From cad810f21b803229eb11403f9209855525a25d57 Mon Sep 17 00:00:00 2001 From: Steve Block Date: Fri, 6 May 2011 11:45:16 +0100 Subject: Merge WebKit at r75315: Initial merge by git. Change-Id: I570314b346ce101c935ed22a626b48c2af266b84 --- Source/WebCore/rendering/RenderBlockLineLayout.cpp | 2244 ++++++++++++++++++++ 1 file changed, 2244 insertions(+) create mode 100644 Source/WebCore/rendering/RenderBlockLineLayout.cpp (limited to 'Source/WebCore/rendering/RenderBlockLineLayout.cpp') diff --git a/Source/WebCore/rendering/RenderBlockLineLayout.cpp b/Source/WebCore/rendering/RenderBlockLineLayout.cpp new file mode 100644 index 0000000..1d909a3 --- /dev/null +++ b/Source/WebCore/rendering/RenderBlockLineLayout.cpp @@ -0,0 +1,2244 @@ +/* + * Copyright (C) 2000 Lars Knoll (knoll@kde.org) + * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010 Apple Inc. All right reserved. + * Copyright (C) 2010 Google Inc. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +#include "config.h" + +#include "BidiResolver.h" +#include "CharacterNames.h" +#include "Hyphenation.h" +#include "InlineIterator.h" +#include "InlineTextBox.h" +#include "Logging.h" +#include "RenderArena.h" +#include "RenderInline.h" +#include "RenderLayer.h" +#include "RenderListMarker.h" +#include "RenderView.h" +#include "Settings.h" +#include "TrailingFloatsRootInlineBox.h" +#include "VerticalPositionCache.h" +#include "break_lines.h" +#include +#include +#include +#include +#ifdef ANDROID_LAYOUT +#include "Frame.h" +#include "FrameTree.h" +#include "Settings.h" +#include "Text.h" +#include "HTMLNames.h" +#endif // ANDROID_LAYOUT + +#if ENABLE(SVG) +#include "RenderSVGInlineText.h" +#include "SVGRootInlineBox.h" +#endif + +using namespace std; +using namespace WTF; +using namespace Unicode; + +namespace WebCore { + +// We don't let our line box tree for a single line get any deeper than this. +const unsigned cMaxLineDepth = 200; + +static int getBorderPaddingMargin(RenderBoxModelObject* child, bool endOfInline) +{ + if (endOfInline) + return child->marginEnd() + child->paddingEnd() + child->borderEnd(); + return child->marginStart() + child->paddingStart() + child->borderStart(); +} + +static int inlineLogicalWidth(RenderObject* child, bool start = true, bool end = true) +{ + unsigned lineDepth = 1; + int extraWidth = 0; + RenderObject* parent = child->parent(); + while (parent->isInline() && !parent->isInlineBlockOrInlineTable() && lineDepth++ < cMaxLineDepth) { + if (start && !child->previousSibling()) + extraWidth += getBorderPaddingMargin(toRenderBoxModelObject(parent), false); + if (end && !child->nextSibling()) + extraWidth += getBorderPaddingMargin(toRenderBoxModelObject(parent), true); + child = parent; + parent = child->parent(); + } + return extraWidth; +} + +static void checkMidpoints(LineMidpointState& lineMidpointState, InlineIterator& lBreak) +{ + // Check to see if our last midpoint is a start point beyond the line break. If so, + // shave it off the list, and shave off a trailing space if the previous end point doesn't + // preserve whitespace. + if (lBreak.obj && lineMidpointState.numMidpoints && !(lineMidpointState.numMidpoints % 2)) { + InlineIterator* midpoints = lineMidpointState.midpoints.data(); + InlineIterator& endpoint = midpoints[lineMidpointState.numMidpoints - 2]; + const InlineIterator& startpoint = midpoints[lineMidpointState.numMidpoints - 1]; + InlineIterator currpoint = endpoint; + while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak) + currpoint.increment(); + if (currpoint == lBreak) { + // We hit the line break before the start point. Shave off the start point. + lineMidpointState.numMidpoints--; + if (endpoint.obj->style()->collapseWhiteSpace()) + endpoint.pos--; + } + } +} + +static void addMidpoint(LineMidpointState& lineMidpointState, const InlineIterator& midpoint) +{ + if (lineMidpointState.midpoints.size() <= lineMidpointState.numMidpoints) + lineMidpointState.midpoints.grow(lineMidpointState.numMidpoints + 10); + + InlineIterator* midpoints = lineMidpointState.midpoints.data(); + midpoints[lineMidpointState.numMidpoints++] = midpoint; +} + +void RenderBlock::appendRunsForObject(int start, int end, RenderObject* obj, InlineBidiResolver& resolver) +{ + if (start > end || obj->isFloating() || + (obj->isPositioned() && !obj->style()->hasStaticX() && !obj->style()->hasStaticY() && !obj->container()->isRenderInline())) + return; + + LineMidpointState& lineMidpointState = resolver.midpointState(); + bool haveNextMidpoint = (lineMidpointState.currentMidpoint < lineMidpointState.numMidpoints); + InlineIterator nextMidpoint; + if (haveNextMidpoint) + nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidpoint]; + if (lineMidpointState.betweenMidpoints) { + if (!(haveNextMidpoint && nextMidpoint.obj == obj)) + return; + // This is a new start point. Stop ignoring objects and + // adjust our start. + lineMidpointState.betweenMidpoints = false; + start = nextMidpoint.pos; + lineMidpointState.currentMidpoint++; + if (start < end) + return appendRunsForObject(start, end, obj, resolver); + } else { + if (!haveNextMidpoint || (obj != nextMidpoint.obj)) { + resolver.addRun(new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir())); + return; + } + + // An end midpoint has been encountered within our object. We + // need to go ahead and append a run with our endpoint. + if (static_cast(nextMidpoint.pos + 1) <= end) { + lineMidpointState.betweenMidpoints = true; + lineMidpointState.currentMidpoint++; + if (nextMidpoint.pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it. + if (static_cast(nextMidpoint.pos + 1) > start) + resolver.addRun(new (obj->renderArena()) + BidiRun(start, nextMidpoint.pos + 1, obj, resolver.context(), resolver.dir())); + return appendRunsForObject(nextMidpoint.pos + 1, end, obj, resolver); + } + } else + resolver.addRun(new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir())); + } +} + +static inline InlineBox* createInlineBoxForRenderer(RenderObject* obj, bool isRootLineBox, bool isOnlyRun = false) +{ + if (isRootLineBox) + return toRenderBlock(obj)->createAndAppendRootInlineBox(); + + if (obj->isText()) { + InlineTextBox* textBox = toRenderText(obj)->createInlineTextBox(); + // We only treat a box as text for a
if we are on a line by ourself or in strict mode + // (Note the use of strict mode. In "almost strict" mode, we don't treat the box for
as text.) + if (obj->isBR()) + textBox->setIsText(isOnlyRun || obj->document()->inNoQuirksMode()); + return textBox; + } + + if (obj->isBox()) + return toRenderBox(obj)->createInlineBox(); + + return toRenderInline(obj)->createAndAppendInlineFlowBox(); +} + +static inline void dirtyLineBoxesForRenderer(RenderObject* o, bool fullLayout) +{ + if (o->isText()) { + if (o->preferredLogicalWidthsDirty() && o->isCounter()) + toRenderText(o)->computePreferredLogicalWidths(0); // FIXME: Counters depend on this hack. No clue why. Should be investigated and removed. + toRenderText(o)->dirtyLineBoxes(fullLayout); + } else + toRenderInline(o)->dirtyLineBoxes(fullLayout); +} + +InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj, bool firstLine) +{ + // See if we have an unconstructed line box for this object that is also + // the last item on the line. + unsigned lineDepth = 1; + InlineFlowBox* childBox = 0; + InlineFlowBox* parentBox = 0; + InlineFlowBox* result = 0; + do { + ASSERT(obj->isRenderInline() || obj == this); + + // Get the last box we made for this render object. + parentBox = obj->isRenderInline() ? toRenderInline(obj)->lastLineBox() : toRenderBlock(obj)->lastLineBox(); + + // If this box is constructed then it is from a previous line, and we need + // to make a new box for our line. If this box is unconstructed but it has + // something following it on the line, then we know we have to make a new box + // as well. In this situation our inline has actually been split in two on + // the same line (this can happen with very fancy language mixtures). + bool constructedNewBox = false; + if (!parentBox || parentBox->isConstructed() || parentBox->nextOnLine()) { + // We need to make a new box for this render object. Once + // made, we need to place it at the end of the current line. + InlineBox* newBox = createInlineBoxForRenderer(obj, obj == this); + ASSERT(newBox->isInlineFlowBox()); + parentBox = static_cast(newBox); + parentBox->setFirstLineStyleBit(firstLine); + parentBox->setIsHorizontal(style()->isHorizontalWritingMode()); + constructedNewBox = true; + } + + if (!result) + result = parentBox; + + // If we have hit the block itself, then |box| represents the root + // inline box for the line, and it doesn't have to be appended to any parent + // inline. + if (childBox) + parentBox->addToLine(childBox); + + if (!constructedNewBox || obj == this) + break; + + childBox = parentBox; + + // If we've exceeded our line depth, then jump straight to the root and skip all the remaining + // intermediate inline flows. + obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent(); + + } while (true); + + return result; +} + +RootInlineBox* RenderBlock::constructLine(unsigned runCount, BidiRun* firstRun, BidiRun* lastRun, bool firstLine, bool lastLine, RenderObject* endObject) +{ + ASSERT(firstRun); + + bool rootHasSelectedChildren = false; + InlineFlowBox* parentBox = 0; + for (BidiRun* r = firstRun; r; r = r->next()) { + // Create a box for our object. + bool isOnlyRun = (runCount == 1); + if (runCount == 2 && !r->m_object->isListMarker()) + isOnlyRun = (!style()->isLeftToRightDirection() ? lastRun : firstRun)->m_object->isListMarker(); + + InlineBox* box = createInlineBoxForRenderer(r->m_object, false, isOnlyRun); + r->m_box = box; + + ASSERT(box); + if (!box) + continue; + + if (!rootHasSelectedChildren && box->renderer()->selectionState() != RenderObject::SelectionNone) + rootHasSelectedChildren = true; + + // If we have no parent box yet, or if the run is not simply a sibling, + // then we need to construct inline boxes as necessary to properly enclose the + // run's inline box. + if (!parentBox || parentBox->renderer() != r->m_object->parent()) + // Create new inline boxes all the way back to the appropriate insertion point. + parentBox = createLineBoxes(r->m_object->parent(), firstLine); + + // Append the inline box to this line. + parentBox->addToLine(box); + + bool visuallyOrdered = r->m_object->style()->visuallyOrdered(); + box->setBidiLevel(visuallyOrdered ? 0 : r->level()); + + if (box->isInlineTextBox()) { + InlineTextBox* text = static_cast(box); + text->setStart(r->m_start); + text->setLen(r->m_stop - r->m_start); + text->m_dirOverride = r->dirOverride(visuallyOrdered); + if (r->m_hasHyphen) + text->setHasHyphen(true); + } + } + + // We should have a root inline box. It should be unconstructed and + // be the last continuation of our line list. + ASSERT(lastLineBox() && !lastLineBox()->isConstructed()); + + // Set the m_selectedChildren flag on the root inline box if one of the leaf inline box + // from the bidi runs walk above has a selection state. + if (rootHasSelectedChildren) + lastLineBox()->root()->setHasSelectedChildren(true); + + // Set bits on our inline flow boxes that indicate which sides should + // paint borders/margins/padding. This knowledge will ultimately be used when + // we determine the horizontal positions and widths of all the inline boxes on + // the line. + lastLineBox()->determineSpacingForFlowBoxes(lastLine, endObject); + + // Now mark the line boxes as being constructed. + lastLineBox()->setConstructed(); + + // Return the last line. + return lastRootBox(); +} + +void RenderBlock::computeInlineDirectionPositionsForLine(RootInlineBox* lineBox, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd, GlyphOverflowAndFallbackFontsMap& textBoxDataMap) +{ + // First determine our total logical width. + int availableLogicalWidth = availableLogicalWidthForLine(logicalHeight(), firstLine); + int totalLogicalWidth = lineBox->getFlowSpacingLogicalWidth(); + bool needsWordSpacing = false; + unsigned numSpaces = 0; + ETextAlign textAlign = style()->textAlign(); + + for (BidiRun* r = firstRun; r; r = r->next()) { + if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak()) + continue; // Positioned objects are only participating to figure out their + // correct static x position. They have no effect on the width. + // Similarly, line break boxes have no effect on the width. + if (r->m_object->isText()) { + RenderText* rt = toRenderText(r->m_object); + + if (textAlign == JUSTIFY && r != trailingSpaceRun) { + const UChar* characters = rt->characters(); + for (int i = r->m_start; i < r->m_stop; i++) { + UChar c = characters[i]; + if (c == ' ' || c == '\n' || c == '\t') + numSpaces++; + } + } + + if (int length = rt->textLength()) { + if (!r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start])) + totalLogicalWidth += rt->style(firstLine)->font().wordSpacing(); + needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length; + } + HashSet fallbackFonts; + GlyphOverflow glyphOverflow; + int hyphenWidth = 0; + if (static_cast(r->m_box)->hasHyphen()) { + const AtomicString& hyphenString = rt->style()->hyphenString(); + hyphenWidth = rt->style(firstLine)->font().width(TextRun(hyphenString.characters(), hyphenString.length())); + } + r->m_box->setLogicalWidth(rt->width(r->m_start, r->m_stop - r->m_start, totalLogicalWidth, firstLine, &fallbackFonts, &glyphOverflow) + hyphenWidth); + if (!fallbackFonts.isEmpty()) { + ASSERT(r->m_box->isText()); + GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(static_cast(r->m_box), make_pair(Vector(), GlyphOverflow())).first; + ASSERT(it->second.first.isEmpty()); + copyToVector(fallbackFonts, it->second.first); + } + if ((glyphOverflow.top || glyphOverflow.bottom || glyphOverflow.left || glyphOverflow.right)) { + ASSERT(r->m_box->isText()); + GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(static_cast(r->m_box), make_pair(Vector(), GlyphOverflow())).first; + it->second.second = glyphOverflow; + } + } else if (!r->m_object->isRenderInline()) { + RenderBox* renderBox = toRenderBox(r->m_object); + renderBox->computeLogicalWidth(); + r->m_box->setLogicalWidth(logicalWidthForChild(renderBox)); + totalLogicalWidth += marginStartForChild(renderBox) + marginEndForChild(renderBox); + } + + totalLogicalWidth += r->m_box->logicalWidth(); + } + + // Armed with the total width of the line (without justification), + // we now examine our text-align property in order to determine where to position the + // objects horizontally. The total width of the line can be increased if we end up + // justifying text. + int logicalLeft = logicalLeftOffsetForLine(logicalHeight(), firstLine); + switch (textAlign) { + case LEFT: + case WEBKIT_LEFT: + // The direction of the block should determine what happens with wide lines. In + // particular with RTL blocks, wide lines should still spill out to the left. + if (style()->isLeftToRightDirection()) { + if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) + trailingSpaceRun->m_box->setLogicalWidth(max(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth)); + } else { + if (trailingSpaceRun) + trailingSpaceRun->m_box->setLogicalWidth(0); + else if (totalLogicalWidth > availableLogicalWidth) + logicalLeft -= (totalLogicalWidth - availableLogicalWidth); + } + break; + case JUSTIFY: + if (numSpaces && !reachedEnd && !lineBox->endsWithBreak()) { + if (trailingSpaceRun) { + totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); + trailingSpaceRun->m_box->setLogicalWidth(0); + } + break; + } + // fall through + case TAAUTO: + numSpaces = 0; + // for right to left fall through to right aligned + if (style()->isLeftToRightDirection()) { + if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) + trailingSpaceRun->m_box->setLogicalWidth(max(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth)); + break; + } + case RIGHT: + case WEBKIT_RIGHT: + // Wide lines spill out of the block based off direction. + // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right + // side of the block. + if (style()->isLeftToRightDirection()) { + if (trailingSpaceRun) { + totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); + trailingSpaceRun->m_box->setLogicalWidth(0); + } + if (totalLogicalWidth < availableLogicalWidth) + logicalLeft += availableLogicalWidth - totalLogicalWidth; + } else { + if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) { + trailingSpaceRun->m_box->setLogicalWidth(max(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth)); + totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); + } else + logicalLeft += availableLogicalWidth - totalLogicalWidth; + } + break; + case CENTER: + case WEBKIT_CENTER: + int trailingSpaceWidth = 0; + if (trailingSpaceRun) { + totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); + trailingSpaceWidth = min(trailingSpaceRun->m_box->logicalWidth(), (availableLogicalWidth - totalLogicalWidth + 1) / 2); + trailingSpaceRun->m_box->setLogicalWidth(max(0, trailingSpaceWidth)); + } + if (style()->isLeftToRightDirection()) + logicalLeft += max((availableLogicalWidth - totalLogicalWidth) / 2, 0); + else + logicalLeft += totalLogicalWidth > availableLogicalWidth ? (availableLogicalWidth - totalLogicalWidth) : (availableLogicalWidth - totalLogicalWidth) / 2 - trailingSpaceWidth; + break; + } + + if (numSpaces) { + for (BidiRun* r = firstRun; r; r = r->next()) { + if (!r->m_box || r == trailingSpaceRun) + continue; + + int spaceAdd = 0; + if (r->m_object->isText()) { + unsigned spaces = 0; + const UChar* characters = toRenderText(r->m_object)->characters(); + for (int i = r->m_start; i < r->m_stop; i++) { + UChar c = characters[i]; + if (c == ' ' || c == '\n' || c == '\t') + spaces++; + } + + ASSERT(spaces <= numSpaces); + + // Only justify text if whitespace is collapsed. + if (r->m_object->style()->collapseWhiteSpace()) { + spaceAdd = (availableLogicalWidth - totalLogicalWidth) * spaces / numSpaces; + static_cast(r->m_box)->setSpaceAdd(spaceAdd); + totalLogicalWidth += spaceAdd; + } + numSpaces -= spaces; + if (!numSpaces) + break; + } + } + } + + // The widths of all runs are now known. We can now place every inline box (and + // compute accurate widths for the inline flow boxes). + needsWordSpacing = false; + lineBox->placeBoxesInInlineDirection(logicalLeft, needsWordSpacing, textBoxDataMap); +} + +void RenderBlock::computeBlockDirectionPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun, GlyphOverflowAndFallbackFontsMap& textBoxDataMap, + VerticalPositionCache& verticalPositionCache) +{ + setLogicalHeight(lineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache)); + lineBox->setBlockLogicalHeight(logicalHeight()); + + // Now make sure we place replaced render objects correctly. + for (BidiRun* r = firstRun; r; r = r->next()) { + ASSERT(r->m_box); + if (!r->m_box) + continue; // Skip runs with no line boxes. + + // Align positioned boxes with the top of the line box. This is + // a reasonable approximation of an appropriate y position. + if (r->m_object->isPositioned()) + r->m_box->setLogicalTop(logicalHeight()); + + // Position is used to properly position both replaced elements and + // to update the static normal flow x/y of positioned elements. + if (r->m_object->isText()) + toRenderText(r->m_object)->positionLineBox(r->m_box); + else if (r->m_object->isBox()) + toRenderBox(r->m_object)->positionLineBox(r->m_box); + } + // Positioned objects and zero-length text nodes destroy their boxes in + // position(), which unnecessarily dirties the line. + lineBox->markDirty(false); +} + +static inline bool isCollapsibleSpace(UChar character, RenderText* renderer) +{ + if (character == ' ' || character == '\t' || character == softHyphen) + return true; + if (character == '\n') + return !renderer->style()->preserveNewline(); + if (character == noBreakSpace) + return renderer->style()->nbspMode() == SPACE; + return false; +} + +void RenderBlock::layoutInlineChildren(bool relayoutChildren, int& repaintLogicalTop, int& repaintLogicalBottom) +{ + bool useRepaintBounds = false; + + m_overflow.clear(); + + setLogicalHeight(borderBefore() + paddingBefore()); + + // Figure out if we should clear out our line boxes. + // FIXME: Handle resize eventually! + bool fullLayout = !firstLineBox() || selfNeedsLayout() || relayoutChildren; + if (fullLayout) + lineBoxes()->deleteLineBoxes(renderArena()); + + // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't + // clip. + // FIXME: CSS3 says that descendants that are clipped must also know how to truncate. This is insanely + // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense + // anyway, so we won't worry about following the draft here. + bool hasTextOverflow = style()->textOverflow() && hasOverflowClip(); + + // Walk all the lines and delete our ellipsis line boxes if they exist. + if (hasTextOverflow) + deleteEllipsisLineBoxes(); + + if (firstChild()) { +#ifdef ANDROID_LAYOUT + // if we are in fitColumnToScreen mode + // and the current object is not float:right in LTR or not float:left in RTL, + // and text align is auto, or justify or left in LTR, or right in RTL, we + // will wrap text around screen width so that it doesn't need to scroll + // horizontally when reading a paragraph. + // In case the line height is less than the font size, we skip + // the text wrapping since this will cause text overlapping. + // If a text has background image, we ignore text wrapping, + // otherwise the background will be potentially messed up. + const Settings* settings = document()->settings(); + bool doTextWrap = settings && settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen; + if (doTextWrap) { + int ta = style()->textAlign(); + int dir = style()->direction(); + bool autowrap = style()->autoWrap(); + // if the RenderBlock is positioned, don't wrap text around screen + // width as it may cause text to overlap. + bool positioned = isPositioned(); + EFloat cssfloat = style()->floating(); + const int lineHeight = style()->computedLineHeight(); + const int fontSize = style()->fontSize(); + doTextWrap = autowrap && !positioned && + (fontSize <= lineHeight) && !style()->hasBackground() && + (((dir == LTR && cssfloat != FRIGHT) || + (dir == RTL && cssfloat != FLEFT)) && + ((ta == TAAUTO) || (ta == JUSTIFY) || + ((ta == LEFT || ta == WEBKIT_LEFT) && (dir == LTR)) || + ((ta == RIGHT || ta == WEBKIT_RIGHT) && (dir == RTL)))); + } + bool hasTextToWrap = false; +#endif + // layout replaced elements + bool endOfInline = false; + RenderObject* o = bidiFirst(this, 0, false); + Vector floats; + bool hasInlineChild = false; + while (o) { + if (!hasInlineChild && o->isInline()) + hasInlineChild = true; + + if (o->isReplaced() || o->isFloating() || o->isPositioned()) { + RenderBox* box = toRenderBox(o); + + if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent()) + o->setChildNeedsLayout(true, false); + + // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths. + if (relayoutChildren && (o->style()->paddingStart().isPercent() || o->style()->paddingEnd().isPercent())) + o->setPreferredLogicalWidthsDirty(true, false); + + if (o->isPositioned()) + o->containingBlock()->insertPositionedObject(box); +#if PLATFORM(ANDROID) + else { +#ifdef ANDROID_LAYOUT + // ignore text wrap for textField or menuList + if (doTextWrap && (o->isTextField() || o->isMenuList())) + doTextWrap = false; +#endif + if (o->isFloating()) + floats.append(FloatWithRect(box)); + else if (fullLayout || o->needsLayout()) { + // Replaced elements + toRenderBox(o)->dirtyLineBoxes(fullLayout); + o->layoutIfNeeded(); + } + } +#else + else if (o->isFloating()) + floats.append(FloatWithRect(box)); + else if (fullLayout || o->needsLayout()) { + // Replaced elements + toRenderBox(o)->dirtyLineBoxes(fullLayout); + o->layoutIfNeeded(); + } +#endif // PLATFORM(ANDROID) + } else if (o->isText() || (o->isRenderInline() && !endOfInline)) { + if (fullLayout || o->selfNeedsLayout()) + dirtyLineBoxesForRenderer(o, fullLayout); + o->setNeedsLayout(false); +#ifdef ANDROID_LAYOUT + if (doTextWrap && !hasTextToWrap && o->isText()) { + Node* node = o->node(); + // as it is very common for sites to use a serial of or + //
  • as tabs, we don't force text to wrap if all the text + // are short and within an or
  • tag, and only separated + // by short word like "|" or ";". + if (node && node->isTextNode() && + !static_cast(node)->containsOnlyWhitespace()) { + int length = static_cast(node)->length(); + // FIXME, need a magic number to decide it is too long to + // be a tab. Pick 25 for now as it covers around 160px + // (half of 320px) with the default font. + if (length > 25 || (length > 3 && + (!node->parentOrHostNode()->hasTagName(HTMLNames::aTag) && + !node->parentOrHostNode()->hasTagName(HTMLNames::liTag)))) + hasTextToWrap = true; + } + } +#endif + } + o = bidiNext(this, o, 0, false, &endOfInline); + } + +#ifdef ANDROID_LAYOUT + // try to make sure that inline text will not span wider than the + // screen size unless the container has a fixed height, + if (doTextWrap && hasTextToWrap) { + // check all the nested containing blocks, unless it is table or + // table-cell, to make sure there is no fixed height as it implies + // fixed layout. If we constrain the text to fit screen, we may + // cause text overlap with the block after. + bool isConstrained = false; + RenderObject* obj = this; + while (obj) { + if (obj->style()->height().isFixed() && (!obj->isTable() && !obj->isTableCell())) { + isConstrained = true; + break; + } + if (obj->isFloating() || obj->isPositioned()) { + // floating and absolute or fixed positioning are done out + // of normal flow. Don't need to worry about height any more. + break; + } + obj = obj->container(); + } + if (!isConstrained) { + int textWrapWidth = view()->frameView()->textWrapWidth(); + int padding = paddingLeft() + paddingRight(); + if (textWrapWidth > 0 && width() > (textWrapWidth + padding)) { + // limit the content width (width excluding padding) to be + // (textWrapWidth - 2 * ANDROID_FCTS_MARGIN_PADDING) + int maxWidth = textWrapWidth - 2 * ANDROID_FCTS_MARGIN_PADDING + padding; + setWidth(min(width(), maxWidth)); + m_minPreferredLogicalWidth = min(m_minPreferredLogicalWidth, maxWidth); + m_maxPreferredLogicalWidth = min(m_maxPreferredLogicalWidth, maxWidth); + + IntRect overflow = layoutOverflowRect(); + if (overflow.width() > maxWidth) { + overflow.setWidth(maxWidth); + clearLayoutOverflow(); + addLayoutOverflow(overflow); + } + } + } + } +#endif + // We want to skip ahead to the first dirty line + InlineBidiResolver resolver; + unsigned floatIndex; + bool firstLine = true; + bool previousLineBrokeCleanly = true; + RootInlineBox* startLine = determineStartPosition(firstLine, fullLayout, previousLineBrokeCleanly, resolver, floats, floatIndex, + useRepaintBounds, repaintLogicalTop, repaintLogicalBottom); + + if (fullLayout && hasInlineChild && !selfNeedsLayout()) { + setNeedsLayout(true, false); // Mark ourselves as needing a full layout. This way we'll repaint like + // we're supposed to. + RenderView* v = view(); + if (v && !v->doingFullRepaint() && hasLayer()) { + // Because we waited until we were already inside layout to discover + // that the block really needed a full layout, we missed our chance to repaint the layer + // before layout started. Luckily the layer has cached the repaint rect for its original + // position and size, and so we can use that to make a repaint happen now. + repaintUsingContainer(containerForRepaint(), layer()->repaintRect()); + } + } + + FloatingObject* lastFloat = m_floatingObjects ? m_floatingObjects->last() : 0; + + LineMidpointState& lineMidpointState = resolver.midpointState(); + + // We also find the first clean line and extract these lines. We will add them back + // if we determine that we're able to synchronize after handling all our dirty lines. + InlineIterator cleanLineStart; + BidiStatus cleanLineBidiStatus; + int endLineLogicalTop = 0; + RootInlineBox* endLine = (fullLayout || !startLine) ? + 0 : determineEndPosition(startLine, cleanLineStart, cleanLineBidiStatus, endLineLogicalTop); + + if (startLine) { + if (!useRepaintBounds) { + useRepaintBounds = true; + repaintLogicalTop = logicalHeight(); + repaintLogicalBottom = logicalHeight(); + } + RenderArena* arena = renderArena(); + RootInlineBox* box = startLine; + while (box) { + repaintLogicalTop = min(repaintLogicalTop, beforeSideVisualOverflowForLine(box)); + repaintLogicalBottom = max(repaintLogicalBottom, afterSideVisualOverflowForLine(box)); + RootInlineBox* next = box->nextRootBox(); + box->deleteLine(arena); + box = next; + } + } + + InlineIterator end = resolver.position(); + + if (!fullLayout && lastRootBox() && lastRootBox()->endsWithBreak()) { + // If the last line before the start line ends with a line break that clear floats, + // adjust the height accordingly. + // A line break can be either the first or the last object on a line, depending on its direction. + if (InlineBox* lastLeafChild = lastRootBox()->lastLeafChild()) { + RenderObject* lastObject = lastLeafChild->renderer(); + if (!lastObject->isBR()) + lastObject = lastRootBox()->firstLeafChild()->renderer(); + if (lastObject->isBR()) { + EClear clear = lastObject->style()->clear(); + if (clear != CNONE) + newLine(clear); + } + } + } + + bool endLineMatched = false; + bool checkForEndLineMatch = endLine; + bool checkForFloatsFromLastLine = false; + + bool isLineEmpty = true; + bool paginated = view()->layoutState() && view()->layoutState()->isPaginated(); + + VerticalPositionCache verticalPositionCache; + + while (!end.atEnd()) { + // FIXME: Is this check necessary before the first iteration or can it be moved to the end? + if (checkForEndLineMatch && (endLineMatched = matchedEndLine(resolver, cleanLineStart, cleanLineBidiStatus, endLine, endLineLogicalTop, repaintLogicalBottom, repaintLogicalTop))) + break; + + lineMidpointState.reset(); + + isLineEmpty = true; + + EClear clear = CNONE; + bool hyphenated; + + InlineIterator oldEnd = end; + FloatingObject* lastFloatFromPreviousLine = m_floatingObjects ? m_floatingObjects->last() : 0; + end = findNextLineBreak(resolver, firstLine, isLineEmpty, previousLineBrokeCleanly, hyphenated, &clear, lastFloatFromPreviousLine); + if (resolver.position().atEnd()) { + resolver.deleteRuns(); + checkForFloatsFromLastLine = true; + break; + } + ASSERT(end != resolver.position()); + + if (!isLineEmpty) { + resolver.createBidiRunsForLine(end, style()->visuallyOrdered(), previousLineBrokeCleanly); + ASSERT(resolver.position() == end); + + BidiRun* trailingSpaceRun = 0; + if (!previousLineBrokeCleanly && resolver.runCount() && resolver.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace() + && resolver.logicallyLastRun()->m_object->style()->autoWrap()) { + trailingSpaceRun = resolver.logicallyLastRun(); + RenderObject* lastObject = trailingSpaceRun->m_object; + if (lastObject->isText()) { + RenderText* lastText = toRenderText(lastObject); + const UChar* characters = lastText->characters(); + int firstSpace = trailingSpaceRun->stop(); + while (firstSpace > trailingSpaceRun->start()) { + UChar current = characters[firstSpace - 1]; + if (!isCollapsibleSpace(current, lastText)) + break; + firstSpace--; + } + if (firstSpace == trailingSpaceRun->stop()) + trailingSpaceRun = 0; + else { + TextDirection direction = style()->direction(); + bool shouldReorder = trailingSpaceRun != (direction == LTR ? resolver.lastRun() : resolver.firstRun()); + if (firstSpace != trailingSpaceRun->start()) { + BidiContext* baseContext = resolver.context(); + while (BidiContext* parent = baseContext->parent()) + baseContext = parent; + + BidiRun* newTrailingRun = new (renderArena()) BidiRun(firstSpace, trailingSpaceRun->m_stop, trailingSpaceRun->m_object, baseContext, OtherNeutral); + trailingSpaceRun->m_stop = firstSpace; + if (direction == LTR) + resolver.addRun(newTrailingRun); + else + resolver.prependRun(newTrailingRun); + trailingSpaceRun = newTrailingRun; + shouldReorder = false; + } + if (shouldReorder) { + if (direction == LTR) { + resolver.moveRunToEnd(trailingSpaceRun); + trailingSpaceRun->m_level = 0; + } else { + resolver.moveRunToBeginning(trailingSpaceRun); + trailingSpaceRun->m_level = 1; + } + } + } + } else + trailingSpaceRun = 0; + } + + // Now that the runs have been ordered, we create the line boxes. + // At the same time we figure out where border/padding/margin should be applied for + // inline flow boxes. + + RootInlineBox* lineBox = 0; + int oldLogicalHeight = logicalHeight(); + if (resolver.runCount()) { + if (hyphenated) + resolver.logicallyLastRun()->m_hasHyphen = true; + lineBox = constructLine(resolver.runCount(), resolver.firstRun(), resolver.lastRun(), firstLine, !end.obj, end.obj && !end.pos ? end.obj : 0); + if (lineBox) { + lineBox->setEndsWithBreak(previousLineBrokeCleanly); + +#if ENABLE(SVG) + bool isSVGRootInlineBox = lineBox->isSVGRootInlineBox(); +#else + bool isSVGRootInlineBox = false; +#endif + + GlyphOverflowAndFallbackFontsMap textBoxDataMap; + + // Now we position all of our text runs horizontally. + if (!isSVGRootInlineBox) + computeInlineDirectionPositionsForLine(lineBox, firstLine, resolver.firstRun(), trailingSpaceRun, end.atEnd(), textBoxDataMap); + + // Now position our text runs vertically. + computeBlockDirectionPositionsForLine(lineBox, resolver.firstRun(), textBoxDataMap, verticalPositionCache); + +#if ENABLE(SVG) + // SVG text layout code computes vertical & horizontal positions on its own. + // Note that we still need to execute computeVerticalPositionsForLine() as + // it calls InlineTextBox::positionLineBox(), which tracks whether the box + // contains reversed text or not. If we wouldn't do that editing and thus + // text selection in RTL boxes would not work as expected. + if (isSVGRootInlineBox) { + ASSERT(isSVGText()); + static_cast(lineBox)->computePerCharacterLayoutInformation(); + } +#endif + + // Compute our overflow now. + lineBox->computeOverflow(lineBox->lineTop(), lineBox->lineBottom(), document()->inNoQuirksMode(), textBoxDataMap); + +#if PLATFORM(MAC) + // Highlight acts as an overflow inflation. + if (style()->highlight() != nullAtom) + lineBox->addHighlightOverflow(); +#endif + } + } + + resolver.deleteRuns(); + + if (lineBox) { + lineBox->setLineBreakInfo(end.obj, end.pos, resolver.status()); + if (useRepaintBounds) { + repaintLogicalTop = min(repaintLogicalTop, beforeSideVisualOverflowForLine(lineBox)); + repaintLogicalBottom = max(repaintLogicalBottom, afterSideVisualOverflowForLine(lineBox)); + } + + if (paginated) { + int adjustment = 0; + adjustLinePositionForPagination(lineBox, adjustment); + if (adjustment) { + int oldLineWidth = availableLogicalWidthForLine(oldLogicalHeight, firstLine); + lineBox->adjustPosition(0, adjustment); + if (useRepaintBounds) // This can only be a positive adjustment, so no need to update repaintTop. + repaintLogicalBottom = max(repaintLogicalBottom, afterSideVisualOverflowForLine(lineBox)); + + if (availableLogicalWidthForLine(oldLogicalHeight + adjustment, firstLine) != oldLineWidth) { + // We have to delete this line, remove all floats that got added, and let line layout re-run. + lineBox->deleteLine(renderArena()); + removeFloatingObjectsBelow(lastFloatFromPreviousLine, oldLogicalHeight); + setLogicalHeight(oldLogicalHeight + adjustment); + resolver.setPosition(oldEnd); + end = oldEnd; + continue; + } + + setLogicalHeight(lineBox->blockLogicalHeight()); + } + } + } + + firstLine = false; + newLine(clear); + } + + if (m_floatingObjects && lastRootBox()) { + if (lastFloat) { + for (FloatingObject* f = m_floatingObjects->last(); f != lastFloat; f = m_floatingObjects->prev()) { + } + m_floatingObjects->next(); + } else + m_floatingObjects->first(); + for (FloatingObject* f = m_floatingObjects->current(); f; f = m_floatingObjects->next()) { + lastRootBox()->floats().append(f->m_renderer); + ASSERT(f->m_renderer == floats[floatIndex].object); + // If a float's geometry has changed, give up on syncing with clean lines. + if (floats[floatIndex].rect != f->frameRect()) + checkForEndLineMatch = false; + floatIndex++; + } + lastFloat = m_floatingObjects->last(); + } + + lineMidpointState.reset(); + resolver.setPosition(end); + } + + if (endLine) { + if (endLineMatched) { + // Attach all the remaining lines, and then adjust their y-positions as needed. + int delta = logicalHeight() - endLineLogicalTop; + for (RootInlineBox* line = endLine; line; line = line->nextRootBox()) { + line->attachLine(); + if (paginated) { + delta -= line->paginationStrut(); + adjustLinePositionForPagination(line, delta); + } + if (delta) { + repaintLogicalTop = min(repaintLogicalTop, beforeSideVisualOverflowForLine(line) + min(delta, 0)); + repaintLogicalBottom = max(repaintLogicalBottom, afterSideVisualOverflowForLine(line) + max(delta, 0)); + line->adjustPosition(0, delta); + } + if (Vector* cleanLineFloats = line->floatsPtr()) { + Vector::iterator end = cleanLineFloats->end(); + for (Vector::iterator f = cleanLineFloats->begin(); f != end; ++f) { + insertFloatingObject(*f); + setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f) + delta); + positionNewFloats(); + } + } + } + setLogicalHeight(lastRootBox()->blockLogicalHeight()); + } else { + // Delete all the remaining lines. + RootInlineBox* line = endLine; + RenderArena* arena = renderArena(); + while (line) { + repaintLogicalTop = min(repaintLogicalTop, beforeSideVisualOverflowForLine(line)); + repaintLogicalBottom = max(repaintLogicalBottom, afterSideVisualOverflowForLine(line)); + RootInlineBox* next = line->nextRootBox(); + line->deleteLine(arena); + line = next; + } + } + } + if (m_floatingObjects && (checkForFloatsFromLastLine || positionNewFloats()) && lastRootBox()) { + // In case we have a float on the last line, it might not be positioned up to now. + // This has to be done before adding in the bottom border/padding, or the float will + // include the padding incorrectly. -dwh + if (checkForFloatsFromLastLine) { + int bottomVisualOverflow = afterSideVisualOverflowForLine(lastRootBox()); + int bottomLayoutOverflow = afterSideLayoutOverflowForLine(lastRootBox()); + TrailingFloatsRootInlineBox* trailingFloatsLineBox = new (renderArena()) TrailingFloatsRootInlineBox(this); + m_lineBoxes.appendLineBox(trailingFloatsLineBox); + trailingFloatsLineBox->setConstructed(); + GlyphOverflowAndFallbackFontsMap textBoxDataMap; + VerticalPositionCache verticalPositionCache; + trailingFloatsLineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache); + IntRect logicalLayoutOverflow(0, logicalHeight(), 1, bottomLayoutOverflow); + IntRect logicalVisualOverflow(0, logicalHeight(), 1, bottomVisualOverflow); + trailingFloatsLineBox->setOverflowFromLogicalRects(logicalLayoutOverflow, logicalVisualOverflow); + trailingFloatsLineBox->setBlockLogicalHeight(logicalHeight()); + } + if (lastFloat) { + for (FloatingObject* f = m_floatingObjects->last(); f != lastFloat; f = m_floatingObjects->prev()) { + } + m_floatingObjects->next(); + } else + m_floatingObjects->first(); + for (FloatingObject* f = m_floatingObjects->current(); f; f = m_floatingObjects->next()) + lastRootBox()->floats().append(f->m_renderer); + lastFloat = m_floatingObjects->last(); + } + size_t floatCount = floats.size(); + // Floats that did not have layout did not repaint when we laid them out. They would have + // painted by now if they had moved, but if they stayed at (0, 0), they still need to be + // painted. + for (size_t i = 0; i < floatCount; ++i) { + if (!floats[i].everHadLayout) { + RenderBox* f = floats[i].object; + if (!f->x() && !f->y() && f->checkForRepaintDuringLayout()) + f->repaint(); + } + } + } + + // Expand the last line to accommodate Ruby and emphasis marks. + int lastLineAnnotationsAdjustment = 0; + if (lastRootBox()) { + int lowestAllowedPosition = max(lastRootBox()->lineBottom(), logicalHeight() + paddingAfter()); + if (!style()->isFlippedLinesWritingMode()) + lastLineAnnotationsAdjustment = lastRootBox()->computeUnderAnnotationAdjustment(lowestAllowedPosition); + else + lastLineAnnotationsAdjustment = lastRootBox()->computeOverAnnotationAdjustment(lowestAllowedPosition); + } + + // Now add in the bottom border/padding. + setLogicalHeight(logicalHeight() + lastLineAnnotationsAdjustment + borderAfter() + paddingAfter() + scrollbarLogicalHeight()); + + if (!firstLineBox() && hasLineIfEmpty()) + setLogicalHeight(logicalHeight() + lineHeight(true, style()->isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes)); + + // See if we have any lines that spill out of our block. If we do, then we will possibly need to + // truncate text. + if (hasTextOverflow) + checkLinesForTextOverflow(); +} + +RootInlineBox* RenderBlock::determineStartPosition(bool& firstLine, bool& fullLayout, bool& previousLineBrokeCleanly, + InlineBidiResolver& resolver, Vector& floats, unsigned& numCleanFloats, + bool& useRepaintBounds, int& repaintLogicalTop, int& repaintLogicalBottom) +{ + RootInlineBox* curr = 0; + RootInlineBox* last = 0; + + bool dirtiedByFloat = false; + if (!fullLayout) { + // Paginate all of the clean lines. + bool paginated = view()->layoutState() && view()->layoutState()->isPaginated(); + int paginationDelta = 0; + size_t floatIndex = 0; + for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) { + if (paginated) { + paginationDelta -= curr->paginationStrut(); + adjustLinePositionForPagination(curr, paginationDelta); + if (paginationDelta) { + if (containsFloats() || !floats.isEmpty()) { + // FIXME: Do better eventually. For now if we ever shift because of pagination and floats are present just go to a full layout. + fullLayout = true; + break; + } + + if (!useRepaintBounds) + useRepaintBounds = true; + + repaintLogicalTop = min(repaintLogicalTop, beforeSideVisualOverflowForLine(curr) + min(paginationDelta, 0)); + repaintLogicalBottom = max(repaintLogicalBottom, afterSideVisualOverflowForLine(curr) + max(paginationDelta, 0)); + curr->adjustPosition(0, paginationDelta); + } + } + + if (Vector* cleanLineFloats = curr->floatsPtr()) { + Vector::iterator end = cleanLineFloats->end(); + for (Vector::iterator o = cleanLineFloats->begin(); o != end; ++o) { + RenderBox* f = *o; + f->layoutIfNeeded(); + IntSize newSize(f->width() + f->marginLeft() + f->marginRight(), f->height() + f->marginTop() + f->marginBottom()); + ASSERT(floatIndex < floats.size()); + if (floats[floatIndex].object != f) { + // A new float has been inserted before this line or before its last known float. + // Just do a full layout. + fullLayout = true; + break; + } + if (floats[floatIndex].rect.size() != newSize) { + int floatTop = style()->isHorizontalWritingMode() ? floats[floatIndex].rect.y() : floats[floatIndex].rect.x(); + int floatHeight = style()->isHorizontalWritingMode() ? max(floats[floatIndex].rect.height(), newSize.height()) + : max(floats[floatIndex].rect.width(), newSize.width()); + curr->markDirty(); + markLinesDirtyInBlockRange(curr->blockLogicalHeight(), floatTop + floatHeight, curr); + floats[floatIndex].rect.setSize(newSize); + dirtiedByFloat = true; + } + floatIndex++; + } + } + if (dirtiedByFloat || fullLayout) + break; + } + // Check if a new float has been inserted after the last known float. + if (!curr && floatIndex < floats.size()) + fullLayout = true; + } + + if (fullLayout) { + // Nuke all our lines. + if (firstRootBox()) { + RenderArena* arena = renderArena(); + curr = firstRootBox(); + while (curr) { + RootInlineBox* next = curr->nextRootBox(); + curr->deleteLine(arena); + curr = next; + } + ASSERT(!firstLineBox() && !lastLineBox()); + } + } else { + if (curr) { + // We have a dirty line. + if (RootInlineBox* prevRootBox = curr->prevRootBox()) { + // We have a previous line. + if (!dirtiedByFloat && (!prevRootBox->endsWithBreak() || (prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= toRenderText(prevRootBox->lineBreakObj())->textLength()))) + // The previous line didn't break cleanly or broke at a newline + // that has been deleted, so treat it as dirty too. + curr = prevRootBox; + } + } else { + // No dirty lines were found. + // If the last line didn't break cleanly, treat it as dirty. + if (lastRootBox() && !lastRootBox()->endsWithBreak()) + curr = lastRootBox(); + } + + // If we have no dirty lines, then last is just the last root box. + last = curr ? curr->prevRootBox() : lastRootBox(); + } + + numCleanFloats = 0; + if (!floats.isEmpty()) { + int savedLogicalHeight = logicalHeight(); + // Restore floats from clean lines. + RootInlineBox* line = firstRootBox(); + while (line != curr) { + if (Vector* cleanLineFloats = line->floatsPtr()) { + Vector::iterator end = cleanLineFloats->end(); + for (Vector::iterator f = cleanLineFloats->begin(); f != end; ++f) { + insertFloatingObject(*f); + setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f)); + positionNewFloats(); + ASSERT(floats[numCleanFloats].object == *f); + numCleanFloats++; + } + } + line = line->nextRootBox(); + } + setLogicalHeight(savedLogicalHeight); + } + + firstLine = !last; + previousLineBrokeCleanly = !last || last->endsWithBreak(); + + RenderObject* startObj; + int pos = 0; + if (last) { + setLogicalHeight(last->blockLogicalHeight()); + startObj = last->lineBreakObj(); + pos = last->lineBreakPos(); + resolver.setStatus(last->lineBreakBidiStatus()); + } else { + bool ltr = style()->isLeftToRightDirection() + #if ENABLE(SVG) + || (style()->unicodeBidi() == UBNormal && isSVGText()) + #endif + ; + + Direction direction = ltr ? LeftToRight : RightToLeft; + resolver.setLastStrongDir(direction); + resolver.setLastDir(direction); + resolver.setEorDir(direction); + resolver.setContext(BidiContext::create(ltr ? 0 : 1, direction, style()->unicodeBidi() == Override)); + + startObj = bidiFirst(this, &resolver); + } + + resolver.setPosition(InlineIterator(this, startObj, pos)); + + return curr; +} + +RootInlineBox* RenderBlock::determineEndPosition(RootInlineBox* startLine, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus, int& logicalTop) +{ + RootInlineBox* last = 0; + if (!startLine) + last = 0; + else { + for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) { + if (curr->isDirty()) + last = 0; + else if (!last) + last = curr; + } + } + + if (!last) + return 0; + + RootInlineBox* prev = last->prevRootBox(); + cleanLineStart = InlineIterator(this, prev->lineBreakObj(), prev->lineBreakPos()); + cleanLineBidiStatus = prev->lineBreakBidiStatus(); + logicalTop = prev->blockLogicalHeight(); + + for (RootInlineBox* line = last; line; line = line->nextRootBox()) + line->extractLine(); // Disconnect all line boxes from their render objects while preserving + // their connections to one another. + + return last; +} + +bool RenderBlock::matchedEndLine(const InlineBidiResolver& resolver, const InlineIterator& endLineStart, const BidiStatus& endLineStatus, RootInlineBox*& endLine, + int& endLogicalTop, int& repaintLogicalBottom, int& repaintLogicalTop) +{ + if (resolver.position() == endLineStart) { + if (resolver.status() != endLineStatus) + return false; + + int delta = logicalHeight() - endLogicalTop; + if (!delta || !m_floatingObjects) + return true; + + // See if any floats end in the range along which we want to shift the lines vertically. + int logicalTop = min(logicalHeight(), endLogicalTop); + + RootInlineBox* lastLine = endLine; + while (RootInlineBox* nextLine = lastLine->nextRootBox()) + lastLine = nextLine; + + int logicalBottom = lastLine->blockLogicalHeight() + abs(delta); + + for (FloatingObject* f = m_floatingObjects->first(); f; f = m_floatingObjects->next()) { + if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom) + return false; + } + + return true; + } + + // The first clean line doesn't match, but we can check a handful of following lines to try + // to match back up. + static int numLines = 8; // The # of lines we're willing to match against. + RootInlineBox* line = endLine; + for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) { + if (line->lineBreakObj() == resolver.position().obj && line->lineBreakPos() == resolver.position().pos) { + // We have a match. + if (line->lineBreakBidiStatus() != resolver.status()) + return false; // ...but the bidi state doesn't match. + RootInlineBox* result = line->nextRootBox(); + + // Set our logical top to be the block height of endLine. + if (result) + endLogicalTop = line->blockLogicalHeight(); + + int delta = logicalHeight() - endLogicalTop; + if (delta && m_floatingObjects) { + // See if any floats end in the range along which we want to shift the lines vertically. + int logicalTop = min(logicalHeight(), endLogicalTop); + + RootInlineBox* lastLine = endLine; + while (RootInlineBox* nextLine = lastLine->nextRootBox()) + lastLine = nextLine; + + int logicalBottom = lastLine->blockLogicalHeight() + abs(delta); + + for (FloatingObject* f = m_floatingObjects->first(); f; f = m_floatingObjects->next()) { + if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom) + return false; + } + } + + // Now delete the lines that we failed to sync. + RootInlineBox* boxToDelete = endLine; + RenderArena* arena = renderArena(); + while (boxToDelete && boxToDelete != result) { + repaintLogicalTop = min(repaintLogicalTop, beforeSideVisualOverflowForLine(boxToDelete)); + repaintLogicalBottom = max(repaintLogicalBottom, afterSideVisualOverflowForLine(boxToDelete)); + RootInlineBox* next = boxToDelete->nextRootBox(); + boxToDelete->deleteLine(arena); + boxToDelete = next; + } + + endLine = result; + return result; + } + } + + return false; +} + +static inline bool skipNonBreakingSpace(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly) +{ + if (it.obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace) + return false; + + // FIXME: This is bad. It makes nbsp inconsistent with space and won't work correctly + // with m_minWidth/m_maxWidth. + // Do not skip a non-breaking space if it is the first character + // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off + // |true|). + if (isLineEmpty && previousLineBrokeCleanly) + return false; + + return true; +} + +static inline bool shouldCollapseWhiteSpace(const RenderStyle* style, bool isLineEmpty, bool previousLineBrokeCleanly) +{ + return style->collapseWhiteSpace() || (style->whiteSpace() == PRE_WRAP && (!isLineEmpty || !previousLineBrokeCleanly)); +} + +static inline bool shouldPreserveNewline(RenderObject* object) +{ +#if ENABLE(SVG) + if (object->isSVGInlineText()) + return false; +#endif + + return object->style()->preserveNewline(); +} + +static bool inlineFlowRequiresLineBox(RenderInline* flow) +{ + // FIXME: Right now, we only allow line boxes for inlines that are truly empty. + // We need to fix this, though, because at the very least, inlines containing only + // ignorable whitespace should should also have line boxes. + return !flow->firstChild() && flow->hasInlineDirectionBordersPaddingOrMargin(); +} + +bool RenderBlock::requiresLineBox(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly) +{ + if (it.obj->isFloatingOrPositioned()) + return false; + + if (it.obj->isRenderInline() && !inlineFlowRequiresLineBox(toRenderInline(it.obj))) + return false; + + if (!shouldCollapseWhiteSpace(it.obj->style(), isLineEmpty, previousLineBrokeCleanly) || it.obj->isBR()) + return true; + + UChar current = it.current(); + return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || shouldPreserveNewline(it.obj)) + && !skipNonBreakingSpace(it, isLineEmpty, previousLineBrokeCleanly); +} + +bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj, bool isLineEmpty, bool previousLineBrokeCleanly) +{ + ASSERT(inlineObj->parent() == this); + + InlineIterator it(this, inlineObj, 0); + while (!it.atEnd() && !requiresLineBox(it, isLineEmpty, previousLineBrokeCleanly)) + it.increment(); + + return !it.atEnd(); +} + +// FIXME: The entire concept of the skipTrailingWhitespace function is flawed, since we really need to be building +// line boxes even for containers that may ultimately collapse away. Otherwise we'll never get positioned +// elements quite right. In other words, we need to build this function's work into the normal line +// object iteration process. +// NB. this function will insert any floating elements that would otherwise +// be skipped but it will not position them. +void RenderBlock::skipTrailingWhitespace(InlineIterator& iterator, bool isLineEmpty, bool previousLineBrokeCleanly) +{ + while (!iterator.atEnd() && !requiresLineBox(iterator, isLineEmpty, previousLineBrokeCleanly)) { + RenderObject* object = iterator.obj; + if (object->isFloating()) { + insertFloatingObject(toRenderBox(object)); + } else if (object->isPositioned()) { + // FIXME: The math here is actually not really right. It's a best-guess approximation that + // will work for the common cases + RenderObject* c = object->container(); + if (c->isRenderInline()) { + // A relative positioned inline encloses us. In this case, we also have to determine our + // position as though we were an inline. Set |staticX| and |staticY| on the relative positioned + // inline so that we can obtain the value later. + toRenderInline(c)->layer()->setStaticX(style()->isLeftToRightDirection() ? logicalLeftOffsetForLine(height(), false) : logicalRightOffsetForLine(height(), false)); + toRenderInline(c)->layer()->setStaticY(height()); + } + + RenderBox* box = toRenderBox(object); + if (box->style()->hasStaticX()) { + if (box->style()->isOriginalDisplayInlineType()) + box->layer()->setStaticX(style()->isLeftToRightDirection() ? logicalLeftOffsetForLine(height(), false) : width() - logicalRightOffsetForLine(height(), false)); + else + box->layer()->setStaticX(style()->isLeftToRightDirection() ? borderLeft() + paddingLeft() : borderRight() + paddingRight()); + } + + if (box->style()->hasStaticY()) + box->layer()->setStaticY(height()); + } + iterator.increment(); + } +} + +int RenderBlock::skipLeadingWhitespace(InlineBidiResolver& resolver, bool firstLine, bool isLineEmpty, bool previousLineBrokeCleanly, + FloatingObject* lastFloatFromPreviousLine) +{ + int availableWidth = availableLogicalWidthForLine(logicalHeight(), firstLine); + while (!resolver.position().atEnd() && !requiresLineBox(resolver.position(), isLineEmpty, previousLineBrokeCleanly)) { + RenderObject* object = resolver.position().obj; + if (object->isFloating()) { + positionNewFloatOnLine(insertFloatingObject(toRenderBox(object)), lastFloatFromPreviousLine); + availableWidth = availableLogicalWidthForLine(logicalHeight(), firstLine); + } else if (object->isPositioned()) { + // FIXME: The math here is actually not really right. It's a best-guess approximation that + // will work for the common cases + RenderObject* c = object->container(); + if (c->isRenderInline()) { + // A relative positioned inline encloses us. In this case, we also have to determine our + // position as though we were an inline. Set |staticX| and |staticY| on the relative positioned + // inline so that we can obtain the value later. + toRenderInline(c)->layer()->setStaticX(style()->isLeftToRightDirection() ? logicalLeftOffsetForLine(height(), firstLine) : logicalRightOffsetForLine(height(), firstLine)); + toRenderInline(c)->layer()->setStaticY(height()); + } + + RenderBox* box = toRenderBox(object); + if (box->style()->hasStaticX()) { + if (box->style()->isOriginalDisplayInlineType()) + box->layer()->setStaticX(style()->isLeftToRightDirection() ? logicalLeftOffsetForLine(height(), firstLine) : width() - logicalRightOffsetForLine(height(), firstLine)); + else + box->layer()->setStaticX(style()->isLeftToRightDirection() ? borderLeft() + paddingLeft() : borderRight() + paddingRight()); + } + + if (box->style()->hasStaticY()) + box->layer()->setStaticY(height()); + } + resolver.increment(); + } + resolver.commitExplicitEmbedding(); + return availableWidth; +} + +// This is currently just used for list markers and inline flows that have line boxes. Neither should +// have an effect on whitespace at the start of the line. +static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o, LineMidpointState& lineMidpointState) +{ + RenderObject* next = bidiNext(block, o); + if (next && !next->isBR() && next->isText() && toRenderText(next)->textLength() > 0) { + RenderText* nextText = toRenderText(next); + UChar nextChar = nextText->characters()[0]; + if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) { + addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); + return true; + } + } + + return false; +} + +void RenderBlock::fitBelowFloats(int widthToFit, bool firstLine, int& availableWidth) +{ + ASSERT(widthToFit > availableWidth); + + int floatLogicalBottom; + int lastFloatLogicalBottom = logicalHeight(); + int newLineWidth = availableWidth; + while (true) { + floatLogicalBottom = nextFloatLogicalBottomBelow(lastFloatLogicalBottom); + if (!floatLogicalBottom) + break; + + newLineWidth = availableLogicalWidthForLine(floatLogicalBottom, firstLine); + lastFloatLogicalBottom = floatLogicalBottom; + if (newLineWidth >= widthToFit) + break; + } + + if (newLineWidth > availableWidth) { + setLogicalHeight(lastFloatLogicalBottom); + availableWidth = newLineWidth; + } +} + +static inline unsigned textWidth(RenderText* text, unsigned from, unsigned len, const Font& font, int xPos, bool isFixedPitch, bool collapseWhiteSpace) +{ + if (isFixedPitch || (!from && len == text->textLength())) + return text->width(from, len, font, xPos); + return font.width(TextRun(text->characters() + from, len, !collapseWhiteSpace, xPos)); +} + +static void tryHyphenating(RenderText* text, const Font& font, const AtomicString& localeIdentifier, int lastSpace, int pos, int xPos, int availableWidth, bool isFixedPitch, bool collapseWhiteSpace, int lastSpaceWordSpacing, InlineIterator& lineBreak, int nextBreakable, bool& hyphenated) +{ + const AtomicString& hyphenString = text->style()->hyphenString(); + int hyphenWidth = font.width(TextRun(hyphenString.characters(), hyphenString.length())); + + int maxPrefixWidth = availableWidth - xPos - hyphenWidth - lastSpaceWordSpacing; + // If the maximum width available for the prefix before the hyphen is small, then it is very unlikely + // that an hyphenation opportunity exists, so do not bother to look for it. + if (maxPrefixWidth <= font.pixelSize() * 5 / 4) + return; + + unsigned prefixLength = font.offsetForPosition(TextRun(text->characters() + lastSpace, pos - lastSpace, !collapseWhiteSpace, xPos + lastSpaceWordSpacing), maxPrefixWidth, false); + if (!prefixLength) + return; + + prefixLength = lastHyphenLocation(text->characters() + lastSpace, pos - lastSpace, prefixLength + 1, localeIdentifier); + if (!prefixLength) + return; + +#if !ASSERT_DISABLED + int prefixWidth = hyphenWidth + textWidth(text, lastSpace, prefixLength, font, xPos, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; + ASSERT(xPos + prefixWidth <= availableWidth); +#else + UNUSED_PARAM(isFixedPitch); +#endif + + lineBreak.obj = text; + lineBreak.pos = lastSpace + prefixLength; + lineBreak.nextBreakablePosition = nextBreakable; + hyphenated = true; +} + +InlineIterator RenderBlock::findNextLineBreak(InlineBidiResolver& resolver, bool firstLine, bool& isLineEmpty, bool& previousLineBrokeCleanly, + bool& hyphenated, EClear* clear, FloatingObject* lastFloatFromPreviousLine) +{ + ASSERT(resolver.position().block == this); + + bool appliedStartWidth = resolver.position().pos > 0; + LineMidpointState& lineMidpointState = resolver.midpointState(); + + int width = skipLeadingWhitespace(resolver, firstLine, isLineEmpty, previousLineBrokeCleanly, lastFloatFromPreviousLine); + + int w = 0; + int tmpW = 0; + + if (resolver.position().atEnd()) + return resolver.position(); + + // This variable is used only if whitespace isn't set to PRE, and it tells us whether + // or not we are currently ignoring whitespace. + bool ignoringSpaces = false; + InlineIterator ignoreStart; + + // This variable tracks whether the very last character we saw was a space. We use + // this to detect when we encounter a second space so we know we have to terminate + // a run. + bool currentCharacterIsSpace = false; + bool currentCharacterIsWS = false; + RenderObject* trailingSpaceObject = 0; + + InlineIterator lBreak = resolver.position(); + + RenderObject *o = resolver.position().obj; + RenderObject *last = o; + unsigned pos = resolver.position().pos; + int nextBreakable = resolver.position().nextBreakablePosition; + bool atStart = true; + + bool prevLineBrokeCleanly = previousLineBrokeCleanly; + previousLineBrokeCleanly = false; + + hyphenated = false; + + bool autoWrapWasEverTrueOnLine = false; + bool floatsFitOnLine = true; + + // Firefox and Opera will allow a table cell to grow to fit an image inside it under + // very specific circumstances (in order to match common WinIE renderings). + // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.) + bool allowImagesToBreak = !document()->inQuirksMode() || !isTableCell() || !style()->logicalWidth().isIntrinsicOrAuto(); + + EWhiteSpace currWS = style()->whiteSpace(); + EWhiteSpace lastWS = currWS; + while (o) { + currWS = o->isReplaced() ? o->parent()->style()->whiteSpace() : o->style()->whiteSpace(); + lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace(); + + bool autoWrap = RenderStyle::autoWrap(currWS); + autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap; + +#if ENABLE(SVG) + bool preserveNewline = o->isSVGInlineText() ? false : RenderStyle::preserveNewline(currWS); +#else + bool preserveNewline = RenderStyle::preserveNewline(currWS); +#endif + + bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS); + + if (o->isBR()) { + if (w + tmpW <= width) { + lBreak.obj = o; + lBreak.pos = 0; + lBreak.nextBreakablePosition = -1; + lBreak.increment(); + + // A
    always breaks a line, so don't let the line be collapsed + // away. Also, the space at the end of a line with a
    does not + // get collapsed away. It only does this if the previous line broke + // cleanly. Otherwise the
    has no effect on whether the line is + // empty or not. + if (prevLineBrokeCleanly) + isLineEmpty = false; + trailingSpaceObject = 0; + previousLineBrokeCleanly = true; + + if (!isLineEmpty && clear) + *clear = o->style()->clear(); + } + goto end; + } + + if (o->isFloatingOrPositioned()) { + // add to special objects... + if (o->isFloating()) { + RenderBox* floatBox = toRenderBox(o); + FloatingObject* f = insertFloatingObject(floatBox); + // check if it fits in the current line. + // If it does, position it now, otherwise, position + // it after moving to next line (in newLine() func) + if (floatsFitOnLine && logicalWidthForFloat(f) + w + tmpW <= width) { + positionNewFloatOnLine(f, lastFloatFromPreviousLine); + width = availableLogicalWidthForLine(logicalHeight(), firstLine); + } else + floatsFitOnLine = false; + } else if (o->isPositioned()) { + // If our original display wasn't an inline type, then we can + // go ahead and determine our static x position now. + RenderBox* box = toRenderBox(o); + bool isInlineType = box->style()->isOriginalDisplayInlineType(); + bool needToSetStaticX = box->style()->hasStaticX(); + if (box->style()->hasStaticX() && !isInlineType) { + box->layer()->setStaticX(o->parent()->style()->isLeftToRightDirection() ? + borderLeft() + paddingLeft() : + borderRight() + paddingRight()); + needToSetStaticX = false; + } + + // If our original display was an INLINE type, then we can go ahead + // and determine our static y position now. + bool needToSetStaticY = box->style()->hasStaticY(); + if (box->style()->hasStaticY() && isInlineType) { + box->layer()->setStaticY(height()); + needToSetStaticY = false; + } + + bool needToCreateLineBox = needToSetStaticX || needToSetStaticY; + RenderObject* c = o->container(); + if (c->isRenderInline() && (!needToSetStaticX || !needToSetStaticY)) + needToCreateLineBox = true; + + // If we're ignoring spaces, we have to stop and include this object and + // then start ignoring spaces again. + if (needToCreateLineBox) { + trailingSpaceObject = 0; + ignoreStart.obj = o; + ignoreStart.pos = 0; + if (ignoringSpaces) { + addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces. + addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again. + } + + } + } + } else if (o->isRenderInline()) { + // Right now, we should only encounter empty inlines here. + ASSERT(!o->firstChild()); + + RenderInline* flowBox = toRenderInline(o); + + // Now that some inline flows have line boxes, if we are already ignoring spaces, we need + // to make sure that we stop to include this object and then start ignoring spaces again. + // If this object is at the start of the line, we need to behave like list markers and + // start ignoring spaces. + if (inlineFlowRequiresLineBox(flowBox)) { + isLineEmpty = false; + if (ignoringSpaces) { + trailingSpaceObject = 0; + addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Stop ignoring spaces. + addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Start ignoring again. + } else if (style()->collapseWhiteSpace() && resolver.position().obj == o + && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) { + // Like with list markers, we start ignoring spaces to make sure that any + // additional spaces we see will be discarded. + currentCharacterIsSpace = true; + currentCharacterIsWS = true; + ignoringSpaces = true; + } + } + + tmpW += flowBox->marginStart() + flowBox->borderStart() + flowBox->paddingStart() + + flowBox->marginEnd() + flowBox->borderEnd() + flowBox->paddingEnd(); + } else if (o->isReplaced()) { + RenderBox* replacedBox = toRenderBox(o); + + // Break on replaced elements if either has normal white-space. + if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!o->isImage() || allowImagesToBreak)) { + w += tmpW; + tmpW = 0; + lBreak.obj = o; + lBreak.pos = 0; + lBreak.nextBreakablePosition = -1; + } + + if (ignoringSpaces) + addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); + + isLineEmpty = false; + ignoringSpaces = false; + currentCharacterIsSpace = false; + currentCharacterIsWS = false; + trailingSpaceObject = 0; + + // Optimize for a common case. If we can't find whitespace after the list + // item, then this is all moot. + int replacedLogicalWidth = logicalWidthForChild(replacedBox) + marginStartForChild(replacedBox) + marginEndForChild(replacedBox) + inlineLogicalWidth(o); + if (o->isListMarker()) { + if (style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) { + // Like with inline flows, we start ignoring spaces to make sure that any + // additional spaces we see will be discarded. + currentCharacterIsSpace = true; + currentCharacterIsWS = true; + ignoringSpaces = true; + } + if (toRenderListMarker(o)->isInside()) + tmpW += replacedLogicalWidth; + } else + tmpW += replacedLogicalWidth; + } else if (o->isText()) { + if (!pos) + appliedStartWidth = false; + + RenderText* t = toRenderText(o); + +#if ENABLE(SVG) + bool isSVGText = t->isSVGInlineText(); +#endif + + int strlen = t->textLength(); + int len = strlen - pos; + const UChar* str = t->characters(); + + RenderStyle* style = t->style(firstLine); + const Font& f = style->font(); + bool isFixedPitch = f.isFixedPitch(); + bool canHyphenate = style->hyphens() == HyphensAuto && WebCore::canHyphenate(style->hyphenationLocale()); + + int lastSpace = pos; + int wordSpacing = o->style()->wordSpacing(); + int lastSpaceWordSpacing = 0; + + // Non-zero only when kerning is enabled, in which case we measure words with their trailing + // space, then subtract its width. + int wordTrailingSpaceWidth = f.typesettingFeatures() & Kerning ? f.width(TextRun(&space, 1)) + wordSpacing : 0; + + int wrapW = tmpW + inlineLogicalWidth(o, !appliedStartWidth, true); + int charWidth = 0; + bool breakNBSP = autoWrap && o->style()->nbspMode() == SPACE; + // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word, + // which is only possible if the word is the first thing on the line, that is, if |w| is zero. + bool breakWords = o->style()->breakWords() && ((autoWrap && !w) || currWS == PRE); + bool midWordBreak = false; + bool breakAll = o->style()->wordBreak() == BreakAllWordBreak && autoWrap; + int hyphenWidth = 0; + + if (t->isWordBreak()) { + w += tmpW; + tmpW = 0; + lBreak.obj = o; + lBreak.pos = 0; + lBreak.nextBreakablePosition = -1; + ASSERT(!len); + } + + while (len) { + bool previousCharacterIsSpace = currentCharacterIsSpace; + bool previousCharacterIsWS = currentCharacterIsWS; + UChar c = str[pos]; + currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n')); + + if (!collapseWhiteSpace || !currentCharacterIsSpace) + isLineEmpty = false; + + if (c == softHyphen && autoWrap && !hyphenWidth && style->hyphens() != HyphensNone) { + const AtomicString& hyphenString = style->hyphenString(); + hyphenWidth = f.width(TextRun(hyphenString.characters(), hyphenString.length())); + tmpW += hyphenWidth; + } + +#if ENABLE(SVG) + if (isSVGText) { + RenderSVGInlineText* svgInlineText = static_cast(t); + if (pos > 0) { + if (svgInlineText->characterStartsNewTextChunk(pos)) { + addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); + addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); + } + } + } +#endif + + bool applyWordSpacing = false; + + currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace); + + if ((breakAll || breakWords) && !midWordBreak) { + wrapW += charWidth; + charWidth = textWidth(t, pos, 1, f, w + wrapW, isFixedPitch, collapseWhiteSpace); + midWordBreak = w + wrapW + charWidth > width; + } + + bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(str, pos, strlen, nextBreakable, breakNBSP) && (style->hyphens() != HyphensNone || (pos && str[pos - 1] != softHyphen))); + + if (betweenWords || midWordBreak) { + bool stoppedIgnoringSpaces = false; + if (ignoringSpaces) { + if (!currentCharacterIsSpace) { + // Stop ignoring spaces and begin at this + // new point. + ignoringSpaces = false; + lastSpaceWordSpacing = 0; + lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces. + addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); + stoppedIgnoringSpaces = true; + } else { + // Just keep ignoring these spaces. + pos++; + len--; + continue; + } + } + + int additionalTmpW; + if (wordTrailingSpaceWidth && currentCharacterIsSpace) + additionalTmpW = textWidth(t, lastSpace, pos + 1 - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) - wordTrailingSpaceWidth + lastSpaceWordSpacing; + else + additionalTmpW = textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; + tmpW += additionalTmpW; + if (!appliedStartWidth) { + tmpW += inlineLogicalWidth(o, true, false); + appliedStartWidth = true; + } + + applyWordSpacing = wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace; + + if (!w && autoWrap && tmpW > width) + fitBelowFloats(tmpW, firstLine, width); + + if (autoWrap || breakWords) { + // If we break only after white-space, consider the current character + // as candidate width for this line. + bool lineWasTooWide = false; + if (w + tmpW <= width && currentCharacterIsWS && o->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) { + int charWidth = textWidth(t, pos, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + (applyWordSpacing ? wordSpacing : 0); + // Check if line is too big even without the extra space + // at the end of the line. If it is not, do nothing. + // If the line needs the extra whitespace to be too long, + // then move the line break to the space and skip all + // additional whitespace. + if (w + tmpW + charWidth > width) { + lineWasTooWide = true; + lBreak.obj = o; + lBreak.pos = pos; + lBreak.nextBreakablePosition = nextBreakable; + skipTrailingWhitespace(lBreak, isLineEmpty, previousLineBrokeCleanly); + } + } + if (lineWasTooWide || w + tmpW > width) { + if (canHyphenate && w + tmpW > width) { + tryHyphenating(t, f, style->hyphenationLocale(), lastSpace, pos, w + tmpW - additionalTmpW, width, isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, nextBreakable, hyphenated); + if (hyphenated) + goto end; + } + if (lBreak.obj && shouldPreserveNewline(lBreak.obj) && lBreak.obj->isText() && toRenderText(lBreak.obj)->textLength() && !toRenderText(lBreak.obj)->isWordBreak() && toRenderText(lBreak.obj)->characters()[lBreak.pos] == '\n') { + if (!stoppedIgnoringSpaces && pos > 0) { + // We need to stop right before the newline and then start up again. + addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop + addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start + } + lBreak.increment(); + previousLineBrokeCleanly = true; + } + if (lBreak.obj && lBreak.pos && lBreak.obj->isText() && toRenderText(lBreak.obj)->textLength() && toRenderText(lBreak.obj)->characters()[lBreak.pos - 1] == softHyphen && style->hyphens() != HyphensNone) + hyphenated = true; + goto end; // Didn't fit. Jump to the end. + } else { + if (!betweenWords || (midWordBreak && !autoWrap)) + tmpW -= additionalTmpW; + if (hyphenWidth) { + // Subtract the width of the soft hyphen out since we fit on a line. + tmpW -= hyphenWidth; + hyphenWidth = 0; + } + } + } + + if (c == '\n' && preserveNewline) { + if (!stoppedIgnoringSpaces && pos > 0) { + // We need to stop right before the newline and then start up again. + addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop + addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start + } + lBreak.obj = o; + lBreak.pos = pos; + lBreak.nextBreakablePosition = nextBreakable; + lBreak.increment(); + previousLineBrokeCleanly = true; + return lBreak; + } + + if (autoWrap && betweenWords) { + w += tmpW; + wrapW = 0; + tmpW = 0; + lBreak.obj = o; + lBreak.pos = pos; + lBreak.nextBreakablePosition = nextBreakable; + // Auto-wrapping text should not wrap in the middle of a word once it has had an + // opportunity to break after a word. + breakWords = false; + } + + if (midWordBreak) { + // Remember this as a breakable position in case + // adding the end width forces a break. + lBreak.obj = o; + lBreak.pos = pos; + lBreak.nextBreakablePosition = nextBreakable; + midWordBreak &= (breakWords || breakAll); + } + + if (betweenWords) { + lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0; + lastSpace = pos; + } + + if (!ignoringSpaces && o->style()->collapseWhiteSpace()) { + // If we encounter a newline, or if we encounter a + // second space, we need to go ahead and break up this + // run and enter a mode where we start collapsing spaces. + if (currentCharacterIsSpace && previousCharacterIsSpace) { + ignoringSpaces = true; + + // We just entered a mode where we are ignoring + // spaces. Create a midpoint to terminate the run + // before the second space. + addMidpoint(lineMidpointState, ignoreStart); + } + } + } else if (ignoringSpaces) { + // Stop ignoring spaces and begin at this + // new point. + ignoringSpaces = false; + lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0; + lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces. + addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); + } + + if (currentCharacterIsSpace && !previousCharacterIsSpace) { + ignoreStart.obj = o; + ignoreStart.pos = pos; + } + + if (!currentCharacterIsWS && previousCharacterIsWS) { + if (autoWrap && o->style()->breakOnlyAfterWhiteSpace()) { + lBreak.obj = o; + lBreak.pos = pos; + lBreak.nextBreakablePosition = nextBreakable; + } + } + + if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces) + trailingSpaceObject = o; + else if (!o->style()->collapseWhiteSpace() || !currentCharacterIsSpace) + trailingSpaceObject = 0; + + pos++; + len--; + atStart = false; + } + + // IMPORTANT: pos is > length here! + int additionalTmpW = ignoringSpaces ? 0 : textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; + tmpW += additionalTmpW; + tmpW += inlineLogicalWidth(o, !appliedStartWidth, true); + + if (canHyphenate && w + tmpW > width) { + tryHyphenating(t, f, style->hyphenationLocale(), lastSpace, pos, w + tmpW - additionalTmpW, width, isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, nextBreakable, hyphenated); + if (hyphenated) + goto end; + } + } else + ASSERT_NOT_REACHED(); + + RenderObject* next = bidiNext(this, o); + bool checkForBreak = autoWrap; + if (w && w + tmpW > width && lBreak.obj && currWS == NOWRAP) + checkForBreak = true; + else if (next && o->isText() && next->isText() && !next->isBR()) { + if (autoWrap || (next->style()->autoWrap())) { + if (currentCharacterIsSpace) + checkForBreak = true; + else { + checkForBreak = false; + RenderText* nextText = toRenderText(next); + if (nextText->textLength()) { + UChar c = nextText->characters()[0]; + if (c == ' ' || c == '\t' || (c == '\n' && !shouldPreserveNewline(next))) + // If the next item on the line is text, and if we did not end with + // a space, then the next text run continues our word (and so it needs to + // keep adding to |tmpW|. Just update and continue. + checkForBreak = true; + } else if (nextText->isWordBreak()) + checkForBreak = true; + bool willFitOnLine = w + tmpW <= width; + if (!willFitOnLine && !w) { + fitBelowFloats(tmpW, firstLine, width); + willFitOnLine = tmpW <= width; + } + bool canPlaceOnLine = willFitOnLine || !autoWrapWasEverTrueOnLine; + if (canPlaceOnLine && checkForBreak) { + w += tmpW; + tmpW = 0; + lBreak.obj = next; + lBreak.pos = 0; + lBreak.nextBreakablePosition = -1; + } + } + } + } + + if (checkForBreak && (w + tmpW > width)) { + // if we have floats, try to get below them. + if (currentCharacterIsSpace && !ignoringSpaces && o->style()->collapseWhiteSpace()) + trailingSpaceObject = 0; + + if (w) + goto end; + + fitBelowFloats(tmpW, firstLine, width); + + // |width| may have been adjusted because we got shoved down past a float (thus + // giving us more room), so we need to retest, and only jump to + // the end label if we still don't fit on the line. -dwh + if (w + tmpW > width) + goto end; + } + + if (!o->isFloatingOrPositioned()) { + last = o; + if (last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && (!last->isListMarker() || toRenderListMarker(last)->isInside())) { + w += tmpW; + tmpW = 0; + lBreak.obj = next; + lBreak.pos = 0; + lBreak.nextBreakablePosition = -1; + } + } + + o = next; + nextBreakable = -1; + + // Clear out our character space bool, since inline
    s don't collapse whitespace
    +        // with adjacent inline normal/nowrap spans.
    +        if (!collapseWhiteSpace)
    +            currentCharacterIsSpace = false;
    +        
    +        pos = 0;
    +        atStart = false;
    +    }
    +
    +    
    +    if (w + tmpW <= width || lastWS == NOWRAP) {
    +        lBreak.obj = 0;
    +        lBreak.pos = 0;
    +        lBreak.nextBreakablePosition = -1;
    +    }
    +
    + end:
    +    if (lBreak == resolver.position() && (!lBreak.obj || !lBreak.obj->isBR())) {
    +        // we just add as much as possible
    +        if (style()->whiteSpace() == PRE) {
    +            // FIXME: Don't really understand this case.
    +            if (pos != 0) {
    +                lBreak.obj = o;
    +                lBreak.pos = pos - 1;
    +            } else {
    +                lBreak.obj = last;
    +                lBreak.pos = last->isText() ? last->length() : 0;
    +                lBreak.nextBreakablePosition = -1;
    +            }
    +        } else if (lBreak.obj) {
    +            // Don't ever break in the middle of a word if we can help it.
    +            // There's no room at all. We just have to be on this line,
    +            // even though we'll spill out.
    +            lBreak.obj = o;
    +            lBreak.pos = pos;
    +            lBreak.nextBreakablePosition = -1;
    +        }
    +    }
    +
    +    // make sure we consume at least one char/object.
    +    if (lBreak == resolver.position())
    +        lBreak.increment();
    +
    +    // Sanity check our midpoints.
    +    checkMidpoints(lineMidpointState, lBreak);
    +        
    +    if (trailingSpaceObject) {
    +        // This object is either going to be part of the last midpoint, or it is going
    +        // to be the actual endpoint.  In both cases we just decrease our pos by 1 level to
    +        // exclude the space, allowing it to - in effect - collapse into the newline.
    +        if (lineMidpointState.numMidpoints % 2) {
    +            InlineIterator* midpoints = lineMidpointState.midpoints.data();
    +            midpoints[lineMidpointState.numMidpoints - 1].pos--;
    +        }
    +        //else if (lBreak.pos > 0)
    +        //    lBreak.pos--;
    +        else if (lBreak.obj == 0 && trailingSpaceObject->isText()) {
    +            // Add a new end midpoint that stops right at the very end.
    +            RenderText* text = toRenderText(trailingSpaceObject);
    +            unsigned length = text->textLength();
    +            unsigned pos = length >= 2 ? length - 2 : UINT_MAX;
    +            InlineIterator endMid(0, trailingSpaceObject, pos);
    +            addMidpoint(lineMidpointState, endMid);
    +        }
    +    }
    +
    +    // We might have made lBreak an iterator that points past the end
    +    // of the object. Do this adjustment to make it point to the start
    +    // of the next object instead to avoid confusing the rest of the
    +    // code.
    +    if (lBreak.pos > 0) {
    +        lBreak.pos--;
    +        lBreak.increment();
    +    }
    +
    +    return lBreak;
    +}
    +
    +void RenderBlock::addOverflowFromInlineChildren()
    +{
    +    int endPadding = hasOverflowClip() ? paddingEnd() : 0;
    +    // FIXME: Need to find another way to do this, since scrollbars could show when we don't want them to.
    +    if (hasOverflowClip() && !endPadding && node() && node()->isContentEditable() && node() == node()->rootEditableElement() && style()->isLeftToRightDirection())
    +        endPadding = 1;
    +    for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
    +        addLayoutOverflow(curr->paddedLayoutOverflowRect(endPadding));
    +        if (!hasOverflowClip())
    +            addVisualOverflow(curr->visualOverflowRect());
    +    }
    +}
    +
    +int RenderBlock::beforeSideVisualOverflowForLine(RootInlineBox* line) const
    +{
    +    // Overflow is in the block's coordinate space, which means it isn't purely physical.  For flipped blocks (rl and bt),
    +    // we continue to use top and left overflow even though physically it's bottom and right.
    +    if (style()->isHorizontalWritingMode())
    +        return line->topVisualOverflow();
    +    return line->leftVisualOverflow();
    +}
    +
    +int RenderBlock::afterSideVisualOverflowForLine(RootInlineBox* line) const
    +{
    +    // Overflow is in the block's coordinate space, which means it isn't purely physical.  For flipped blocks (rl and bt),
    +    // we continue to use bottom and right overflow even though physically it's top and left.
    +    if (style()->isHorizontalWritingMode())
    +        return line->bottomVisualOverflow();
    +    return line->rightVisualOverflow();
    +}
    +
    +int RenderBlock::beforeSideLayoutOverflowForLine(RootInlineBox* line) const
    +{
    +    // Overflow is in the block's coordinate space, which means it isn't purely physical.  For flipped blocks (rl and bt),
    +    // we continue to use top and left overflow even though physically it's bottom and right.
    +    if (style()->isHorizontalWritingMode())
    +        return line->topLayoutOverflow();
    +    return line->leftLayoutOverflow();
    +}
    +
    +int RenderBlock::afterSideLayoutOverflowForLine(RootInlineBox* line) const
    +{
    +    // Overflow is in the block's coordinate space, which means it isn't purely physical.  For flipped blocks (rl and bt),
    +    // we continue to use bottom and right overflow even though physically it's top and left.
    +    if (style()->isHorizontalWritingMode())
    +        return line->bottomLayoutOverflow();
    +    return line->rightLayoutOverflow();
    +}
    +
    +void RenderBlock::deleteEllipsisLineBoxes()
    +{
    +    for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox())
    +        curr->clearTruncation();
    +}
    +
    +void RenderBlock::checkLinesForTextOverflow()
    +{
    +    // Determine the width of the ellipsis using the current font.
    +    // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable"
    +    TextRun ellipsisRun(&horizontalEllipsis, 1);
    +    DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1));
    +    const Font& firstLineFont = firstLineStyle()->font();
    +    const Font& font = style()->font();
    +    int firstLineEllipsisWidth = firstLineFont.width(ellipsisRun);
    +    int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(ellipsisRun);
    +
    +    // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see
    +    // if the right edge of a line box exceeds that.  For RTL, we use the left edge of the padding box and
    +    // check the left edge of the line box to see if it is less
    +    // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()"
    +    bool ltr = style()->isLeftToRightDirection();
    +    for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
    +        int blockRightEdge = logicalRightOffsetForLine(curr->y(), curr == firstRootBox());
    +        int blockLeftEdge = logicalLeftOffsetForLine(curr->y(), curr == firstRootBox());
    +        int lineBoxEdge = ltr ? curr->x() + curr->logicalWidth() : curr->x();
    +        if ((ltr && lineBoxEdge > blockRightEdge) || (!ltr && lineBoxEdge < blockLeftEdge)) {
    +            // This line spills out of our box in the appropriate direction.  Now we need to see if the line
    +            // can be truncated.  In order for truncation to be possible, the line must have sufficient space to
    +            // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis
    +            // space.
    +            int width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth;
    +            int blockEdge = ltr ? blockRightEdge : blockLeftEdge;
    +            if (curr->canAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width))
    +                curr->placeEllipsis(ellipsisStr, ltr, blockLeftEdge, blockRightEdge, width);
    +        }
    +    }
    +}
    +
    +}
    -- 
    cgit v1.1