From a464817e995321cae99f09266e27d4fa322d9b31 Mon Sep 17 00:00:00 2001 From: Chris Craik Date: Mon, 22 Oct 2012 14:38:45 -0700 Subject: Always use full transfer queue size on highEndGfx devices bug:7393228 Single tile per frame is too slow Change-Id: Ife93976411a54c43313ab2f80706a1ec125e507a --- Source/WebCore/platform/graphics/android/rendering/TilesManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source') diff --git a/Source/WebCore/platform/graphics/android/rendering/TilesManager.cpp b/Source/WebCore/platform/graphics/android/rendering/TilesManager.cpp index aa18898..50f862d 100644 --- a/Source/WebCore/platform/graphics/android/rendering/TilesManager.cpp +++ b/Source/WebCore/platform/graphics/android/rendering/TilesManager.cpp @@ -452,7 +452,7 @@ TransferQueue* TilesManager::transferQueue() // be accessed from the TexturesGenerator. However, that can only happen after // a previous transferQueue() call due to a prepare. if (!m_queue) - m_queue = new TransferQueue(m_useMinimalMemory); + m_queue = new TransferQueue(m_useMinimalMemory && !m_highEndGfx); return m_queue; } -- cgit v1.1