## ## Copyright 2009, The Android Open Source Project ## ## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions ## are met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in the ## documentation and/or other materials provided with the distribution. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## LOCAL_PATH := $(call my-dir) # Two ways to control which JS engine is used: # 1. use JS_ENGINE environment variable, value can be either 'jsc' or 'v8' # This is the preferred way. # 2. if JS_ENGINE is not set, or is not 'jsc' or 'v8', this makefile picks # up a default engine to build. # To help setup buildbot, a new environment variable, USE_ALT_JS_ENGINE, # can be set to true, so that two builds can be different but without # specifying which JS engine to use. # To enable JIT in Android's JSC, please set ENABLE_JSC_JIT environment # variable to true. # Read JS_ENGINE environment variable JAVASCRIPT_ENGINE = $(JS_ENGINE) ifneq ($(JAVASCRIPT_ENGINE),jsc) ifneq ($(JAVASCRIPT_ENGINE),v8) # No JS engine is specified, pickup the one we want as default. ifeq ($(USE_ALT_JS_ENGINE),true) JAVASCRIPT_ENGINE = v8 else JAVASCRIPT_ENGINE = jsc endif endif endif BASE_PATH := $(call my-dir) include $(CLEAR_VARS) # Define our module and find the intermediates directory LOCAL_MODULE := libwebcore LOCAL_MODULE_CLASS := STATIC_LIBRARIES base_intermediates := $(call local-intermediates-dir) # Using := here prevents recursive expansion WEBKIT_SRC_FILES := # We have to use bison 2.3 include $(BASE_PATH)/bison_check.mk # Build our list of include paths. We include WebKit/android/icu first so that # any files that include will include our ucnv.h first. We # also add external/ as an include directory so that we can specify the real # icu header directory as a more exact reference to avoid including our ucnv.h. # # Note that JavasCriptCore/ must be included after WebCore/, so that we pick up # the right config.h. LOCAL_C_INCLUDES := \ $(JNI_H_INCLUDE) \ $(LOCAL_PATH)/WebKit/android/icu \ external/ \ external/icu4c/common \ external/icu4c/i18n \ external/libxml2/include \ external/skia/emoji \ external/skia/include/core \ external/skia/include/effects \ external/skia/include/images \ external/skia/include/ports \ external/skia/include/utils \ external/skia/src/ports \ external/sqlite/dist \ frameworks/base/core/jni/android/graphics LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \ $(LOCAL_PATH)/WebCore \ $(LOCAL_PATH)/WebCore/accessibility \ $(LOCAL_PATH)/WebCore/bindings/generic \ $(LOCAL_PATH)/WebCore/css \ $(LOCAL_PATH)/WebCore/dom \ $(LOCAL_PATH)/WebCore/editing \ $(LOCAL_PATH)/WebCore/history \ $(LOCAL_PATH)/WebCore/history/android \ $(LOCAL_PATH)/WebCore/html \ $(LOCAL_PATH)/WebCore/html/canvas \ $(LOCAL_PATH)/WebCore/inspector \ $(LOCAL_PATH)/WebCore/loader \ $(LOCAL_PATH)/WebCore/loader/appcache \ $(LOCAL_PATH)/WebCore/loader/icon \ $(LOCAL_PATH)/WebCore/notifications \ $(LOCAL_PATH)/WebCore/page \ $(LOCAL_PATH)/WebCore/page/android \ $(LOCAL_PATH)/WebCore/page/animation \ $(LOCAL_PATH)/WebCore/platform \ $(LOCAL_PATH)/WebCore/platform/android \ $(LOCAL_PATH)/WebCore/platform/animation \ $(LOCAL_PATH)/WebCore/platform/graphics \ $(LOCAL_PATH)/WebCore/platform/graphics/android \ $(LOCAL_PATH)/WebCore/platform/graphics/network \ $(LOCAL_PATH)/WebCore/platform/graphics/skia \ $(LOCAL_PATH)/WebCore/platform/graphics/transforms \ $(LOCAL_PATH)/WebCore/platform/image-decoders \ $(LOCAL_PATH)/WebCore/platform/leveldb \ $(LOCAL_PATH)/WebCore/platform/mock \ $(LOCAL_PATH)/WebCore/platform/network \ $(LOCAL_PATH)/WebCore/platform/network/android \ $(LOCAL_PATH)/WebCore/platform/sql \ $(LOCAL_PATH)/WebCore/platform/text \ $(LOCAL_PATH)/WebCore/plugins \ $(LOCAL_PATH)/WebCore/plugins/android \ $(LOCAL_PATH)/WebCore/rendering \ $(LOCAL_PATH)/WebCore/rendering/style \ $(LOCAL_PATH)/WebCore/storage \ $(LOCAL_PATH)/WebCore/workers \ $(LOCAL_PATH)/WebCore/xml LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \ $(LOCAL_PATH)/WebKit/android \ $(LOCAL_PATH)/WebKit/android/WebCoreSupport \ $(LOCAL_PATH)/WebKit/android/jni \ $(LOCAL_PATH)/WebKit/android/nav \ $(LOCAL_PATH)/WebKit/android/plugins \ $(LOCAL_PATH)/WebKit/android/stl LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \ $(LOCAL_PATH)/JavaScriptCore \ $(LOCAL_PATH)/JavaScriptCore/wtf \ $(LOCAL_PATH)/JavaScriptCore/wtf/unicode \ $(LOCAL_PATH)/JavaScriptCore/wtf/unicode/icu LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \ $(base_intermediates)/WebCore/ \ $(base_intermediates)/WebCore/css \ $(base_intermediates)/WebCore/html \ $(base_intermediates)/WebCore/platform ifeq ($(ENABLE_SVG), true) LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \ $(LOCAL_PATH)/WebCore/platform/graphics/filters \ $(LOCAL_PATH)/WebCore/svg \ $(LOCAL_PATH)/WebCore/svg/animation \ $(LOCAL_PATH)/WebCore/svg/graphics \ $(LOCAL_PATH)/WebCore/svg/graphics/filters \ $(base_intermediates)/WebCore/svg endif ifeq ($(JAVASCRIPT_ENGINE),v8) # Include WTF source file. d := JavaScriptCore LOCAL_PATH := $(BASE_PATH)/$d intermediates := $(base_intermediates)/$d include $(LOCAL_PATH)/Android.v8.wtf.mk WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES)) endif # JAVASCRIPT_ENGINE == v8 # Include source files for WebCore d := WebCore LOCAL_PATH := $(BASE_PATH)/$d JAVASCRIPTCORE_PATH := $(BASE_PATH)/JavaScriptCore intermediates := $(base_intermediates)/$d include $(LOCAL_PATH)/Android.mk ifeq ($(JAVASCRIPT_ENGINE),jsc) include $(LOCAL_PATH)/Android.jscbindings.mk endif ifeq ($(JAVASCRIPT_ENGINE),v8) include $(LOCAL_PATH)/Android.v8bindings.mk endif WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES)) LOCAL_C_INCLUDES += $(BINDING_C_INCLUDES) # Include the derived source files for WebCore. Uses the same path as # WebCore include $(LOCAL_PATH)/Android.derived.mk ifeq ($(JAVASCRIPT_ENGINE),jsc) include $(LOCAL_PATH)/Android.derived.jscbindings.mk endif ifeq ($(JAVASCRIPT_ENGINE),v8) include $(LOCAL_PATH)/Android.derived.v8bindings.mk endif # Redefine LOCAL_PATH here so the build system is not confused LOCAL_PATH := $(BASE_PATH) # Define our compiler flags LOCAL_CFLAGS += -Wno-endif-labels -Wno-import -Wno-format LOCAL_CFLAGS += -fno-strict-aliasing LOCAL_CFLAGS += -include "WebCorePrefix.h" LOCAL_CFLAGS += -fvisibility=hidden # Enable JSC JIT if JSC is used and ENABLE_JSC_JIT environment # variable is set to true ifeq ($(JAVASCRIPT_ENGINE),jsc) ifeq ($(ENABLE_JSC_JIT),true) LOCAL_CFLAGS += -DENABLE_ANDROID_JSC_JIT=1 endif endif ifeq ($(TARGET_ARCH),arm) LOCAL_CFLAGS += -Darm endif ifeq ($(ENABLE_SVG),true) LOCAL_CFLAGS += -DENABLE_SVG=1 endif # Temporary disable SVG_ANIMATION. ifeq ($(ENABLE_SVG_ANIMATION),true) LOCAL_CFLAGS += -DENABLE_SVG_ANIMATION=1 endif # LOCAL_LDLIBS is used in simulator builds only and simulator builds are only # valid on Linux LOCAL_LDLIBS += -lpthread -ldl # Build the list of shared libraries LOCAL_SHARED_LIBRARIES := \ libandroid_runtime \ libnativehelper \ libsqlite \ libskia \ libutils \ libui \ libcutils \ libicuuc \ libicudata \ libicui18n \ libmedia # We have to use the android version of libdl. LOCAL_SHARED_LIBRARIES += libdl # Build the list of static libraries LOCAL_STATIC_LIBRARIES := libxml2 ifeq ($(JAVASCRIPT_ENGINE),v8) LOCAL_STATIC_LIBRARIES += libv8 endif # Redefine LOCAL_SRC_FILES to be all the WebKit source files LOCAL_SRC_FILES := $(WEBKIT_SRC_FILES) # Define this for use in other makefiles. WEBKIT_C_INCLUDES := $(LOCAL_C_INCLUDES) WEBKIT_CFLAGS := $(LOCAL_CFLAGS) WEBKIT_GENERATED_SOURCES := $(LOCAL_GENERATED_SOURCES) WEBKIT_LDLIBS := $(LOCAL_LDLIBS) WEBKIT_SHARED_LIBRARIES := $(LOCAL_SHARED_LIBRARIES) WEBKIT_STATIC_LIBRARIES := $(LOCAL_STATIC_LIBRARIES) # Build the library all at once include $(BUILD_STATIC_LIBRARY) ifeq ($(JAVASCRIPT_ENGINE),jsc) # Now build libjs as a static library. include $(CLEAR_VARS) LOCAL_MODULE := libjs LOCAL_LDLIBS := $(WEBKIT_LDLIBS) LOCAL_SHARED_LIBRARIES := $(WEBKIT_SHARED_LIBRARIES) LOCAL_STATIC_LIBRARIES := $(WEBKIT_STATIC_LIBRARIES) LOCAL_CFLAGS := $(WEBKIT_CFLAGS) # Include source files for JavaScriptCore d := JavaScriptCore LOCAL_PATH := $(BASE_PATH)/$d LOCAL_MODULE_CLASS := STATIC_LIBRARIES # Cannot use base_intermediates as this is a new module intermediates := $(call local-intermediates-dir) include $(LOCAL_PATH)/Android.mk # Redefine LOCAL_SRC_FILES with the correct prefix LOCAL_SRC_FILES := $(addprefix $d/,$(LOCAL_SRC_FILES)) # Use the base path to resolve file names LOCAL_PATH := $(BASE_PATH) # Append jsc intermediate include paths to the WebKit include list. LOCAL_C_INCLUDES := $(WEBKIT_C_INCLUDES) \ $(intermediates) \ $(intermediates)/parser \ $(intermediates)/runtime \ # Build libjs include $(BUILD_STATIC_LIBRARY) endif # JAVASCRIPT_ENGINE == jsc # Now build the shared library using only the exported jni entry point. This # will strip out any unused code from the entry point. include $(CLEAR_VARS) # if you need to make webcore huge (for debugging), enable this line #LOCAL_PRELINK_MODULE := false LOCAL_MODULE := libwebcore LOCAL_LDLIBS := $(WEBKIT_LDLIBS) LOCAL_SHARED_LIBRARIES := $(WEBKIT_SHARED_LIBRARIES) LOCAL_STATIC_LIBRARIES := libwebcore $(WEBKIT_STATIC_LIBRARIES) ifeq ($(JAVASCRIPT_ENGINE),jsc) LOCAL_STATIC_LIBRARIES += libjs endif LOCAL_LDFLAGS := -fvisibility=hidden LOCAL_CFLAGS := $(WEBKIT_CFLAGS) LOCAL_C_INCLUDES := $(WEBKIT_C_INCLUDES) LOCAL_PATH := $(BASE_PATH) include $(BUILD_SHARED_LIBRARY)