From 73b4552f8e4e89529f6f44378b80a31f764c1377 Mon Sep 17 00:00:00 2001 From: John Reck Date: Sun, 18 Sep 2011 11:03:03 -0700 Subject: We be GL ringing it all over them layers Bug: 5333083 Change-Id: Ia2b03d8d9e0167d06f8a900152e25e66372acd59 --- Source/WebCore/platform/graphics/android/GLWebViewState.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/WebCore/platform/graphics/android/GLWebViewState.h') diff --git a/Source/WebCore/platform/graphics/android/GLWebViewState.h b/Source/WebCore/platform/graphics/android/GLWebViewState.h index a7803de..6c7d31e 100644 --- a/Source/WebCore/platform/graphics/android/GLWebViewState.h +++ b/Source/WebCore/platform/graphics/android/GLWebViewState.h @@ -179,7 +179,7 @@ public: void setRings(Vector& rings, bool isPressed); void resetRings(); - void drawFocusRing(IntRect& rect); + void drawFocusRing(SkRect& rect); TiledPage* sibling(TiledPage* page); TiledPage* frontPage(); @@ -269,7 +269,7 @@ private: bool m_measurePerfs; #endif bool m_displayRings; - Vector m_rings; + SkRegion m_rings; bool m_ringsIsPressed; int m_focusRingTexture; -- cgit v1.1