/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TextPosition_h #define TextPosition_h #include namespace WTF { /* * Text Position * * TextPosition structure specifies coordinates within an text resource. It is used mostly * for saving script source position. * * Later TextPosition0 and TextPosition1 and both number types can be merged together quite easily. * * 0-based and 1-based * * Line and column numbers could be interpreted as zero-based or 1-based. Since * both practices coexist in WebKit source base, 'int' type should be replaced with * a dedicated wrapper types, so that compiler helped us with this ambiguity. * * Here we introduce 2 types of numbers: ZeroBasedNumber and OneBasedNumber and * 2 corresponding types of TextPosition structure. While only one type ought to be enough, * this is done to keep transition to the new types as transparent as possible: * e.g. in areas where 0-based integers are used, TextPosition0 should be introduced. This * way all changes will remain trackable. * * Later both number types can be merged in one type quite easily. * * For type safety and for the future type merge it is important that all operations in API * that accept or return integer have a name explicitly defining base of integer. For this reason * int-receiving constructors are hidden from API. */ template class TextPosition { public: TextPosition(NUMBER line, NUMBER column) : m_line(line) , m_column(column) { } TextPosition() {} bool operator==(const TextPosition& other) { return m_line == other.m_line && m_column == other.m_column; } bool operator!=(const TextPosition& other) { return !((*this) == other); } // A 'minimum' value of position, used as a default value. static TextPosition minimumPosition() { return TextPosition(NUMBER::base(), NUMBER::base()); } // A value with line value less than a minimum; used as an impossible position. static TextPosition belowRangePosition() { return TextPosition(NUMBER::belowBase(), NUMBER::belowBase()); } NUMBER m_line; NUMBER m_column; }; class OneBasedNumber; // An int wrapper that always reminds you that the number should be 0-based class ZeroBasedNumber { public: static ZeroBasedNumber fromZeroBasedInt(int zeroBasedInt) { return ZeroBasedNumber(zeroBasedInt); } ZeroBasedNumber() {} int zeroBasedInt() const { return m_value; } int convertAsOneBasedInt() const { return m_value + 1; } OneBasedNumber convertToOneBased() const; bool operator==(ZeroBasedNumber other) { return m_value == other.m_value; } bool operator!=(ZeroBasedNumber other) { return !((*this) == other); } static ZeroBasedNumber base() { return 0; } static ZeroBasedNumber belowBase() { return -1; } private: ZeroBasedNumber(int value) : m_value(value) {} int m_value; }; // An int wrapper that always reminds you that the number should be 1-based class OneBasedNumber { public: static OneBasedNumber fromOneBasedInt(int oneBasedInt) { return OneBasedNumber(oneBasedInt); } OneBasedNumber() {} int oneBasedInt() const { return m_value; } int convertAsZeroBasedInt() const { return m_value - 1; } ZeroBasedNumber convertToZeroBased() const { return ZeroBasedNumber::fromZeroBasedInt(m_value - 1); } bool operator==(OneBasedNumber other) { return m_value == other.m_value; } bool operator!=(OneBasedNumber other) { return !((*this) == other); } static OneBasedNumber base() { return 1; } static OneBasedNumber belowBase() { return 0; } private: OneBasedNumber(int value) : m_value(value) {} int m_value; }; typedef TextPosition TextPosition0; typedef TextPosition TextPosition1; inline TextPosition0 toZeroBasedTextPosition(const TextPosition1& position) { return TextPosition0(position.m_line.convertToZeroBased(), position.m_column.convertToZeroBased()); } inline TextPosition1 toOneBasedTextPosition(const TextPosition0& position) { return TextPosition1(position.m_line.convertToOneBased(), position.m_column.convertToOneBased()); } inline OneBasedNumber ZeroBasedNumber::convertToOneBased() const { return OneBasedNumber::fromOneBasedInt(m_value + 1); } } using WTF::TextPosition0; using WTF::TextPosition1; #endif // TextPosition_h