASS gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER) is gl.NEAREST +PASS gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER) is gl.NEAREST +PASS gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S) is gl.CLAMP_TO_EDGE +PASS gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T) is gl.CLAMP_TO_EDGE +PASS gl.getProgramParameter(boolProgram, gl.LINK_STATUS) is true +PASS getError was expected value: NO_ERROR : +PASS gl.getUniform(boolProgram, bvalLoc) is true +PASS gl.getUniform(boolProgram, bval2Loc) is [true, false] +PASS gl.getUniform(boolProgram, bval3Loc) is [true, false, true] +PASS gl.getUniform(boolProgram, bval4Loc) is [true, false, true, false] +PASS gl.getProgramParameter(intProgram, gl.LINK_STATUS) is true +PASS getError was expected value: NO_ERROR : +PASS gl.getUniform(intProgram, ivalLoc) is 1 +PASS gl.getUniform(intProgram, ival2Loc) is [2, 3] +PASS gl.getUniform(intProgram, ival3Loc) is [4, 5, 6] +PASS gl.getUniform(intProgram, ival4Loc) is [7, 8, 9, 10] +PASS gl.getProgramParameter(floatProgram, gl.LINK_STATUS) is true +PASS getError was expected value: NO_ERROR : +PASS gl.getUniform(floatProgram, fvalLoc) is 11 +PASS gl.getUniform(floatProgram, fval2Loc) is [12, 13] +PASS gl.getUniform(floatProgram, fval3Loc) is [14, 15, 16] +PASS gl.getUniform(floatProgram, fval4Loc) is [17, 18, 19, 20] +PASS gl.getProgramParameter(samplerProgram, gl.LINK_STATUS) is true +PASS getError was expected value: NO_ERROR : +PASS gl.getUniform(samplerProgram, s2DValLoc) is 0 +PASS gl.getUniform(samplerProgram, sCubeValLoc) is 1 +PASS gl.getProgramParameter(matProgram, gl.LINK_STATUS) is true +PASS getError was expected value: NO_ERROR : +PASS gl.getUniform(matProgram, mval2Loc) is [1, 2, 3, 4] +PASS gl.getUniform(matProgram, mval3Loc) is [5, 6, 7, 8, 9, 10, 11, 12, 13] +PASS gl.getUniform(matProgram, mval4Loc) is [14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29] +PASS gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) is buffer +PASS gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_ENABLED) is true +PASS gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_SIZE) is 4 +PASS gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_STRIDE) is 0 +PASS gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_TYPE) is gl.FLOAT +PASS gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_NORMALIZED) is false +PASS gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_STRIDE) is 36 +PASS gl.getVertexAttribOffset(1, gl.VERTEX_ATTRIB_ARRAY_POINTER) is 12 +PASS gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_ENABLED) is false +PASS gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is [5, 6, 7, 8] +PASS getError was expected value: NO_ERROR : +PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) is gl.NONE +PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) is gl.NONE +PASS gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) is null +PASS getError was expected value: NO_ERROR : +PASS successfullyParsed is true + +TEST COMPLETE + diff --git a/LayoutTests/fast/canvas/webgl/gl-object-get-calls.html b/LayoutTests/fast/canvas/webgl/gl-object-get-calls.html new file mode 100644 index 0000000..92a7ecb --- /dev/null +++ b/LayoutTests/fast/canvas/webgl/gl-object-get-calls.html @@ -0,0 +1,252 @@ + + + + + + + + + +
+
+ + + + + + diff --git a/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html b/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html index 0c6b115..02053ff 100644 --- a/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html +++ b/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html @@ -2,6 +2,7 @@ + @@ -26,7 +27,6 @@ var fragmentShader = wtu.loadStandardFragmentShader(gl); assertMsg(fragmentShader, "fragment shader loaded"); var program = gl.createProgram(); -shouldBeNonNull("program"); shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, vertexShader)"); shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, fragmentShader)"); shouldGenerateGLError(gl, gl.NO_ERROR, "gl.linkProgram(program)"); @@ -50,19 +50,14 @@ shouldBeFalse("gl.isShader(fragmentShader)"); debug(""); debug("texture deletion"); -var fbo = gl.createFramebuffer(), fbo2 = gl.createFramebuffer(), fbo3 = gl.createFramebuffer(); -shouldBeNonNull("fbo"); -shouldBeNonNull("fbo2"); -shouldBeNonNull("fbo3"); +var fbo = gl.createFramebuffer(); shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); var tex = gl.createTexture(); -shouldBeNonNull("tex"); shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "tex"); shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex"); -shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.TEXTURE"); shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)"); // Deleting a texture bound to the currently-bound fbo is the same as // detaching the textue from fbo first, then delete the texture. @@ -74,7 +69,6 @@ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); var texCubeMap = gl.createTexture(); -shouldBeNonNull("texCubeMap"); shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)"); shouldBe("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)", "texCubeMap"); shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(texCubeMap)"); @@ -83,34 +77,10 @@ shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)"); shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)"); shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)"); -var t = gl.createTexture(); -shouldBeNonNull("t"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(t)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)"); -shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)"); - -var t2 = gl.createTexture(); -shouldBeNonNull("t2"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE0)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t2)"); -shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "t2"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE1)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t2)"); -shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "t2"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(t2)"); -shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE0)"); -shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); - debug(""); debug("renderbuffer deletion"); -var rbo = gl.createRenderbuffer(), rbo2 = gl.createRenderbuffer(), rbo3 = gl.createRenderbuffer(); -shouldBeNonNull("rbo"); -shouldBeNonNull("rbo2"); -shouldBeNonNull("rbo3"); +var rbo = gl.createRenderbuffer(); shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)"); shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo"); shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); @@ -124,184 +94,11 @@ shouldBeFalse("gl.isRenderbuffer(rbo)"); shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)"); shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)"); shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo2)"); -shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo3)"); -shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2"); - -debug(""); -debug("using deleted renderbuffer"); -rbo = gl.createRenderbuffer(); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); -if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { - // make backbuffer red - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); - // make fbo green - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); - // Bind backbuffer. - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); - // delete renderbuffer. It should still be attached to fbo though. - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)"); - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")'); - // Use fbo that has deleted rbo. - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green")'); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,0,255,255], "fbo should be blue")'); - // Bind backbuffer. - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")'); -} - -debug(""); -debug("renderbuffer attached twice to same framebuffer"); -rbo = gl.createRenderbuffer(); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); -if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { - rbo2 = gl.createRenderbuffer(); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo2)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)"); - // attach rbo2 at two attachment points incompatible with it - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, rbo2)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, rbo2)"); - shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo2"); - shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo2"); - // fbo can't be complete as rbo2 is attached at incompatible attachment points - shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); - // now we delete rbo2, which detaches it from the two attachment points where it currently is attached - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo2)"); - shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE"); - shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE"); - // we should now be in the same state as before with only rbo attached, so fbo should be complete again - shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); - shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo"); -} -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); - - - -debug(""); -debug("using deleted texture"); -tex = gl.createTexture(); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)"); -if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { - // make fbo green - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); - // Bind backbuffer. - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); - // delete texture. It should still be attached to fbo though. - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)"); - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [255,0,0,255], "backbuffer should be red")'); - // Use fbo that has deleted texture. - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,255,0,255], "fbo should be green")'); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,0,255,255], "fbo should be blue")'); - // Bind backbuffer. - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")'); -} - -debug(""); -debug("using deleted renderbuffer"); -rbo = gl.createRenderbuffer(); -shouldBeNonNull("rbo"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); -if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); - shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); - // make backbuffer red - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); - // make fbo green - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); - // delete renderbuffer. It should still be attached to fbo2 though. - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)"); - // fbo has no attachments - shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); - // Use fbo2 that has deleted rbo. - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)"); - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green")'); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,0,255,255], "fbo should be blue")'); - shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo"); - - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); - shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"); - shouldGenerateGLError(gl, gl.NONE, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)"); - shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); - // Bind backbuffer. - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")'); -} - -debug(""); -debug("using deleted texture"); -tex = gl.createTexture(); -shouldBeNonNull("tex"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)"); -if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); - // make fbo green - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); - // delete texture. It should still be attached to fbo2 though. - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)"); - // fbo has no attachments - shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); - // Use fbo that has deleted texture. - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)"); - shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,255,0,255], "fbo should be green")'); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,0,255,255], "fbo should be blue")'); - shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex"); - - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); - shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"); - shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); - // Bind backbuffer. - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")'); -} debug(""); debug("buffer deletion"); var buffer = gl.createBuffer(); -shouldBeNonNull("buffer"); shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)"); shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer"); shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer)"); @@ -310,19 +107,7 @@ shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)"); shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); -var buffer2 = gl.createBuffer(); -shouldBeNonNull("buffer2"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer2)"); -shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer2"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, null)"); -shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer2)"); -shouldBeFalse("gl.isBuffer(buffer2)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer2)"); -shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); - var bufferElement = gl.createBuffer(); -shouldBeNonNull("bufferElement"); shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)"); shouldBe("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)", "bufferElement"); shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(bufferElement)"); @@ -331,36 +116,6 @@ shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)"); shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)"); shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)"); -var b = gl.createBuffer(); -shouldBeNonNull("b"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)"); -shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW)"); - -var b1 = gl.createBuffer(); -shouldBeNonNull("b1"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b1);"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(1);"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(1, 4, gl.FLOAT, false, 0, 0);"); -var b2 = gl.createBuffer(); -shouldBeNonNull("b2"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b2);"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(2);"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(2, 4, gl.FLOAT, false, 0, 0);"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(3);"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(3, 4, gl.FLOAT, false, 0, 0);"); -shouldBe("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b1"); -shouldBe("gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b2"); -shouldBe("gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b2"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b2);"); -shouldBe("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b1"); -shouldBeNull("gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)"); -shouldBeNull("gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b1);"); -shouldBeNull("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)"); - debug(""); debug("framebuffer deletion"); @@ -371,45 +126,6 @@ shouldBeFalse("gl.isFramebuffer(fbo)"); shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)"); -shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo3)"); -shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2"); - -fbo = gl.createFramebuffer(); -rbo = gl.createRenderbuffer(); -shouldBeNonNull("fbo"); -shouldBeNonNull("rbo"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); -if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { - // set backbuffer to red - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); - // set framebuffer to green - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); - // check framebuffer - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green")'); - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 16, 16, 1, 1, [0,0,0,0], "outside fbo should be black")'); - // delete framebuffer. because this was the bound fbo the backbuffer should be active now - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)"); - // check backbuffer - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150, [255,0,0,255], "backbuffer should be red")'); - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 300, 0, 300, 300, [0,0,0,0], "outside backbuffer should be black")'); - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 150, 300, 300, [0,0,0,0], "outside backbuffer should be black")'); - // check drawing to backbuffer - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150, [0,255,0,255], "fbo should be green")'); - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); - // check again because many buggy implementations will have bound to the true backbuffer on deleteFramebuffer. - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150, [0,255,0,255], "fbo should be green")'); -} successfullyParsed = true; diff --git a/LayoutTests/fast/canvas/webgl/program-test.html b/LayoutTests/fast/canvas/webgl/program-test.html new file mode 100644 index 0000000..9b4575a --- /dev/null +++ b/LayoutTests/fast/canvas/webgl/program-test.html @@ -0,0 +1,311 @@ + + + + +WebGL Program Compiling/Linking Conformance Test + + + + + +
+
+ + + + + + diff --git a/Source/WebCore/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp b/Source/WebCore/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp index a23b707..2441dfb 100644 --- a/Source/WebCore/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp +++ b/Source/WebCore/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp @@ -164,7 +164,7 @@ static v8::Handle toV8Object(WebGLExtension* extension, v8::Handle extensionObject; - const char* referenceName; + const char* referenceName = 0; switch (extension->getName()) { case WebGLExtension::WebKitLoseContextName: extensionObject = toV8(static_cast(extension)); diff --git a/Source/WebCore/html/canvas/WebGLObject.cpp b/Source/WebCore/html/canvas/WebGLObject.cpp index d47013e..7b629a6 100644 --- a/Source/WebCore/html/canvas/WebGLObject.cpp +++ b/Source/WebCore/html/canvas/WebGLObject.cpp @@ -66,6 +66,16 @@ void WebGLObject::deleteObject() } } +void WebGLObject::detachContext() +{ + m_attachmentCount = 0; // Make sure OpenGL resource is deleted. + if (m_context) { + deleteObject(); + m_context->removeObject(this); + m_context = 0; + } +} + } #endif // ENABLE(WEBGL) diff --git a/Source/WebCore/html/canvas/WebGLObject.h b/Source/WebCore/html/canvas/WebGLObject.h index 3bb9f29..44cc36f 100644 --- a/Source/WebCore/html/canvas/WebGLObject.h +++ b/Source/WebCore/html/canvas/WebGLObject.h @@ -46,12 +46,7 @@ public: // FIXME: revisit this when resource sharing between contexts are implemented. void deleteObject(); - void detachContext() - { - m_attachmentCount = 0; // Make sure OpenGL resource is deleted. - deleteObject(); - m_context = 0; - } + void detachContext(); WebGLRenderingContext* context() const { return m_context; } diff --git a/Source/WebCore/html/canvas/WebGLRenderingContext.cpp b/Source/WebCore/html/canvas/WebGLRenderingContext.cpp index 30a88fa..7e7bfe3 100644 --- a/Source/WebCore/html/canvas/WebGLRenderingContext.cpp +++ b/Source/WebCore/html/canvas/WebGLRenderingContext.cpp @@ -1929,23 +1929,15 @@ bool WebGLRenderingContext::getAttachedShaders(WebGLProgram* program, VectorgetProgramiv(objectOrZero(program), GraphicsContext3D::ATTACHED_SHADERS, &numShaders); - if (numShaders) { - OwnArrayPtr shaders = adoptArrayPtr(new Platform3DObject[numShaders]); - GC3Dsizei count = 0; - m_context->getAttachedShaders(objectOrZero(program), numShaders, &count, shaders.get()); - if (count != numShaders) - return false; - shaderObjects.resize(numShaders); - for (GC3Dint ii = 0; ii < numShaders; ++ii) { - WebGLShader* shader = findShader(shaders[ii]); - if (!shader) { - shaderObjects.clear(); - return false; - } - shaderObjects[ii] = shader; - } + + const GC3Denum shaderType[] = { + GraphicsContext3D::VERTEX_SHADER, + GraphicsContext3D::FRAGMENT_SHADER + }; + for (unsigned i = 0; i < sizeof(shaderType) / sizeof(GC3Denum); ++i) { + WebGLShader* shader = program->getAttachedShader(shaderType[i]); + if (shader) + shaderObjects.append(shader); } return true; } @@ -2047,16 +2039,6 @@ WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(GC3Denum t UNUSED_PARAM(ec); if (isContextLost() || !validateFramebufferFuncParameters(target, attachment)) return WebGLGetInfo(); - switch (pname) { - case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: - case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: - case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: - case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: - break; - default: - m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); - return WebGLGetInfo(); - } if (!m_framebufferBinding || !m_framebufferBinding->object()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); @@ -4123,59 +4105,10 @@ void WebGLRenderingContext::addObject(WebGLObject* object) void WebGLRenderingContext::detachAndRemoveAllObjects() { - HashSet >::iterator pend = m_canvasObjects.end(); - for (HashSet >::iterator it = m_canvasObjects.begin(); it != pend; ++it) + while (m_canvasObjects.size() > 0) { + HashSet::iterator it = m_canvasObjects.begin(); (*it)->detachContext(); - - m_canvasObjects.clear(); -} - -WebGLTexture* WebGLRenderingContext::findTexture(Platform3DObject obj) -{ - if (!obj) - return 0; - HashSet >::iterator pend = m_canvasObjects.end(); - for (HashSet >::iterator it = m_canvasObjects.begin(); it != pend; ++it) { - if ((*it)->isTexture() && (*it)->object() == obj) - return reinterpret_cast((*it).get()); - } - return 0; -} - -WebGLRenderbuffer* WebGLRenderingContext::findRenderbuffer(Platform3DObject obj) -{ - if (!obj) - return 0; - HashSet >::iterator pend = m_canvasObjects.end(); - for (HashSet >::iterator it = m_canvasObjects.begin(); it != pend; ++it) { - if ((*it)->isRenderbuffer() && (*it)->object() == obj) - return reinterpret_cast((*it).get()); - } - return 0; -} - -WebGLBuffer* WebGLRenderingContext::findBuffer(Platform3DObject obj) -{ - if (!obj) - return 0; - HashSet >::iterator pend = m_canvasObjects.end(); - for (HashSet >::iterator it = m_canvasObjects.begin(); it != pend; ++it) { - if ((*it)->isBuffer() && (*it)->object() == obj) - return reinterpret_cast((*it).get()); } - return 0; -} - -WebGLShader* WebGLRenderingContext::findShader(Platform3DObject obj) -{ - if (!obj) - return 0; - HashSet >::iterator pend = m_canvasObjects.end(); - for (HashSet >::iterator it = m_canvasObjects.begin(); it != pend; ++it) { - if ((*it)->isShader() && (*it)->object() == obj) - return reinterpret_cast((*it).get()); - } - return 0; } WebGLGetInfo WebGLRenderingContext::getBooleanParameter(GC3Denum pname) diff --git a/Source/WebCore/html/canvas/WebGLRenderingContext.h b/Source/WebCore/html/canvas/WebGLRenderingContext.h index c4a167f..2a0a90d 100644 --- a/Source/WebCore/html/canvas/WebGLRenderingContext.h +++ b/Source/WebCore/html/canvas/WebGLRenderingContext.h @@ -329,10 +329,6 @@ public: void addObject(WebGLObject*); void detachAndRemoveAllObjects(); - WebGLTexture* findTexture(Platform3DObject); - WebGLRenderbuffer* findRenderbuffer(Platform3DObject); - WebGLBuffer* findBuffer(Platform3DObject); - WebGLShader* findShader(Platform3DObject); void markContextChanged(); void cleanupAfterGraphicsCall(bool changed) @@ -388,7 +384,7 @@ public: bool m_needsUpdate; bool m_markedCanvasDirty; - HashSet > m_canvasObjects; + HashSet m_canvasObjects; // List of bound VBO's. Used to maintain info about sizes for ARRAY_BUFFER and stored values for ELEMENT_ARRAY_BUFFER RefPtr m_boundArrayBuffer; -- cgit v1.1