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IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. \****************************************************************************/ // #include #include #include #ifndef _MSC_VER #include #endif #include "compiler/preprocessor/memory.h" #if defined(_MSC_VER) #pragma warning(disable: 4706) #endif // default alignment and chunksize, if called with 0 arguments #define CHUNKSIZE (64*1024) #define ALIGN 8 // we need to call the `real' malloc and free, not our replacements #undef malloc #undef free struct chunk { struct chunk *next; }; struct cleanup { struct cleanup *next; void (*fn)(void *); void *arg; }; struct MemoryPool_rec { struct chunk *next; uintptr_t free, end; size_t chunksize; uintptr_t alignmask; struct cleanup *cleanup; }; MemoryPool *mem_CreatePool(size_t chunksize, unsigned int align) { MemoryPool *pool; if (align == 0) align = ALIGN; if (chunksize == 0) chunksize = CHUNKSIZE; if (align & (align-1)) return 0; if (chunksize < sizeof(MemoryPool)) return 0; if (chunksize & (align-1)) return 0; if (!(pool = malloc(chunksize))) return 0; pool->next = 0; pool->chunksize = chunksize; pool->alignmask = (uintptr_t)(align)-1; pool->free = ((uintptr_t)(pool + 1) + pool->alignmask) & ~pool->alignmask; pool->end = (uintptr_t)pool + chunksize; pool->cleanup = 0; return pool; } void mem_FreePool(MemoryPool *pool) { struct cleanup *cleanup; struct chunk *p, *next; for (cleanup = pool->cleanup; cleanup; cleanup = cleanup->next) { cleanup->fn(cleanup->arg); } for (p = (struct chunk *)pool; p; p = next) { next = p->next; free(p); } } void *mem_Alloc(MemoryPool *pool, size_t size) { struct chunk *ch; void *rv = (void *)pool->free; size = (size + pool->alignmask) & ~pool->alignmask; if (size <= 0) size = pool->alignmask; pool->free += size; if (pool->free > pool->end || pool->free < (uintptr_t)rv) { size_t minreq = (size + sizeof(struct chunk) + pool->alignmask) & ~pool->alignmask; pool->free = (uintptr_t)rv; if (minreq >= pool->chunksize) { // request size is too big for the chunksize, so allocate it as // a single chunk of the right size ch = malloc(minreq); if (!ch) return 0; } else { ch = malloc(pool->chunksize); if (!ch) return 0; pool->free = (uintptr_t)ch + minreq; pool->end = (uintptr_t)ch + pool->chunksize; } ch->next = pool->next; pool->next = ch; rv = (void *)(((uintptr_t)(ch+1) + pool->alignmask) & ~pool->alignmask); } return rv; } int mem_AddCleanup(MemoryPool *pool, void (*fn)(void *), void *arg) { struct cleanup *cleanup; pool->free = (pool->free + sizeof(void *) - 1) & ~(sizeof(void *)-1); cleanup = mem_Alloc(pool, sizeof(struct cleanup)); if (!cleanup) return -1; cleanup->next = pool->cleanup; cleanup->fn = fn; cleanup->arg = arg; pool->cleanup = cleanup; return 0; }