/* * Copyright (C) 2008 Apple Inc. All rights reserved. * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef MessageQueue_h #define MessageQueue_h #include #include #include #include #include namespace WTF { enum MessageQueueWaitResult { MessageQueueTerminated, // Queue was destroyed while waiting for message. MessageQueueTimeout, // Timeout was specified and it expired. MessageQueueMessageReceived // A message was successfully received and returned. }; // The queue takes ownership of messages and transfer it to the new owner // when messages are fetched from the queue. // Essentially, MessageQueue acts as a queue of OwnPtr. template class MessageQueue { WTF_MAKE_NONCOPYABLE(MessageQueue); public: MessageQueue() : m_killed(false) { } ~MessageQueue(); void append(PassOwnPtr); bool appendAndCheckEmpty(PassOwnPtr); void prepend(PassOwnPtr); PassOwnPtr waitForMessage(); PassOwnPtr tryGetMessage(); template PassOwnPtr waitForMessageFilteredWithTimeout(MessageQueueWaitResult&, Predicate&, double absoluteTime); template void removeIf(Predicate&); void kill(); bool killed() const; // The result of isEmpty() is only valid if no other thread is manipulating the queue at the same time. bool isEmpty(); static double infiniteTime() { return std::numeric_limits::max(); } private: static bool alwaysTruePredicate(DataType*) { return true; } mutable Mutex m_mutex; ThreadCondition m_condition; Deque m_queue; bool m_killed; }; template MessageQueue::~MessageQueue() { deleteAllValues(m_queue); } template inline void MessageQueue::append(PassOwnPtr message) { MutexLocker lock(m_mutex); m_queue.append(message.leakPtr()); m_condition.signal(); } // Returns true if the queue was empty before the item was added. template inline bool MessageQueue::appendAndCheckEmpty(PassOwnPtr message) { MutexLocker lock(m_mutex); bool wasEmpty = m_queue.isEmpty(); m_queue.append(message.leakPtr()); m_condition.signal(); return wasEmpty; } template inline void MessageQueue::prepend(PassOwnPtr message) { MutexLocker lock(m_mutex); m_queue.prepend(message.leakPtr()); m_condition.signal(); } template inline PassOwnPtr MessageQueue::waitForMessage() { MessageQueueWaitResult exitReason; PassOwnPtr result = waitForMessageFilteredWithTimeout(exitReason, MessageQueue::alwaysTruePredicate, infiniteTime()); ASSERT(exitReason == MessageQueueTerminated || exitReason == MessageQueueMessageReceived); return result; } template template inline PassOwnPtr MessageQueue::waitForMessageFilteredWithTimeout(MessageQueueWaitResult& result, Predicate& predicate, double absoluteTime) { MutexLocker lock(m_mutex); bool timedOut = false; DequeConstIterator found = m_queue.end(); while (!m_killed && !timedOut && (found = m_queue.findIf(predicate)) == m_queue.end()) timedOut = !m_condition.timedWait(m_mutex, absoluteTime); ASSERT(!timedOut || absoluteTime != infiniteTime()); if (m_killed) { result = MessageQueueTerminated; return 0; } if (timedOut) { result = MessageQueueTimeout; return 0; } ASSERT(found != m_queue.end()); DataType* message = *found; m_queue.remove(found); result = MessageQueueMessageReceived; return message; } template inline PassOwnPtr MessageQueue::tryGetMessage() { MutexLocker lock(m_mutex); if (m_killed) return 0; if (m_queue.isEmpty()) return 0; return m_queue.takeFirst(); } template template inline void MessageQueue::removeIf(Predicate& predicate) { MutexLocker lock(m_mutex); // See bug 31657 for why this loop looks so weird while (true) { DequeConstIterator found = m_queue.findIf(predicate); if (found == m_queue.end()) break; DataType* message = *found; m_queue.remove(found); delete message; } } template inline bool MessageQueue::isEmpty() { MutexLocker lock(m_mutex); if (m_killed) return true; return m_queue.isEmpty(); } template inline void MessageQueue::kill() { MutexLocker lock(m_mutex); m_killed = true; m_condition.broadcast(); } template inline bool MessageQueue::killed() const { MutexLocker lock(m_mutex); return m_killed; } } // namespace WTF using WTF::MessageQueue; // MessageQueueWaitResult enum and all its values. using WTF::MessageQueueWaitResult; using WTF::MessageQueueTerminated; using WTF::MessageQueueTimeout; using WTF::MessageQueueMessageReceived; #endif // MessageQueue_h