// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Buffer.h: Defines the gl::Buffer class, representing storage of vertex and/or // index data. Implements GL buffer objects and related functionality. // [OpenGL ES 2.0.24] section 2.9 page 21. #ifndef LIBGLESV2_BUFFER_H_ #define LIBGLESV2_BUFFER_H_ #include #include #define GL_APICALL #include #include "common/angleutils.h" #include "libGLESv2/RefCountObject.h" namespace gl { class StaticVertexBuffer; class StaticIndexBuffer; class Buffer : public RefCountObject { public: explicit Buffer(GLuint id); virtual ~Buffer(); void bufferData(const void *data, GLsizeiptr size, GLenum usage); void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset); void *data() { return mContents; } size_t size() const { return mSize; } GLenum usage() const { return mUsage; } StaticVertexBuffer *getVertexBuffer(); StaticIndexBuffer *getIndexBuffer(); void invalidateStaticData(); private: DISALLOW_COPY_AND_ASSIGN(Buffer); GLubyte *mContents; size_t mSize; GLenum mUsage; StaticVertexBuffer *mVertexBuffer; StaticIndexBuffer *mIndexBuffer; }; } #endif // LIBGLESV2_BUFFER_H_