From 21939df44de1705786c545cd1bf519d47250322d Mon Sep 17 00:00:00 2001 From: Ben Murdoch Date: Tue, 11 May 2010 18:35:50 +0100 Subject: Merge Webkit at r58956: Initial merge by Git. Change-Id: I1d9fb60ea2c3f2ddc04c17a871acdb39353be228 --- WebCore/rendering/RenderSVGResourceSolidColor.cpp | 103 ++++++++++++++++++++++ 1 file changed, 103 insertions(+) create mode 100644 WebCore/rendering/RenderSVGResourceSolidColor.cpp (limited to 'WebCore/rendering/RenderSVGResourceSolidColor.cpp') diff --git a/WebCore/rendering/RenderSVGResourceSolidColor.cpp b/WebCore/rendering/RenderSVGResourceSolidColor.cpp new file mode 100644 index 0000000..9d34d79 --- /dev/null +++ b/WebCore/rendering/RenderSVGResourceSolidColor.cpp @@ -0,0 +1,103 @@ +/* + * Copyright (C) Research In Motion Limited 2010. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +#include "config.h" + +#if ENABLE(SVG) +#include "RenderSVGResourceSolidColor.h" + +#include "GraphicsContext.h" +#include "SVGRenderSupport.h" + +#if PLATFORM(SKIA) +#include "PlatformContextSkia.h" +#endif + +namespace WebCore { + +RenderSVGResourceType RenderSVGResourceSolidColor::s_resourceType = SolidColorResourceType; + +RenderSVGResourceSolidColor::RenderSVGResourceSolidColor() +{ +} + +RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor() +{ +} + +bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode) +{ + // We are NOT allowed to ASSERT(object) here, unlike all other resources. + // RenderSVGResourceSolidColor is the only resource which may be used from HTML, when rendering + // SVG Fonts for a HTML document. This will be indicated by a null RenderObject pointer. + ASSERT(context); + ASSERT(resourceMode != ApplyToDefaultMode); + + const SVGRenderStyle* svgStyle = style ? style->svgStyle() : 0; + ColorSpace colorSpace = style ? style->colorSpace() : DeviceColorSpace; + + if (resourceMode & ApplyToFillMode) { + context->setAlpha(svgStyle ? svgStyle->fillOpacity() : 1.0f); + context->setFillColor(m_color, colorSpace); + context->setFillRule(svgStyle ? svgStyle->fillRule() : RULE_NONZERO); + + if (resourceMode & ApplyToTextMode) + context->setTextDrawingMode(cTextFill); + } else if (resourceMode & ApplyToStrokeMode) { + context->setAlpha(svgStyle ? svgStyle->strokeOpacity() : 1.0f); + context->setStrokeColor(m_color, colorSpace); + + if (style) + applyStrokeStyleToContext(context, style, object); + + if (resourceMode & ApplyToTextMode) + context->setTextDrawingMode(cTextStroke); + } + + return true; +} + +void RenderSVGResourceSolidColor::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode) +{ + ASSERT(context); + ASSERT(resourceMode != ApplyToDefaultMode); + + if (!(resourceMode & ApplyToTextMode)) { + if (resourceMode & ApplyToFillMode) + context->fillPath(); + else if (resourceMode & ApplyToStrokeMode) + context->strokePath(); + } + +#if PLATFORM(SKIA) + // FIXME: Move this into the GraphicsContext + // WebKit implicitly expects us to reset the path. + // For example in fillAndStrokePath() of RenderPath.cpp the path is + // added back to the context after filling. This is because internally it + // calls CGContextFillPath() which closes the path. + context->beginPath(); + context->platformContext()->setFillShader(0); + context->platformContext()->setStrokeShader(0); +#endif +} + +} + +#endif -- cgit v1.1