// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Display.cpp: Implements the egl::Display class, representing the abstract // display on which graphics are drawn. Implements EGLDisplay. // [EGL 1.4] section 2.1.2 page 3. #include "libEGL/Display.h" #include #include #include "common/debug.h" #include "libEGL/main.h" #define REF_RAST 0 // Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros #define ENABLE_D3D9EX 1 // Enables use of the IDirect3D9Ex interface, when available namespace egl { Display::Display(HDC deviceContext) : mDc(deviceContext) { mD3d9Module = NULL; mD3d9 = NULL; mD3d9ex = NULL; mDevice = NULL; mDeviceWindow = NULL; mAdapter = D3DADAPTER_DEFAULT; #if REF_RAST == 1 || defined(FORCE_REF_RAST) mDeviceType = D3DDEVTYPE_REF; #else mDeviceType = D3DDEVTYPE_HAL; #endif mMinSwapInterval = 1; mMaxSwapInterval = 1; } Display::~Display() { terminate(); } bool Display::initialize() { if (isInitialized()) { return true; } mD3d9Module = LoadLibrary(TEXT("d3d9.dll")); if (mD3d9Module == NULL) { terminate(); return false; } typedef IDirect3D9* (WINAPI *Direct3DCreate9Func)(UINT); Direct3DCreate9Func Direct3DCreate9Ptr = reinterpret_cast(GetProcAddress(mD3d9Module, "Direct3DCreate9")); if (Direct3DCreate9Ptr == NULL) { terminate(); return false; } typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**); Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex")); // Use Direct3D9Ex if available. Among other things, this version is less // inclined to report a lost context, for example when the user switches // desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available. if (ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9ex))) { ASSERT(mD3d9ex); mD3d9ex->QueryInterface(IID_IDirect3D9, reinterpret_cast(&mD3d9)); ASSERT(mD3d9); } else { mD3d9 = Direct3DCreate9Ptr(D3D_SDK_VERSION); } if (mD3d9) { if (mDc != NULL) { // UNIMPLEMENTED(); // FIXME: Determine which adapter index the device context corresponds to } HRESULT result; // Give up on getting device caps after about one second. for (int i = 0; i < 10; ++i) { result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps); if (SUCCEEDED(result)) { break; } else if (result == D3DERR_NOTAVAILABLE) { Sleep(100); // Give the driver some time to initialize/recover } else if (FAILED(result)) // D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY, D3DERR_INVALIDDEVICE, or another error we can't recover from { terminate(); return error(EGL_BAD_ALLOC, false); } } if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(2, 0)) { terminate(); return error(EGL_NOT_INITIALIZED, false); } // When DirectX9 is running with an older DirectX8 driver, a StretchRect from a regular texture to a render target texture is not supported. // This is required by Texture2D::convertToRenderTarget. if ((mDeviceCaps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) == 0) { terminate(); return error(EGL_NOT_INITIALIZED, false); } mMinSwapInterval = 4; mMaxSwapInterval = 0; if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) {mMinSwapInterval = std::min(mMinSwapInterval, 0); mMaxSwapInterval = std::max(mMaxSwapInterval, 0);} if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) {mMinSwapInterval = std::min(mMinSwapInterval, 1); mMaxSwapInterval = std::max(mMaxSwapInterval, 1);} if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_TWO) {mMinSwapInterval = std::min(mMinSwapInterval, 2); mMaxSwapInterval = std::max(mMaxSwapInterval, 2);} if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_THREE) {mMinSwapInterval = std::min(mMinSwapInterval, 3); mMaxSwapInterval = std::max(mMaxSwapInterval, 3);} if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_FOUR) {mMinSwapInterval = std::min(mMinSwapInterval, 4); mMaxSwapInterval = std::max(mMaxSwapInterval, 4);} const D3DFORMAT renderTargetFormats[] = { D3DFMT_A1R5G5B5, // D3DFMT_A2R10G10B10, // The color_ramp conformance test uses ReadPixels with UNSIGNED_BYTE causing it to think that rendering skipped a colour value. D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, // D3DFMT_X1R5G5B5, // Has no compatible OpenGL ES renderbuffer format D3DFMT_X8R8G8B8 }; const D3DFORMAT depthStencilFormats[] = { // D3DFMT_D16_LOCKABLE, D3DFMT_D32, // D3DFMT_D15S1, D3DFMT_D24S8, D3DFMT_D24X8, // D3DFMT_D24X4S4, D3DFMT_D16, // D3DFMT_D32F_LOCKABLE, // D3DFMT_D24FS8 }; D3DDISPLAYMODE currentDisplayMode; mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); ConfigSet configSet; for (int formatIndex = 0; formatIndex < sizeof(renderTargetFormats) / sizeof(D3DFORMAT); formatIndex++) { D3DFORMAT renderTargetFormat = renderTargetFormats[formatIndex]; HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat); if (SUCCEEDED(result)) { for (int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(D3DFORMAT); depthStencilIndex++) { D3DFORMAT depthStencilFormat = depthStencilFormats[depthStencilIndex]; HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat); if (SUCCEEDED(result)) { HRESULT result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat); if (SUCCEEDED(result)) { // FIXME: enumerate multi-sampling configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, 0); } } } } } // Give the sorted configs a unique ID and store them internally EGLint index = 1; for (ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++) { Config configuration = *config; configuration.mConfigID = index; index++; mConfigSet.mSet.insert(configuration); } } if (!isInitialized()) { terminate(); return false; } static const TCHAR windowName[] = TEXT("AngleHiddenWindow"); static const TCHAR className[] = TEXT("STATIC"); mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL); return true; } void Display::terminate() { while (!mSurfaceSet.empty()) { destroySurface(*mSurfaceSet.begin()); } while (!mContextSet.empty()) { destroyContext(*mContextSet.begin()); } if (mDevice) { // If the device is lost, reset it first to prevent leaving the driver in an unstable state if (FAILED(mDevice->TestCooperativeLevel())) { resetDevice(); } mDevice->Release(); mDevice = NULL; } if (mD3d9) { mD3d9->Release(); mD3d9 = NULL; } if (mDeviceWindow) { DestroyWindow(mDeviceWindow); mDeviceWindow = NULL; } if (mD3d9ex) { mD3d9ex->Release(); mD3d9ex = NULL; } if (mD3d9Module) { FreeLibrary(mD3d9Module); mD3d9Module = NULL; } } void Display::startScene() { if (!mSceneStarted) { long result = mDevice->BeginScene(); ASSERT(SUCCEEDED(result)); mSceneStarted = true; } } void Display::endScene() { if (mSceneStarted) { long result = mDevice->EndScene(); ASSERT(SUCCEEDED(result)); mSceneStarted = false; } } bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig) { return mConfigSet.getConfigs(configs, attribList, configSize, numConfig); } bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value) { const egl::Config *configuration = mConfigSet.get(config); switch (attribute) { case EGL_BUFFER_SIZE: *value = configuration->mBufferSize; break; case EGL_ALPHA_SIZE: *value = configuration->mAlphaSize; break; case EGL_BLUE_SIZE: *value = configuration->mBlueSize; break; case EGL_GREEN_SIZE: *value = configuration->mGreenSize; break; case EGL_RED_SIZE: *value = configuration->mRedSize; break; case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break; case EGL_STENCIL_SIZE: *value = configuration->mStencilSize; break; case EGL_CONFIG_CAVEAT: *value = configuration->mConfigCaveat; break; case EGL_CONFIG_ID: *value = configuration->mConfigID; break; case EGL_LEVEL: *value = configuration->mLevel; break; case EGL_NATIVE_RENDERABLE: *value = configuration->mNativeRenderable; break; case EGL_NATIVE_VISUAL_TYPE: *value = configuration->mNativeVisualType; break; case EGL_SAMPLES: *value = configuration->mSamples; break; case EGL_SAMPLE_BUFFERS: *value = configuration->mSampleBuffers; break; case EGL_SURFACE_TYPE: *value = configuration->mSurfaceType; break; case EGL_TRANSPARENT_TYPE: *value = configuration->mTransparentType; break; case EGL_TRANSPARENT_BLUE_VALUE: *value = configuration->mTransparentBlueValue; break; case EGL_TRANSPARENT_GREEN_VALUE: *value = configuration->mTransparentGreenValue; break; case EGL_TRANSPARENT_RED_VALUE: *value = configuration->mTransparentRedValue; break; case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break; case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break; case EGL_MIN_SWAP_INTERVAL: *value = configuration->mMinSwapInterval; break; case EGL_MAX_SWAP_INTERVAL: *value = configuration->mMaxSwapInterval; break; case EGL_LUMINANCE_SIZE: *value = configuration->mLuminanceSize; break; case EGL_ALPHA_MASK_SIZE: *value = configuration->mAlphaMaskSize; break; case EGL_COLOR_BUFFER_TYPE: *value = configuration->mColorBufferType; break; case EGL_RENDERABLE_TYPE: *value = configuration->mRenderableType; break; case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break; case EGL_CONFORMANT: *value = configuration->mConformant; break; default: return false; } return true; } bool Display::createDevice() { D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters(); DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES; HRESULT result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice); if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST) { return error(EGL_BAD_ALLOC, false); } if (FAILED(result)) { result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice); if (FAILED(result)) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_NOTAVAILABLE || result == D3DERR_DEVICELOST); return error(EGL_BAD_ALLOC, false); } } // Permanent non-default states mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE); mSceneStarted = false; return true; } bool Display::resetDevice() { D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters(); HRESULT result; do { Sleep(0); // Give the graphics driver some CPU time result = mDevice->Reset(&presentParameters); } while (result == D3DERR_DEVICELOST); if (FAILED(result)) { return error(EGL_BAD_ALLOC, false); } ASSERT(SUCCEEDED(result)); return true; } Surface *Display::createWindowSurface(HWND window, EGLConfig config) { const Config *configuration = mConfigSet.get(config); Surface *surface = new Surface(this, configuration, window); mSurfaceSet.insert(surface); return surface; } EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext) { if (!mDevice) { if (!createDevice()) { return NULL; } } else if (FAILED(mDevice->TestCooperativeLevel())) // Lost device { if (!resetDevice()) { return NULL; } // Restore any surfaces that may have been lost for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++) { (*surface)->resetSwapChain(); } } const egl::Config *config = mConfigSet.get(configHandle); gl::Context *context = glCreateContext(config, shareContext); mContextSet.insert(context); return context; } void Display::destroySurface(egl::Surface *surface) { delete surface; mSurfaceSet.erase(surface); } void Display::destroyContext(gl::Context *context) { glDestroyContext(context); mContextSet.erase(context); if (mContextSet.empty() && mDevice && FAILED(mDevice->TestCooperativeLevel())) // Last context of a lost device { for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++) { (*surface)->release(); } } } bool Display::isInitialized() { return mD3d9 != NULL && mConfigSet.size() > 0; } bool Display::isValidConfig(EGLConfig config) { return mConfigSet.get(config) != NULL; } bool Display::isValidContext(gl::Context *context) { return mContextSet.find(context) != mContextSet.end(); } bool Display::isValidSurface(egl::Surface *surface) { return mSurfaceSet.find(surface) != mSurfaceSet.end(); } bool Display::hasExistingWindowSurface(HWND window) { for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++) { if ((*surface)->getWindowHandle() == window) { return true; } } return false; } EGLint Display::getMinSwapInterval() { return mMinSwapInterval; } EGLint Display::getMaxSwapInterval() { return mMaxSwapInterval; } IDirect3DDevice9 *Display::getDevice() { if (!mDevice) { if (!createDevice()) { return NULL; } } return mDevice; } D3DCAPS9 Display::getDeviceCaps() { return mDeviceCaps; } void Display::getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray) { for (int multiSampleIndex = 0; multiSampleIndex <= D3DMULTISAMPLE_16_SAMPLES; multiSampleIndex++) { HRESULT result = mD3d9->CheckDeviceMultiSampleType(mAdapter, mDeviceType, format, TRUE, (D3DMULTISAMPLE_TYPE)multiSampleIndex, NULL); multiSampleArray[multiSampleIndex] = SUCCEEDED(result); } } bool Display::getCompressedTextureSupport() { D3DDISPLAYMODE currentDisplayMode; mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT1)); } bool Display::getFloatTextureSupport(bool *filtering, bool *renderable) { D3DDISPLAYMODE currentDisplayMode; mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) && SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER, D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F)); *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))&& SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F)); if (!filtering && !renderable) { return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) && SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F)); } else { return true; } } bool Display::getHalfFloatTextureSupport(bool *filtering, bool *renderable) { D3DDISPLAYMODE currentDisplayMode; mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) && SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER, D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F)); *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) && SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F)); if (!filtering && !renderable) { return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) && SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F)); } else { return true; } } bool Display::getLuminanceTextureSupport() { D3DDISPLAYMODE currentDisplayMode; mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_L8)); } bool Display::getLuminanceAlphaTextureSupport() { D3DDISPLAYMODE currentDisplayMode; mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8L8)); } D3DPOOL Display::getBufferPool(DWORD usage) const { if (mD3d9ex != NULL) { return D3DPOOL_DEFAULT; } else { if (!(usage & D3DUSAGE_DYNAMIC)) { return D3DPOOL_MANAGED; } } return D3DPOOL_DEFAULT; } bool Display::getEventQuerySupport() { IDirect3DQuery9 *query; HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query); if (SUCCEEDED(result)) { query->Release(); } return result != D3DERR_NOTAVAILABLE; } D3DPRESENT_PARAMETERS Display::getDefaultPresentParameters() { D3DPRESENT_PARAMETERS presentParameters = {0}; // The default swap chain is never actually used. Surface will create a new swap chain with the proper parameters. presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN; presentParameters.BackBufferCount = 1; presentParameters.BackBufferFormat = D3DFMT_UNKNOWN; presentParameters.BackBufferWidth = 1; presentParameters.BackBufferHeight = 1; presentParameters.EnableAutoDepthStencil = FALSE; presentParameters.Flags = 0; presentParameters.hDeviceWindow = mDeviceWindow; presentParameters.MultiSampleQuality = 0; presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE; presentParameters.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD; presentParameters.Windowed = TRUE; return presentParameters; } }