/* * Copyright (C) 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef MessageQueue_h #define MessageQueue_h #include #include #include #include namespace WTF { enum MessageQueueWaitResult { MessageQueueTerminated, // Queue was destroyed while waiting for message. MessageQueueTimeout, // Timeout was specified and it expired. MessageQueueMessageReceived, // A message was successfully received and returned. }; template class MessageQueue : Noncopyable { public: MessageQueue() : m_killed(false) {} void append(const DataType&); void prepend(const DataType&); bool waitForMessage(DataType&); MessageQueueWaitResult waitForMessageTimed(DataType&, double absoluteTime); void kill(); bool tryGetMessage(DataType&); bool killed() const; // The result of isEmpty() is only valid if no other thread is manipulating the queue at the same time. bool isEmpty(); private: mutable Mutex m_mutex; ThreadCondition m_condition; Deque m_queue; bool m_killed; }; template inline void MessageQueue::append(const DataType& message) { MutexLocker lock(m_mutex); m_queue.append(message); m_condition.signal(); } template inline void MessageQueue::prepend(const DataType& message) { MutexLocker lock(m_mutex); m_queue.prepend(message); m_condition.signal(); } template inline bool MessageQueue::waitForMessage(DataType& result) { MutexLocker lock(m_mutex); while (!m_killed && m_queue.isEmpty()) m_condition.wait(m_mutex); if (m_killed) return false; ASSERT(!m_queue.isEmpty()); result = m_queue.first(); m_queue.removeFirst(); return true; } template inline MessageQueueWaitResult MessageQueue::waitForMessageTimed(DataType& result, double absoluteTime) { MutexLocker lock(m_mutex); bool timedOut = false; while (!m_killed && !timedOut && m_queue.isEmpty()) timedOut = !m_condition.timedWait(m_mutex, absoluteTime); if (m_killed) return MessageQueueTerminated; if (timedOut) return MessageQueueTimeout; ASSERT(!m_queue.isEmpty()); result = m_queue.first(); m_queue.removeFirst(); return MessageQueueMessageReceived; } template inline bool MessageQueue::tryGetMessage(DataType& result) { MutexLocker lock(m_mutex); if (m_killed) return false; if (m_queue.isEmpty()) return false; result = m_queue.first(); m_queue.removeFirst(); return true; } template inline bool MessageQueue::isEmpty() { MutexLocker lock(m_mutex); if (m_killed) return true; return m_queue.isEmpty(); } template inline void MessageQueue::kill() { MutexLocker lock(m_mutex); m_killed = true; m_condition.broadcast(); } template inline bool MessageQueue::killed() const { MutexLocker lock(m_mutex); return m_killed; } } using WTF::MessageQueue; // MessageQueueWaitResult enum and all its values. using WTF::MessageQueueWaitResult; using WTF::MessageQueueTerminated; using WTF::MessageQueueTimeout; using WTF::MessageQueueMessageReceived; #endif // MessageQueue_h