From fa807bd31774157959640810e564fbe64338e8e3 Mon Sep 17 00:00:00 2001 From: Nicolas Roard Date: Thu, 11 Aug 2011 18:34:30 -0700 Subject: Implement partial repaint for layers (at the tile level) Fixes a scheduling problem with layers bug:3392331 bug:5145259 Change-Id: I2ea2c91f2c6d6f5288375cb5ebdaa69819b740be --- Source/WebCore/platform/graphics/android/BaseTileTexture.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'Source/WebCore/platform/graphics/android/BaseTileTexture.cpp') diff --git a/Source/WebCore/platform/graphics/android/BaseTileTexture.cpp b/Source/WebCore/platform/graphics/android/BaseTileTexture.cpp index c964e04..7e6a57d 100644 --- a/Source/WebCore/platform/graphics/android/BaseTileTexture.cpp +++ b/Source/WebCore/platform/graphics/android/BaseTileTexture.cpp @@ -264,8 +264,7 @@ bool BaseTileTexture::readyFor(BaseTile* baseTile) (info->m_x == baseTile->x()) && (info->m_y == baseTile->y()) && (info->m_scale == baseTile->scale()) && - (info->m_painter == baseTile->painter()) && - (info->m_picture == baseTile->lastPaintedPicture())) + (info->m_painter == baseTile->painter())) return true; XLOG("readyFor return false for tile x, y (%d %d) texId %d ," -- cgit v1.1