From 35b48db52f4434b8a07ac3529efbb17b994769a1 Mon Sep 17 00:00:00 2001 From: Derek Sollenberger Date: Wed, 26 Jan 2011 09:58:09 -0500 Subject: Plugin API to allow for y-axis inversion during rendering. bug: 3393314 Change-Id: I913a6c073fe9ba56c14cdbcaa523b6e5a5af5219 --- WebCore/platform/graphics/android/MediaLayer.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'WebCore/platform/graphics/android/MediaLayer.cpp') diff --git a/WebCore/platform/graphics/android/MediaLayer.cpp b/WebCore/platform/graphics/android/MediaLayer.cpp index 9c370a5..e4ccbdb 100644 --- a/WebCore/platform/graphics/android/MediaLayer.cpp +++ b/WebCore/platform/graphics/android/MediaLayer.cpp @@ -46,6 +46,7 @@ MediaLayer::MediaLayer() : LayerAndroid(false) m_bufferedTexture = new MediaTexture(EGL_NO_CONTEXT); m_bufferedTexture->incStrong(this); m_currentTextureInfo = 0; + m_isContentInverted = false; XLOG("Creating Media Layer %p", this); } @@ -54,6 +55,7 @@ MediaLayer::MediaLayer(const MediaLayer& layer) : LayerAndroid(layer) m_bufferedTexture = layer.getTexture(); m_bufferedTexture->incStrong(this); m_currentTextureInfo = 0; + m_isContentInverted = layer.m_isContentInverted; XLOG("Creating Media Layer Copy %p -> %p", &layer, this); } @@ -71,6 +73,14 @@ bool MediaLayer::drawGL(SkMatrix& matrix) SkRect rect; rect.set(0, 0, getSize().width(), getSize().height()); TransformationMatrix m = drawTransform(); + + // the layer's shader draws the content inverted so we must undo + // that change in the transformation matrix + if (!m_isContentInverted) { + m.flipY(); + m.translate(0, -getSize().height()); + } + TilesManager::instance()->shader()->drawLayerQuad(m, rect, textureInfo->m_textureId, 1.0f); //TODO fix this m_drawOpacity -- cgit v1.1