From 62ee9670dd9beeb9a8f21d8737250c081382e2f5 Mon Sep 17 00:00:00 2001 From: Teng-Hui Zhu Date: Wed, 14 Dec 2011 10:28:42 -0800 Subject: Clean up all the old code paths before TransferQueue TransferQueue is using one GL texture per tile, which is the best in terms of memory usage. The old code paths include EGLImage mode and SurfaceTexture per tile mode. At the same time, all the locks related to EGLImage are deleted too. There should be no funcationality change here. By deleting the DoubleBufferTexture, the only thing need to be added into BaseTileTexture is the TextureInfo, which can be optimized further in the future. Change-Id: If27fbca7cb55c73d94fbde3ba02d6208707ad8f0 --- Source/WebCore/Android.mk | 2 -- 1 file changed, 2 deletions(-) (limited to 'Source/WebCore/Android.mk') diff --git a/Source/WebCore/Android.mk b/Source/WebCore/Android.mk index aa8ffe6..406cdc1 100644 --- a/Source/WebCore/Android.mk +++ b/Source/WebCore/Android.mk @@ -639,7 +639,6 @@ LOCAL_SRC_FILES := $(LOCAL_SRC_FILES) \ platform/graphics/android/BaseTileTexture.cpp \ platform/graphics/android/BitmapAllocatorAndroid.cpp \ platform/graphics/android/ClassTracker.cpp \ - platform/graphics/android/DoubleBufferedTexture.cpp \ platform/graphics/android/FontAndroid.cpp \ platform/graphics/android/FontCacheAndroid.cpp \ platform/graphics/android/FontCustomPlatformData.cpp \ @@ -673,7 +672,6 @@ LOCAL_SRC_FILES := $(LOCAL_SRC_FILES) \ platform/graphics/android/ScrollableLayerAndroid.cpp \ platform/graphics/android/SharedBufferStream.cpp \ platform/graphics/android/ShaderProgram.cpp \ - platform/graphics/android/SharedTexture.cpp \ platform/graphics/android/TextureInfo.cpp \ platform/graphics/android/TexturesGenerator.cpp \ platform/graphics/android/TilesManager.cpp \ -- cgit v1.1