From 211482b53e73a386e2aabb0d3acb92e0e7ea22d4 Mon Sep 17 00:00:00 2001 From: Nicolas Roard Date: Wed, 8 Dec 2010 11:37:30 -0800 Subject: Layers implementation in GL. - add textures management code for layers in TilesManager - add the layers drawing GL code - modify BaseLayerAndroid::drawGL() to paint the layers - modify TexturesGenerator to process layers painting requests Note: some further refactoring (when getting rid of SkLayer as a base class) will let us remove some redudant function, e.g. setAnchorPoint/setAnchorPointZ (bug:3292285) Change-Id: I3cc88575f331104d45c89e84ba27f3af755aa845 --- JavaScriptCore/wtf/Platform.h | 1 + 1 file changed, 1 insertion(+) (limited to 'JavaScriptCore/wtf') diff --git a/JavaScriptCore/wtf/Platform.h b/JavaScriptCore/wtf/Platform.h index e1fdc60..84f03de 100644 --- a/JavaScriptCore/wtf/Platform.h +++ b/JavaScriptCore/wtf/Platform.h @@ -1094,6 +1094,7 @@ /* Accelerated compositing */ #if PLATFORM(ANDROID) && !defined WTF_USE_ACCELERATED_COMPOSITING #define WTF_USE_ACCELERATED_COMPOSITING 1 +#define ENABLE_3D_RENDERING 1 #endif #if (PLATFORM(MAC) && !defined(BUILDING_ON_TIGER)) || PLATFORM(IOS) || PLATFORM(QT) || (PLATFORM(WIN) && !OS(WINCE) &&!defined(WIN_CAIRO)) -- cgit v1.1