// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef _SHHANDLE_INCLUDED_ #define _SHHANDLE_INCLUDED_ // // Machine independent part of the compiler private objects // sent as ShHandle to the driver. // // This should not be included by driver code. // #include "GLSLANG/ShaderLang.h" #include "compiler/InfoSink.h" #include "compiler/SymbolTable.h" class TCompiler; class TIntermNode; // // The base class used to back handles returned to the driver. // class TShHandleBase { public: TShHandleBase() { } virtual ~TShHandleBase() { } virtual TCompiler* getAsCompiler() { return 0; } }; // // The base class for the machine dependent compiler to derive from // for managing object code from the compile. // class TCompiler : public TShHandleBase { public: TCompiler(EShLanguage l, EShSpec s) : language(l), spec(s) { } virtual ~TCompiler() { } EShLanguage getLanguage() const { return language; } EShSpec getSpec() const { return spec; } TSymbolTable& getSymbolTable() { return symbolTable; } TInfoSink& getInfoSink() { return infoSink; } virtual bool compile(TIntermNode* root) = 0; virtual TCompiler* getAsCompiler() { return this; } protected: EShLanguage language; EShSpec spec; // Built-in symbol table for the given language, spec, and resources. // It is preserved from compile-to-compile. TSymbolTable symbolTable; // Output sink. TInfoSink infoSink; }; // // This is the interface between the machine independent code // and the machine dependent code. // // The machine dependent code should derive from the classes // above. Then Construct*() and Delete*() will create and // destroy the machine dependent objects, which contain the // above machine independent information. // TCompiler* ConstructCompiler(EShLanguage, EShSpec); void DeleteCompiler(TCompiler*); #endif // _SHHANDLE_INCLUDED_