// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Surface.cpp: Implements the egl::Surface class, representing a drawing surface // such as the client area of a window, including any back buffers. // Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3. #include #include "libEGL/Surface.h" #include "common/debug.h" #include "libGLESv2/Texture.h" #include "libEGL/main.h" #include "libEGL/Display.h" #include namespace egl { namespace { const int versionWindowsVista = MAKEWORD(0x00, 0x06); const int versionWindows7 = MAKEWORD(0x01, 0x06); // Return the version of the operating system in a format suitable for ordering // comparison. int getComparableOSVersion() { DWORD version = GetVersion(); int majorVersion = LOBYTE(LOWORD(version)); int minorVersion = HIBYTE(LOWORD(version)); return MAKEWORD(minorVersion, majorVersion); } } Surface::Surface(Display *display, const Config *config, HWND window, EGLint postSubBufferSupported) : mDisplay(display), mConfig(config), mWindow(window), mPostSubBufferSupported(postSubBufferSupported) { mSwapChain = NULL; mDepthStencil = NULL; mRenderTarget = NULL; mOffscreenTexture = NULL; mShareHandle = NULL; mTexture = NULL; mTextureFormat = EGL_NO_TEXTURE; mTextureTarget = EGL_NO_TEXTURE; mPixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING); // FIXME: Determine actual pixel aspect ratio mRenderBuffer = EGL_BACK_BUFFER; mSwapBehavior = EGL_BUFFER_PRESERVED; mSwapInterval = -1; setSwapInterval(1); subclassWindow(); } Surface::Surface(Display *display, const Config *config, HANDLE shareHandle, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureType) : mDisplay(display), mWindow(NULL), mConfig(config), mShareHandle(shareHandle), mWidth(width), mHeight(height), mPostSubBufferSupported(EGL_FALSE) { mSwapChain = NULL; mDepthStencil = NULL; mRenderTarget = NULL; mOffscreenTexture = NULL; mWindowSubclassed = false; mTexture = NULL; mTextureFormat = textureFormat; mTextureTarget = textureType; mPixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING); // FIXME: Determine actual pixel aspect ratio mRenderBuffer = EGL_BACK_BUFFER; mSwapBehavior = EGL_BUFFER_PRESERVED; mSwapInterval = -1; setSwapInterval(1); } Surface::~Surface() { unsubclassWindow(); release(); } bool Surface::initialize() { ASSERT(!mSwapChain && !mOffscreenTexture && !mDepthStencil); if (!resetSwapChain()) return false; // Modify present parameters for this window, if we are composited, // to minimize the amount of queuing done by DWM between our calls to // present and the actual screen. if (mWindow && (getComparableOSVersion() >= versionWindowsVista)) { BOOL isComposited; HRESULT result = DwmIsCompositionEnabled(&isComposited); if (SUCCEEDED(result) && isComposited) { DWM_PRESENT_PARAMETERS presentParams; memset(&presentParams, 0, sizeof(presentParams)); presentParams.cbSize = sizeof(DWM_PRESENT_PARAMETERS); presentParams.cBuffer = 2; result = DwmSetPresentParameters(mWindow, &presentParams); if (FAILED(result)) ERR("Unable to set present parameters: 0x%08X", result); } } return true; } void Surface::release() { if (mSwapChain) { mSwapChain->Release(); mSwapChain = NULL; } if (mDepthStencil) { mDepthStencil->Release(); mDepthStencil = NULL; } if (mRenderTarget) { mRenderTarget->Release(); mRenderTarget = NULL; } if (mOffscreenTexture) { mOffscreenTexture->Release(); mOffscreenTexture = NULL; } if (mTexture) { mTexture->releaseTexImage(); mTexture = NULL; } } bool Surface::resetSwapChain() { if (!mWindow) { return resetSwapChain(mWidth, mHeight); } RECT windowRect; if (!GetClientRect(getWindowHandle(), &windowRect)) { ASSERT(false); ERR("Could not retrieve the window dimensions"); return false; } return resetSwapChain(windowRect.right - windowRect.left, windowRect.bottom - windowRect.top); } bool Surface::resetSwapChain(int backbufferWidth, int backbufferHeight) { IDirect3DDevice9 *device = mDisplay->getDevice(); if (device == NULL) { return false; } IDirect3DSurface9* preservedRenderTarget = NULL; if (mPostSubBufferSupported && mRenderTarget) { preservedRenderTarget = mRenderTarget; preservedRenderTarget->AddRef(); } // Evict all non-render target textures to system memory and release all resources // before reallocating them to free up as much video memory as possible. device->EvictManagedResources(); release(); D3DPRESENT_PARAMETERS presentParameters = {0}; HRESULT result; bool useFlipEx = (getComparableOSVersion() >= versionWindows7) && mDisplay->isD3d9ExDevice(); // FlipEx causes unseemly stretching when resizing windows AND when one // draws outside of the WM_PAINT callback. While this is seldom a problem in // single process applications, it is particuarly noticeable in multiprocess // applications. Therefore, if the creator process of our window is not in // the current process, disable use of FlipEx. DWORD windowPID; GetWindowThreadProcessId(mWindow, &windowPID); if (windowPID != GetCurrentProcessId()) { useFlipEx = false; } // Various hardware does not support D3DSWAPEFFECT_FLIPEX when either the // device format or back buffer format is not 32-bit. HDC deviceContext = GetDC(0); int deviceFormatBits = GetDeviceCaps(deviceContext, BITSPIXEL); ReleaseDC(0, deviceContext); if (mConfig->mBufferSize != 32 || deviceFormatBits != 32) { useFlipEx = false; } // D3DSWAPEFFECT_FLIPEX is always VSYNCed if (mSwapInterval == 0) { useFlipEx = false; } // D3DSWAPEFFECT_FLIPEX does not preserve the back buffer. if (mPostSubBufferSupported) { useFlipEx = false; } presentParameters.AutoDepthStencilFormat = mConfig->mDepthStencilFormat; // We set BackBufferCount = 1 even when we use D3DSWAPEFFECT_FLIPEX. // We do this because DirectX docs are a bit vague whether to set this to 1 // or 2. The runtime seems to accept 1, so we speculate that either it is // forcing it to 2 without telling us, or better, doing something smart // behind the scenes knowing that we don't need more. presentParameters.BackBufferCount = 1; presentParameters.BackBufferFormat = mConfig->mRenderTargetFormat; presentParameters.EnableAutoDepthStencil = FALSE; presentParameters.Flags = 0; presentParameters.hDeviceWindow = getWindowHandle(); presentParameters.MultiSampleQuality = 0; // FIXME: Unimplemented presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE; // FIXME: Unimplemented presentParameters.PresentationInterval = mPresentInterval; // Use flipEx on Win7 or greater. if(useFlipEx) presentParameters.SwapEffect = D3DSWAPEFFECT_FLIPEX; else presentParameters.SwapEffect = mPostSubBufferSupported ? D3DSWAPEFFECT_COPY : D3DSWAPEFFECT_DISCARD; presentParameters.Windowed = TRUE; presentParameters.BackBufferWidth = backbufferWidth; presentParameters.BackBufferHeight = backbufferHeight; if (mWindow) { result = device->CreateAdditionalSwapChain(&presentParameters, &mSwapChain); } else { HANDLE *pShareHandle = NULL; if (mDisplay->shareHandleSupported()) { pShareHandle = &mShareHandle; } result = device->CreateTexture(presentParameters.BackBufferWidth, presentParameters.BackBufferHeight, 1, D3DUSAGE_RENDERTARGET, presentParameters.BackBufferFormat, D3DPOOL_DEFAULT, &mOffscreenTexture, pShareHandle); } if (FAILED(result)) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL || result == D3DERR_DEVICELOST); ERR("Could not create additional swap chains or offscreen surfaces: %08lX", result); release(); if (preservedRenderTarget) { preservedRenderTarget->Release(); preservedRenderTarget = NULL; } if(isDeviceLostError(result)) { mDisplay->notifyDeviceLost(); return false; } else { return error(EGL_BAD_ALLOC, false); } } if (mWindow) { mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mRenderTarget); if (!preservedRenderTarget) { InvalidateRect(mWindow, NULL, FALSE); } } else { mOffscreenTexture->GetSurfaceLevel(0, &mRenderTarget); } if (preservedRenderTarget) { RECT rect = { 0, 0, mWidth, mHeight }; if (rect.right > static_cast(presentParameters.BackBufferWidth)) { rect.right = presentParameters.BackBufferWidth; } if (rect.bottom > static_cast(presentParameters.BackBufferHeight)) { rect.bottom = presentParameters.BackBufferHeight; } mDisplay->endScene(); device->StretchRect(preservedRenderTarget, &rect, mRenderTarget, &rect, D3DTEXF_NONE); preservedRenderTarget->Release(); preservedRenderTarget = NULL; } if (mConfig->mDepthStencilFormat != D3DFMT_UNKNOWN) { result = device->CreateDepthStencilSurface(presentParameters.BackBufferWidth, presentParameters.BackBufferHeight, presentParameters.AutoDepthStencilFormat, presentParameters.MultiSampleType, presentParameters.MultiSampleQuality, FALSE, &mDepthStencil, NULL); } if (FAILED(result)) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL); ERR("Could not create depthstencil surface for new swap chain: 0x%08X", result); release(); return error(EGL_BAD_ALLOC, false); } mWidth = presentParameters.BackBufferWidth; mHeight = presentParameters.BackBufferHeight; mPresentIntervalDirty = false; return true; } HWND Surface::getWindowHandle() { return mWindow; } #define kSurfaceProperty _TEXT("Egl::SurfaceOwner") #define kParentWndProc _TEXT("Egl::SurfaceParentWndProc") static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { if (message == WM_SIZE) { Surface* surf = reinterpret_cast(GetProp(hwnd, kSurfaceProperty)); if(surf) { surf->checkForOutOfDateSwapChain(); } } WNDPROC prevWndFunc = reinterpret_cast(GetProp(hwnd, kParentWndProc)); return CallWindowProc(prevWndFunc, hwnd, message, wparam, lparam); } void Surface::subclassWindow() { if (!mWindow) { return; } DWORD processId; DWORD threadId = GetWindowThreadProcessId(mWindow, &processId); if (processId != GetCurrentProcessId() || threadId != GetCurrentThreadId()) { return; } SetLastError(0); LONG_PTR oldWndProc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, reinterpret_cast(SurfaceWindowProc)); if(oldWndProc == 0 && GetLastError() != ERROR_SUCCESS) { mWindowSubclassed = false; return; } SetProp(mWindow, kSurfaceProperty, reinterpret_cast(this)); SetProp(mWindow, kParentWndProc, reinterpret_cast(oldWndProc)); mWindowSubclassed = true; } void Surface::unsubclassWindow() { if(!mWindowSubclassed) { return; } // un-subclass LONG_PTR parentWndFunc = reinterpret_cast(GetProp(mWindow, kParentWndProc)); // Check the windowproc is still SurfaceWindowProc. // If this assert fails, then it is likely the application has subclassed the // hwnd as well and did not unsubclass before destroying its EGL context. The // application should be modified to either subclass before initializing the // EGL context, or to unsubclass before destroying the EGL context. if(parentWndFunc) { LONG_PTR prevWndFunc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, parentWndFunc); ASSERT(prevWndFunc == reinterpret_cast(SurfaceWindowProc)); } RemoveProp(mWindow, kSurfaceProperty); RemoveProp(mWindow, kParentWndProc); mWindowSubclassed = false; } bool Surface::checkForOutOfDateSwapChain() { RECT client; if (!GetClientRect(getWindowHandle(), &client)) { ASSERT(false); return false; } // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information. int clientWidth = client.right - client.left; int clientHeight = client.bottom - client.top; bool sizeDirty = clientWidth != getWidth() || clientHeight != getHeight(); if (sizeDirty || mPresentIntervalDirty) { resetSwapChain(clientWidth, clientHeight); if (static_cast(getCurrentDrawSurface()) == this) { glMakeCurrent(glGetCurrentContext(), static_cast(getCurrentDisplay()), this); } return true; } return false; } DWORD Surface::convertInterval(EGLint interval) { switch(interval) { case 0: return D3DPRESENT_INTERVAL_IMMEDIATE; case 1: return D3DPRESENT_INTERVAL_ONE; case 2: return D3DPRESENT_INTERVAL_TWO; case 3: return D3DPRESENT_INTERVAL_THREE; case 4: return D3DPRESENT_INTERVAL_FOUR; default: UNREACHABLE(); } return D3DPRESENT_INTERVAL_DEFAULT; } bool Surface::swap() { if (mSwapChain) { mDisplay->endScene(); HRESULT result = mSwapChain->Present(NULL, NULL, NULL, NULL, 0); if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) { return error(EGL_BAD_ALLOC, false); } if (isDeviceLostError(result)) { mDisplay->notifyDeviceLost(); return false; } ASSERT(SUCCEEDED(result)); checkForOutOfDateSwapChain(); } return true; } bool Surface::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) { if (x < 0 || y < 0 || width < 0 || height < 0) { return error(EGL_BAD_PARAMETER, false); } if (!mPostSubBufferSupported) { // Spec is not clear about how this should be handled. return true; } if (mSwapChain) { mDisplay->endScene(); RECT rect = { x, mHeight - y - height, x + width, mHeight - y }; if (rect.right > mWidth) { rect.right = mWidth; } if (rect.bottom > mHeight) { rect.bottom = mHeight; } if (rect.left == rect.right || rect.top == rect.bottom) { return true; } HRESULT result = mSwapChain->Present(&rect, &rect, NULL, NULL, 0); if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DRIVERINTERNALERROR) { return error(EGL_BAD_ALLOC, false); } if (result == D3DERR_DEVICELOST || result == D3DERR_DEVICEHUNG || result == D3DERR_DEVICEREMOVED) { return error(EGL_CONTEXT_LOST, false); } ASSERT(SUCCEEDED(result)); checkForOutOfDateSwapChain(); } return true; } EGLint Surface::getWidth() const { return mWidth; } EGLint Surface::getHeight() const { return mHeight; } EGLint Surface::isPostSubBufferSupported() const { return mPostSubBufferSupported; } IDirect3DSurface9 *Surface::getRenderTarget() { if (mRenderTarget) { mRenderTarget->AddRef(); } return mRenderTarget; } IDirect3DSurface9 *Surface::getDepthStencil() { if (mDepthStencil) { mDepthStencil->AddRef(); } return mDepthStencil; } IDirect3DTexture9 *Surface::getOffscreenTexture() { if (mOffscreenTexture) { mOffscreenTexture->AddRef(); } return mOffscreenTexture; } void Surface::setSwapInterval(EGLint interval) { if (mSwapInterval == interval) { return; } mSwapInterval = interval; mSwapInterval = std::max(mSwapInterval, mDisplay->getMinSwapInterval()); mSwapInterval = std::min(mSwapInterval, mDisplay->getMaxSwapInterval()); mPresentInterval = convertInterval(mSwapInterval); mPresentIntervalDirty = true; } EGLenum Surface::getTextureFormat() const { return mTextureFormat; } EGLenum Surface::getTextureTarget() const { return mTextureTarget; } void Surface::setBoundTexture(gl::Texture2D *texture) { mTexture = texture; } gl::Texture2D *Surface::getBoundTexture() const { return mTexture; } D3DFORMAT Surface::getFormat() const { return mConfig->mRenderTargetFormat; } }