From 971c16ea709cb4f93e0327431ea27a920d5ad1d2 Mon Sep 17 00:00:00 2001 From: Teng-Hui Zhu Date: Fri, 2 Sep 2011 10:54:20 -0700 Subject: The CPU code path for uploading the textures This is just for debugging anything related to the driver/HW. Change-Id: I26757f8259ec6b6c2406f78bf7aa9c5f527e31e7 --- Source/WebCore/platform/graphics/android/TransferQueue.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'Source/WebCore/platform/graphics/android/TransferQueue.cpp') diff --git a/Source/WebCore/platform/graphics/android/TransferQueue.cpp b/Source/WebCore/platform/graphics/android/TransferQueue.cpp index 851d02c..095d014 100644 --- a/Source/WebCore/platform/graphics/android/TransferQueue.cpp +++ b/Source/WebCore/platform/graphics/android/TransferQueue.cpp @@ -260,9 +260,15 @@ void TransferQueue::updateDirtyBaseTiles() continue; } +#if DEBUG_TRANSFER_USING_CPU_UPLOAD + // Here we just need to upload the bitmap content to the GL Texture + GLUtils::updateTextureWithBitmap(destTexture->m_ownTextureId, 0, 0, + m_transferQueue[index].bitmap); +#else blitTileFromQueue(m_fboID, destTexture, m_sharedSurfaceTextureId, m_sharedSurfaceTexture->getCurrentTextureTarget()); +#endif // After the base tile copied into the GL texture, we need to // update the texture's info such that at draw time, readyFor @@ -335,6 +341,9 @@ void TransferQueue::updateQueueWithBitmap(const TileRenderInfo* renderInfo, m_transferQueueItemLocks.lock(); // b) After update the Surface Texture, now udpate the transfer queue info. addItemInTransferQueue(renderInfo); +#if DEBUG_TRANSFER_USING_CPU_UPLOAD + bitmap.copyTo(&(m_transferQueue[m_transferQueueIndex].bitmap), bitmap.config()); +#endif m_transferQueueItemLocks.unlock(); XLOG("Bitmap updated x, y %d %d, baseTile %p", renderInfo->x, renderInfo->y, renderInfo->baseTile); -- cgit v1.1