// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/TranslatorGLSL.h" #include "compiler/OutputGLSL.h" TranslatorGLSL::TranslatorGLSL(EShLanguage lang, EShSpec spec) : TCompiler(lang, spec) { } bool TranslatorGLSL::compile(TIntermNode* root) { TOutputGLSL outputGLSL(infoSink.obj); root->traverse(&outputGLSL); return true; }