From 12b77e280bad970089c6ef32e247a39a13e36057 Mon Sep 17 00:00:00 2001 From: Nicolas Roard Date: Tue, 30 Aug 2011 17:21:01 -0700 Subject: Reduce the number of dirty buffers (not needed anymore) bug:5145259 Change-Id: I05ab5682a1a95b5d0f14c6ff7609b8f6141a2fc5 --- Source/WebCore/platform/graphics/android/BaseTile.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source') diff --git a/Source/WebCore/platform/graphics/android/BaseTile.cpp b/Source/WebCore/platform/graphics/android/BaseTile.cpp index d5c415d..2963ca7 100644 --- a/Source/WebCore/platform/graphics/android/BaseTile.cpp +++ b/Source/WebCore/platform/graphics/android/BaseTile.cpp @@ -75,11 +75,11 @@ BaseTile::BaseTile(bool isLayerTile) m_currentDirtyAreaIndex = 0; // For EglImage Mode, the internal buffer should be 2. - // And for Async Surface Texture mode, this is 3. + // For Surface Texture mode, we only need one. if (TilesManager::instance()->getSharedTextureMode() == EglImageMode) m_maxBufferNumber = 2; else - m_maxBufferNumber = 3; + m_maxBufferNumber = 1; m_dirtyArea = new SkRegion[m_maxBufferNumber]; m_fullRepaint = new bool[m_maxBufferNumber]; -- cgit v1.1