From 5c1199e7a7ad05f8f26e595ddb355dabe7f93e88 Mon Sep 17 00:00:00 2001 From: Teng-Hui Zhu Date: Tue, 21 Jun 2011 10:13:49 -0700 Subject: Fix the Surface Texture Issue on the phones Change-Id: Ibee33c53d65a6c1b98f5e88ed79862cd30418347 --- Source/WebCore/platform/graphics/android/ShaderProgram.cpp | 1 + Source/WebCore/platform/graphics/android/SharedTexture.cpp | 2 ++ 2 files changed, 3 insertions(+) (limited to 'Source/WebCore/platform') diff --git a/Source/WebCore/platform/graphics/android/ShaderProgram.cpp b/Source/WebCore/platform/graphics/android/ShaderProgram.cpp index f2b2dc8..635130b 100644 --- a/Source/WebCore/platform/graphics/android/ShaderProgram.cpp +++ b/Source/WebCore/platform/graphics/android/ShaderProgram.cpp @@ -51,6 +51,7 @@ static const char gVertexShader[] = "}\n"; static const char gFragmentShader[] = + "#extension GL_OES_EGL_image_external : require\n" "precision mediump float;\n" "varying vec2 v_texCoord; \n" "uniform float alpha; \n" diff --git a/Source/WebCore/platform/graphics/android/SharedTexture.cpp b/Source/WebCore/platform/graphics/android/SharedTexture.cpp index 5f1cd77..ecd9f54 100644 --- a/Source/WebCore/platform/graphics/android/SharedTexture.cpp +++ b/Source/WebCore/platform/graphics/android/SharedTexture.cpp @@ -203,6 +203,8 @@ TextureInfo* SharedTexture::lockTarget() glBindTexture(GL_TEXTURE_2D, m_sourceTexture->m_textureId); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); return m_sourceTexture; } -- cgit v1.1