## ## ## Copyright 2007, The Android Open Source Project ## ## Licensed under the Apache License, Version 2.0 (the "License"); ## you may not use this file except in compliance with the License. ## You may obtain a copy of the License at ## ## http://www.apache.org/licenses/LICENSE-2.0 ## ## Unless required by applicable law or agreed to in writing, software ## distributed under the License is distributed on an "AS IS" BASIS, ## WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ## See the License for the specific language governing permissions and ## limitations under the License. ## BASE_PATH := $(call my-dir) include $(CLEAR_VARS) # if you need to make webcore huge (for debugging), enable this line #LOCAL_PRELINK_MODULE := false # Define our module and find the intermediates directory LOCAL_MODULE := libwebcore LOCAL_MODULE_CLASS := SHARED_LIBRARIES base_intermediates := $(call local-intermediates-dir) # Using := here prevents recursive expansion WEBKIT_SRC_FILES := # We have to use bison 2.3 include $(BASE_PATH)/bison_check.mk # Include source files for JavaScriptCore d := JavaScriptCore LOCAL_PATH := $(BASE_PATH)/$d intermediates := $(base_intermediates)/$d include $(LOCAL_PATH)/Android.mk WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES)) # Include source files for WebCore d := WebCore LOCAL_PATH := $(BASE_PATH)/$d intermediates := $(base_intermediates)/$d include $(LOCAL_PATH)/Android.mk WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES)) # Include the derived source files for WebCore. Uses the same path as # WebCore include $(LOCAL_PATH)/Android.derived.mk WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES)) # Include source files for android WebKit port d := WebKit LOCAL_PATH := $(BASE_PATH)/$d intermediates := $(base_intermediates)/$d include $(LOCAL_PATH)/Android.mk WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES)) # Redefine LOCAL_PATH here so the build system is not confused LOCAL_PATH := $(BASE_PATH) # Define our compiler flags LOCAL_CFLAGS += -Wno-endif-labels -Wno-import -Wno-format LOCAL_CFLAGS += -fno-strict-aliasing LOCAL_CFLAGS += -include "WebCorePrefixAndroid.h" ifeq ($(TARGET_ARCH),arm) LOCAL_CFLAGS += -Darm -fvisibility=hidden endif ifeq ($(WEBCORE_INSTRUMENTATION),true) LOCAL_CFLAGS += -DANDROID_INSTRUMENT endif # LOCAL_LDLIBS is used in simulator builds only and simulator builds are only # valid on Linux LOCAL_LDLIBS += -lpthread -ldl # Build our list of include paths. We include WebKit/android/icu first so that # any files that include will include our ucnv.h first. We # also add external/ as an include directory so that we can specify the real # icu header directory as a more exact reference to avoid including our ucnv.h. LOCAL_C_INCLUDES := \ $(JNI_H_INCLUDE) \ $(LOCAL_PATH)/WebKit/android/icu \ external/ \ external/icu4c/common \ external/icu4c/i18n \ external/libxml2/include \ external/skia/emoji \ external/skia/include/core \ external/skia/include/effects \ external/skia/include/images \ external/skia/include/ports \ external/skia/include/utils \ external/skia/src/ports \ external/sqlite/dist \ frameworks/base/core/jni/android/graphics \ $(LOCAL_PATH)/WebCore \ $(LOCAL_PATH)/WebCore/bindings/js \ $(LOCAL_PATH)/WebCore/bridge \ $(LOCAL_PATH)/WebCore/bridge/c \ $(LOCAL_PATH)/WebCore/bridge/jni \ $(LOCAL_PATH)/WebCore/css \ $(LOCAL_PATH)/WebCore/dom \ $(LOCAL_PATH)/WebCore/editing \ $(LOCAL_PATH)/WebCore/history \ $(LOCAL_PATH)/WebCore/html \ $(LOCAL_PATH)/WebCore/inspector \ $(LOCAL_PATH)/WebCore/loader \ $(LOCAL_PATH)/WebCore/loader/appcache \ $(LOCAL_PATH)/WebCore/loader/icon \ $(LOCAL_PATH)/WebCore/page \ $(LOCAL_PATH)/WebCore/page/android \ $(LOCAL_PATH)/WebCore/page/animation \ $(LOCAL_PATH)/WebCore/platform \ $(LOCAL_PATH)/WebCore/platform/android \ $(LOCAL_PATH)/WebCore/platform/animation \ $(LOCAL_PATH)/WebCore/platform/graphics \ $(LOCAL_PATH)/WebCore/platform/graphics/android \ $(LOCAL_PATH)/WebCore/platform/graphics/network \ $(LOCAL_PATH)/WebCore/platform/graphics/skia \ $(LOCAL_PATH)/WebCore/platform/graphics/transforms \ $(LOCAL_PATH)/WebCore/platform/image-decoders \ $(LOCAL_PATH)/WebCore/platform/network \ $(LOCAL_PATH)/WebCore/platform/network/android \ $(LOCAL_PATH)/WebCore/platform/sql \ $(LOCAL_PATH)/WebCore/platform/text \ $(LOCAL_PATH)/WebCore/plugins \ $(LOCAL_PATH)/WebCore/rendering \ $(LOCAL_PATH)/WebCore/rendering/style \ $(LOCAL_PATH)/WebCore/storage \ $(LOCAL_PATH)/WebCore/xml \ $(LOCAL_PATH)/WebKit/android \ $(LOCAL_PATH)/WebKit/android/WebCoreSupport \ $(LOCAL_PATH)/WebKit/android/jni \ $(LOCAL_PATH)/WebKit/android/nav \ $(LOCAL_PATH)/WebKit/android/plugins \ $(LOCAL_PATH)/WebKit/android/stl \ $(LOCAL_PATH)/JavaScriptCore \ $(LOCAL_PATH)/JavaScriptCore/API \ $(LOCAL_PATH)/JavaScriptCore/assembler \ $(LOCAL_PATH)/JavaScriptCore/bytecode \ $(LOCAL_PATH)/JavaScriptCore/bytecompiler \ $(LOCAL_PATH)/JavaScriptCore/debugger \ $(LOCAL_PATH)/JavaScriptCore/parser \ $(LOCAL_PATH)/JavaScriptCore/jit \ $(LOCAL_PATH)/JavaScriptCore/interpreter \ $(LOCAL_PATH)/JavaScriptCore/pcre \ $(LOCAL_PATH)/JavaScriptCore/profiler \ $(LOCAL_PATH)/JavaScriptCore/runtime \ $(LOCAL_PATH)/JavaScriptCore/wrec \ $(LOCAL_PATH)/JavaScriptCore/wtf \ $(LOCAL_PATH)/JavaScriptCore/wtf/unicode \ $(LOCAL_PATH)/JavaScriptCore/wtf/unicode/icu \ $(LOCAL_PATH)/JavaScriptCore/ForwardingHeaders \ $(base_intermediates)/JavaScriptCore \ $(base_intermediates)/JavaScriptCore/parser \ $(base_intermediates)/JavaScriptCore/runtime \ $(base_intermediates)/WebCore/ \ $(base_intermediates)/WebCore/bindings/js \ $(base_intermediates)/WebCore/css \ $(base_intermediates)/WebCore/dom \ $(base_intermediates)/WebCore/html \ $(base_intermediates)/WebCore/inspector \ $(base_intermediates)/WebCore/loader/appcache \ $(base_intermediates)/WebCore/page \ $(base_intermediates)/WebCore/platform \ $(base_intermediates)/WebCore/plugins \ $(base_intermediates)/WebCore/xml # Build the list of shared libraries LOCAL_SHARED_LIBRARIES := \ libandroid_runtime \ libnativehelper \ libsqlite \ libsgl \ libcorecg \ libutils \ libui \ libcutils \ libicuuc \ libicudata \ libicui18n \ libmedia # We have to use the android version of libdl when we are not on the simulator ifneq ($(TARGET_SIMULATOR),true) LOCAL_SHARED_LIBRARIES += libdl endif # Build the list of static libraries LOCAL_STATIC_LIBRARIES := libxml2 # Redefine LOCAL_SRC_FILES to be all the WebKit source files LOCAL_SRC_FILES := $(WEBKIT_SRC_FILES) # Build the library all at once include $(BUILD_SHARED_LIBRARY) # Build the plugin test separately from libwebcore include $(BASE_PATH)/WebKit/android/plugins/sample/Android.mk # Build the wds client include $(BASE_PATH)/WebKit/android/wds/client/Android.mk # Build the performance command line tool. # XXX: Uncomment this include to build webcore_test. In order for the test to # link with libwebcore, remove -fvisibility=hidden from LOCAL_CFLAGS above #include $(BASE_PATH)/perf/Android.mk