From 03e4bcee1a77029e1dcbb3d09e3c8af2807260c1 Mon Sep 17 00:00:00 2001 From: John Reck Date: Fri, 8 Jun 2012 13:42:07 -0700 Subject: Disable dispatchFakeMouseMoveEvent when scrolling a render layer Bug: 6635039 This makes sense if you are scrolling the layer with an actual mouse, but all it does for us is result in some weird CSS :hover style changes and unnecessary painting - disable it. Change-Id: I08907c5f536c94a00d72fecf72411a1765a4a067 --- Source/WebCore/rendering/RenderLayer.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Source/WebCore/rendering/RenderLayer.cpp') diff --git a/Source/WebCore/rendering/RenderLayer.cpp b/Source/WebCore/rendering/RenderLayer.cpp index bad0668..b6662f6 100644 --- a/Source/WebCore/rendering/RenderLayer.cpp +++ b/Source/WebCore/rendering/RenderLayer.cpp @@ -1429,10 +1429,12 @@ void RenderLayer::scrollTo(int x, int y) // The caret rect needs to be invalidated after scrolling frame->selection()->setCaretRectNeedsUpdate(); +#if !ENABLE(ANDROID_OVERFLOW_SCROLL) FloatQuad quadForFakeMouseMoveEvent = FloatQuad(rectForRepaint); if (repaintContainer) quadForFakeMouseMoveEvent = repaintContainer->localToAbsoluteQuad(quadForFakeMouseMoveEvent); frame->eventHandler()->dispatchFakeMouseMoveEventSoonInQuad(quadForFakeMouseMoveEvent); +#endif } // Just schedule a full repaint of our object. -- cgit v1.1