/* * Copyright (C) 2007, 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "MainThread.h" #include "StdLibExtras.h" #include "Threading.h" #include "Vector.h" namespace WTF { struct FunctionWithContext { MainThreadFunction* function; void* context; ThreadCondition* syncFlag; FunctionWithContext(MainThreadFunction* function = 0, void* context = 0, ThreadCondition* syncFlag = 0) : function(function) , context(context) , syncFlag(syncFlag) { } }; typedef Vector FunctionQueue; static bool callbacksPaused; // This global variable is only accessed from main thread. Mutex& mainThreadFunctionQueueMutex() { DEFINE_STATIC_LOCAL(Mutex, staticMutex, ()); return staticMutex; } static FunctionQueue& functionQueue() { DEFINE_STATIC_LOCAL(FunctionQueue, staticFunctionQueue, ()); return staticFunctionQueue; } #if !PLATFORM(WIN) void initializeMainThread() { mainThreadFunctionQueueMutex(); } #endif void dispatchFunctionsFromMainThread() { ASSERT(isMainThread()); if (callbacksPaused) return; FunctionQueue queueCopy; { MutexLocker locker(mainThreadFunctionQueueMutex()); queueCopy.swap(functionQueue()); } for (unsigned i = 0; i < queueCopy.size(); ++i) { FunctionWithContext& invocation = queueCopy[i]; invocation.function(invocation.context); if (invocation.syncFlag) invocation.syncFlag->signal(); } } void callOnMainThread(MainThreadFunction* function, void* context) { ASSERT(function); { MutexLocker locker(mainThreadFunctionQueueMutex()); functionQueue().append(FunctionWithContext(function, context)); } scheduleDispatchFunctionsOnMainThread(); } void callOnMainThreadAndWait(MainThreadFunction* function, void* context) { ASSERT(function); if (isMainThread()) { function(context); return; } ThreadCondition syncFlag; Mutex conditionMutex; { MutexLocker locker(mainThreadFunctionQueueMutex()); functionQueue().append(FunctionWithContext(function, context, &syncFlag)); conditionMutex.lock(); } scheduleDispatchFunctionsOnMainThread(); syncFlag.wait(conditionMutex); } void setMainThreadCallbacksPaused(bool paused) { ASSERT(isMainThread()); if (callbacksPaused == paused) return; callbacksPaused = paused; if (!callbacksPaused) scheduleDispatchFunctionsOnMainThread(); } } // namespace WTF