/* * Copyright (C) 2005, 2008, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef JSLock_h #define JSLock_h #include #include namespace JSC { // To make it safe to use JavaScript on multiple threads, it is // important to lock before doing anything that allocates a // JavaScript data structure or that interacts with shared state // such as the protect count hash table. The simplest way to lock // is to create a local JSLock object in the scope where the lock // must be held. The lock is recursive so nesting is ok. The JSLock // object also acts as a convenience short-hand for running important // initialization routines. // To avoid deadlock, sometimes it is necessary to temporarily // release the lock. Since it is recursive you actually have to // release all locks held by your thread. This is safe to do if // you are executing code that doesn't require the lock, and you // reacquire the right number of locks at the end. You can do this // by constructing a locally scoped JSLock::DropAllLocks object. The // DropAllLocks object takes care to release the JSLock only if your // thread acquired it to begin with. // For contexts other than the single shared one, implicit locking is not done, // but we still need to perform all the counting in order to keep debug // assertions working, so that clients that use the shared context don't break. class ExecState; class JSGlobalData; enum JSLockBehavior { SilenceAssertionsOnly, LockForReal }; class JSLock { WTF_MAKE_NONCOPYABLE(JSLock); public: JSLock(ExecState*); JSLock(JSGlobalData*); JSLock(JSLockBehavior lockBehavior) : m_lockBehavior(lockBehavior) { #ifdef NDEBUG // Locking "not for real" is a debug-only feature. if (lockBehavior == SilenceAssertionsOnly) return; #endif lock(lockBehavior); } ~JSLock() { #ifdef NDEBUG // Locking "not for real" is a debug-only feature. if (m_lockBehavior == SilenceAssertionsOnly) return; #endif unlock(m_lockBehavior); } static void lock(JSLockBehavior); static void unlock(JSLockBehavior); static void lock(ExecState*); static void unlock(ExecState*); static intptr_t lockCount(); static bool currentThreadIsHoldingLock(); JSLockBehavior m_lockBehavior; class DropAllLocks { WTF_MAKE_NONCOPYABLE(DropAllLocks); public: DropAllLocks(ExecState* exec); DropAllLocks(JSLockBehavior); ~DropAllLocks(); private: intptr_t m_lockCount; JSLockBehavior m_lockBehavior; }; }; } // namespace #endif // JSLock_h