From e7257bf64164fc2bbc9170824c5c1b3bde54e180 Mon Sep 17 00:00:00 2001 From: Derek Sollenberger Date: Mon, 20 Dec 2010 12:28:57 -0500 Subject: Prevent media layers from allocating textures. bug: 2907737 Change-Id: I3b20a91eda8b03572e111e3834d3abcaecaa17de --- WebCore/platform/graphics/android/LayerAndroid.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'WebCore/platform/graphics/android/LayerAndroid.h') diff --git a/WebCore/platform/graphics/android/LayerAndroid.h b/WebCore/platform/graphics/android/LayerAndroid.h index fb6c4c7..1156601 100644 --- a/WebCore/platform/graphics/android/LayerAndroid.h +++ b/WebCore/platform/graphics/android/LayerAndroid.h @@ -109,7 +109,7 @@ public: void reserveGLTextures(); void createGLTextures(); - bool needsTexture(); + virtual bool needsTexture(); void checkForObsolescence(); virtual bool drawGL(SkMatrix&); -- cgit v1.1